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| author | Steven Fuller <relnev@icculus.org> | 2001-07-01 00:55:22 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:09:04 +0200 |
| commit | 2186d5f3f95cd74a070a490d899291648d58667a (patch) | |
| tree | 55241a1afa3e1a22e0b6593a8dead0b703800f44 /3dc/AvP_Readme.txt | |
| parent | 218ca90543758a20ac326e444ca0643174ca7384 (diff) | |
Initial revision
Diffstat (limited to '3dc/AvP_Readme.txt')
| -rw-r--r-- | 3dc/AvP_Readme.txt | 226 |
1 files changed, 0 insertions, 226 deletions
diff --git a/3dc/AvP_Readme.txt b/3dc/AvP_Readme.txt deleted file mode 100644 index 664dec3..0000000 --- a/3dc/AvP_Readme.txt +++ /dev/null @@ -1,226 +0,0 @@ -*********************************************************************** - Fox Interactive presents - A Rebellion Game -*********************************************************************** - - - Aliens Versus Predator - Predator Demo - - Version 1.0 - Readme File - 10/16/98 - - - -*********************************************************************** - - CONTENTS - -*********************************************************************** - - 1. MINIMUM REQUIREMENTS - 2. DEMO OBJECTIVES - 3. INSTALLATION - 4. GAME CONTROLS - 5. PREDATOR EQUIPMENT - 6. PREDATOR WEAPONRY - - -*********************************************************************** - - 1. MINIMUM REQUIREMENTS - -*********************************************************************** - -P200 MMX PC -Intel or 100% compatible CPU -DirectX supported 3D Accelerator Card -DirectX v.6 (Included on Installation CD) -32Mb RAM -Windows 95 - - -The Aliens Versus Predator Demo is a work in-progress. Thus it is not -fully optimised and configured for lower spec machines. These issues -will be corrected for the full retail version, giving the end user -control over engine and special effect variables ensuring smooth -gameplay over a wide variety of CPUs, accelerator cards and RAM. - - - -*********************************************************************** - - 2. DEMO OBJECTIVES - -*********************************************************************** - -As the Predator, you must descend through an Alien-infested Atmosphere -Processor to eliminate the Marines who are defending an APC at the base -of the structure. Your weapons are Wrist-blades, Speargun and shoulder -mounted Plasmacaster. You also possess an emergency medical kit. - - - -*********************************************************************** - - 3. INSTALLATION - -*********************************************************************** - -To install the Aliens Versus Predator Demo, double click on Setup.exe -Follow the onscreen instructions. - -Aliens Versus Predator dynamically streams FMV from your machine's -local hard-drive. This playback is greatly enhanced if the FMV files -are installed on a defragmented directory. We STRONGLY reccomend -de-fragging your hard drive before installing Aliens Versus Predator. - -To de-fragment your drive, either use the Windows95 accessory -'Disk Defragmenter' or any other 3rd party defragmentation utility. - - -*********************************************************************** - - 4. GAME CONTROLS - -*********************************************************************** - -Aliens Versus Predator supports all DirectX compatible controllers. You -must install and set up these controllers before entering the game. - -Other keys and mouse configurations can be defined either from the main -menu screen or from the in-game menus. - -The default keys are: - -UPARROW Forward -DOWNARROW Backward -LEFTARROW Strafe Left -RIGHTARROW Strafe Right -NUMPAD 4 Turn Reft -NUMPAD 6 Turn Right -RIGHT_ALT Strafe -A Look Up -Z Look Down -S Centre View -LEFTSHIFT Walk -RIGHTSHIFT Jump -SPACE Operate -I Toggle Cloaking -Q Next Weapon -W Previous Weapon -PAGEUP Zoom In -PAGEDOWN Zoon Out -L Cycle Vision Modes - -The default mouse settings are full mouselook. -The default mouse buttons are fire primary and fire secondary. - - - -*********************************************************************** - - 5. PREDATOR EQUIPMENT - -*********************************************************************** - -HEALTH - -Health is displayed as a vertical red bar on the left hand side of the -screen. As the Predator is wounded, these digits are removed from the -bottom up. When health is low, the Predator should use the Medicomp. -The Predator has no Health pick-ups in Aliens Versus Predator. - - -FIELD CHARGE - -All of the Predator's weapons and equipment run off the predator's -Field Charge, a general measure of power. This is displayed as a -vertical blue bar on the right hand side of the screen. The Predator -can find extremely limited amounts of Field Charge in the Demo. -Field Charge is drained by a number of the Predator's abilities, -which are listed below: - -Healing. The Medicomp (qv) is expensive to run. -Plasmacaster. This can drain however much is required. -Cloaking. Both a chunk to enter cloak and a small permanent drain. - - -CLOAKING - -The Predator has the ability to 'bend light' around itself. This can -render it almost invisible under most lighting conditions unless it -gives it's position away. Unfortunately, the Xenomorph species does -not use light to detect it's prey, so cloaking is not effective. -Whilst in cloak, the Predator sees the world differently as the -light is processed for his vision. -Entering cloak is costly for Field Charge. - - -VISION MODES - -There are two vision modes available in this demo - Thermal and -Electro-magnetic. Thermal vision shows up Humans as bright red and -yellow heat sources, while the rest of the world is cold and blue. -Electro-magnetic vision displays the Aliens clearly, whilst failing -to pick up on the human targets. Some of the Predator's abilities -depend on picking the correct vision modes. - - - -*********************************************************************** - - 6. PREDATOR WEAPONS - -*********************************************************************** - -WRISTBLADES (slot 1) - -A set of lethal razor-sharp blades mounted on the Predator's right -wrist. Use Primary Fire to perform a quick jab. Use Secondary Fire to -pull back and charge up a high-powered swipe. The Predator may use the -wristblades while cloaked. - - -SPEARGUN (slot 3) - -A high-velocity harpoon-style weapon, this fires a jagged bolt of metal -capable of ripping parts off the Predator's enemies. The extreme power -is tempered by the slow rate-of-fire and the fact that Aliens can easily -survive traumatic injuries. Ammunition is limited and the use of this -weapon de-activates the Predator's cloaking. - - -PLASMACASTER (slot 4) - -The Predator's most effective weapon is computer-controlled from the -wrist console. It has it's own charge meter (found on the Wrist Console -as a small red bar) which displays how much power is contained within -the blast. This can be charged either by Primary Fire and upon release -the bolt is fired, or can have charge stored within it via the use of -Secondary Fire. - -The Plasmacaster is fully auto-tracking, locking onto a target in -seconds as long as it remains within view. The Plasmacaster can only -target enemies if fired from the Predator's correct vision mode for -that species. - - -MEDICOMP (Slot 6) - -Not really a weapon, the Medicomp is the Predator's only hope of -regaining health while in combat. It is extremely expensive of -Field Charge and takes some time to use, during which the Predator -is effectively defenseless. It is therefore important to use it during -lulls in combat. - -Primary fire begins the healing sequence. - -Secondary fire activates the Predator's fire-damping abilities should -it unfortunately be caught by a flamethrower or incendiary. This is -far less expensive than a full heal. - - -*********************************************************************** - |
