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authorSteven Fuller <relnev@icculus.org>2001-07-01 00:55:22 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:09:04 +0200
commit2186d5f3f95cd74a070a490d899291648d58667a (patch)
tree55241a1afa3e1a22e0b6593a8dead0b703800f44 /3dc/KSHAPE.H
parent218ca90543758a20ac326e444ca0643174ca7384 (diff)
Initial revision
Diffstat (limited to '3dc/KSHAPE.H')
-rw-r--r--3dc/KSHAPE.H134
1 files changed, 0 insertions, 134 deletions
diff --git a/3dc/KSHAPE.H b/3dc/KSHAPE.H
deleted file mode 100644
index 9282ccd..0000000
--- a/3dc/KSHAPE.H
+++ /dev/null
@@ -1,134 +0,0 @@
-#ifndef _kshape_h_ /* Is this your first time? */
-#define _kshape_h_ 1
-
-#include "particle.h"
-
-#define SOFTWARE_RENDERER 0
-
-#if SOFTWARE_RENDERER
-#include "SoftwareRender.hpp"
-#endif
-
-
-typedef struct
-{
- /* base coords */
- int X;
- int Y;
- int Z;
-
- /* texels and intensity */
- int U;
- int V;
-
- /* coloured components */
- unsigned char R;
- unsigned char G;
- unsigned char B;
-
- /* alpha component */
- unsigned char A;
-
- /* specular colour */
- unsigned char SpecularR;
- unsigned char SpecularG;
- unsigned char SpecularB;
-
- /* fog component */
- unsigned char Fog;
-
-
-} RENDERVERTEX;
-
-typedef struct
-{
- /* stamp used for lazy evaluation */
- int Stamp;
-
- /* colour scalings */
- unsigned char R;
- unsigned char G;
- unsigned char B;
-
- /* specular colour */
- unsigned char SpecularR;
- unsigned char SpecularG;
- unsigned char SpecularB;
-
- /* fog component */
- unsigned char Fog;
-
-} COLOURINTENSITIES;
-
-
-typedef struct
-{
- RENDERVERTEX Vertices[maxpolypts];
-
- unsigned int NumberOfVertices;
-
- unsigned int MinZ;
- unsigned int MaxZ;
-
- int ImageIndex;
-
- unsigned char IsTextured :1;
- unsigned char IsLit :1;
- unsigned char IsSpecularLit :1;
- enum TRANSLUCENCY_TYPE TranslucencyMode;
-
-} RENDERPOLYGON;
-
-extern RENDERVERTEX VerticesBuffer[9];
-extern RENDERPOLYGON RenderPolygon;
-
-
-
-
-enum LIGHTING_MODEL_ID
-{
- LIGHTING_MODEL_STANDARD,
- LIGHTING_MODEL_HIERARCHICAL,
- LIGHTING_MODEL_PRELIT,
-};
-
-
-
-extern void InitialiseLightIntensityStamps(void);
-
-extern int FindHeatSourcesInHModel(DISPLAYBLOCK *dispPtr);
-
-
-extern void TranslationSetup(void);
-extern void TranslatePointIntoViewspace(VECTORCH *pointPtr);
-
-
-extern void CheckRenderStatesForModule(MODULE *modulePtr);
-
-
-
-extern void RenderDecal(DECAL *decalPtr);
-extern void RenderParticle(PARTICLE *particlePtr);
-
-/* KJL 10:25:44 7/23/97 - this offset is used to push back the normal game gfx,
-so that the HUD can be drawn over the top without sinking into walls, etc. */
-extern int HeadUpDisplayZOffset;
-
-/* KJL 16:17:13 11/02/98 - heat source containment */
-typedef struct
-{
- VECTORCH Position;
-} HEATSOURCE;
-
-#define MAX_NUMBER_OF_HEAT_SOURCES 10
-extern HEATSOURCE HeatSourceList[];
-extern int NumberOfHeatSources;
-
-#define MIRRORING_ON 1
-
-#if MIRRORING_ON
-extern int MirroringActive;
-extern int MirroringAxis;
-#endif
-
-#endif \ No newline at end of file