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authorRebellion Developments <rebellion@nomail>2000-03-16 11:25:00 +0100
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-19 05:45:17 +0200
commit218ca90543758a20ac326e444ca0643174ca7384 (patch)
tree16bfe3e5307f9f515489000f28728224291a0e3b /3dc/win95/BMPNAMES.HPP
Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
Diffstat (limited to '3dc/win95/BMPNAMES.HPP')
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1 files changed, 727 insertions, 0 deletions
diff --git a/3dc/win95/BMPNAMES.HPP b/3dc/win95/BMPNAMES.HPP
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+#ifndef _bmpnames_hpp_
+#define _bmpnames_hpp_
+
+#include "chunk.hpp"
+
+// for assert
+#if engine
+
+#define UseLocalAssert No
+#include "ourasert.h"
+#define assert(x) GLOBALASSERT(x)
+
+#else
+
+#if cencon
+#include "ccassert.h"
+#else
+#include <assert.h>
+#endif
+
+#endif
+
+enum BMPN_Flags
+{
+ ChunkBMPFlag_Null = 0x00000000, // all flags reset
+ ChunkBMPFlag_NotInShape = 0x00000001, // not a texture map, maybe a sprite or hud graphic
+ ChunkBMPFlag_UsesTransparency = 0x00000002, // transparency_colour defines invisible pixels
+ ChunkBMPFlag_RequireGameMipMaps = 0x00000004, // mip maps are required for the game
+ ChunkBMPFlag_RequireToolsMipMaps = 0x00000008, // mip maps are required for the interface engine
+ ChunkBMPFlag_MipMapsExist = 0x00000010, // internal mip maps are up to date
+ ChunkBMPFlag_NotLit = 0x00000020, // not light sourced (eg. hud, iflag_nolight), so do not put darker colours into palette
+ ChunkBMPFlag_FixedPalette = 0x00000040, // will be quantized once only to a fixed sub-palette of each main palette
+ ChunkBMPFlag_Quantized = 0x00000080, // .PG0 exists which corresponds to the palette
+ // See below 0x00000100
+ ChunkBMPFlag_MipMapsQuantized = 0x00000200, // .PG1-.PG6 exist which correspond to the palette and are mip maps
+ ChunkBMPFlag_PP0Exists = 0x00000400, // internal .PP0 exists
+ ChunkBMPFlag_NotInPC = 0x00000800, // for reduced memory, reduced features on some platforms
+ ChunkBMPFlag_NotInSaturn = 0x00001000, // for reduced memory, reduced features on some platforms
+ ChunkBMPFlag_NotInPlaystation = 0x00002000, // for reduced memory, reduced features on some platforms
+ ChunkBMPFlag_BM0Exists = 0x00004000, // 256 colour palettized texture for hw accelerators exists
+ ChunkBMPFlag_BMnsExist = 0x00008000, // mip mapped versions of 256 colour palettized texture exist
+ ChunkBMP_Dither = 0x00070000, //
+ ChunkBMP_DitherFloyd = 0x00010000, //
+ ChunkBMP_DitherFloydDamp1 = 0x00020000, //
+ ChunkBMP_DitherFloydDamp2 = 0x00030000, // 3 bits to control the type of error diffusion (if any)
+ ChunkBMP_DitherJarvis = 0x00040000, //
+ ChunkBMP_DitherJarvisDamp1 = 0x00050000, //
+ ChunkBMP_DitherJarvisDamp2 = 0x00060000, //
+ ChunkBMPFlag_RqQuantLUV = 0x00080000, // Remap in LUV colour space
+ ChunkBMPFlag_HistogramExists = 0x00100000, // used by cencon in palette generation - help by outputting .HST files
+ ChunkBMPFlag_HistogramV2Exists = 0x00200000, // used by cencon in palette generation - help by outputting .HS2 files (non-lit histograms for lit bitmaps with conceptual tlt palette)
+ ChunkBMPFlag_CopiedGenMipMaps = 0x00400000, // mip map HW generic textures have been copied to final dest
+ ChunkBMPFlag_CopiedGenBaseTex = 0x00800000, // base (non-mip) HW generic textures have been copied to final dest
+
+ ChunkBMPFlag_IFF = 0x01000000, // a very important flag indeed:
+ // when this flag is set, the file is an IFF file and the filename stores a
+ // full relative path from the 'textures-root' directory for the project
+ // all other flags are complete bollocks when this flag is set
+ // (except for the NotIn.... flags)
+ // all this data will be in the file itself (transparency data anyway,,,)
+ // the file can be updated without the use of cencon, so for this reason
+ // I'll store the widths and heights where the transparent colour used
+ // to be. I'll also provide member-access functions to access this data
+ // which will check the flag is correct
+
+// This flag will be set on newer RIF files, because older ones will have priorities of 0 which is not ideal!
+// When a chunk with these flag not set is detected, default values are filled in and the old values are not used.
+ ChunkBMPFlag_PriorityAndTransparencyAreValid = 0x00000100
+
+};
+
+//I have removed transparency from the default flags at the request of the artists
+
+// default flags for new bitmaps
+#define DEFAULT_BMPN_FLAGS ((BMPN_Flags) ( \
+ ChunkBMPFlag_PriorityAndTransparencyAreValid | \
+ ChunkBMPFlag_RequireToolsMipMaps | /* test */ \
+ ChunkBMPFlag_RequireGameMipMaps ))
+
+// user flags that should correspond for corresponding bitmaps
+#define COPY_BMPN_FLAGS ((BMPN_Flags) ( \
+ ChunkBMPFlag_NotInShape | \
+ ChunkBMPFlag_UsesTransparency | \
+ ChunkBMPFlag_RequireToolsMipMaps | \
+ ChunkBMPFlag_RequireGameMipMaps | \
+ ChunkBMPFlag_MipMapsExist | \
+ ChunkBMPFlag_BMnsExist | \
+ ChunkBMPFlag_BM0Exists | \
+ ChunkBMPFlag_PP0Exists | \
+ ChunkBMPFlag_NotLit | \
+ ChunkBMPFlag_FixedPalette | \
+ ChunkBMPFlag_NotInPC | \
+ ChunkBMPFlag_NotInSaturn | \
+ ChunkBMPFlag_NotInPlaystation | \
+ ChunkBMP_Dither | \
+ ChunkBMPFlag_RqQuantLUV | \
+ ChunkBMPFlag_IFF))
+
+// flags that when changed require requantizing
+#define CHECKMODIFY_BMPN_FLAGS ((BMPN_Flags) ( \
+ ChunkBMPFlag_UsesTransparency | \
+ ChunkBMPFlag_FixedPalette /* not sure */ | \
+ ChunkBMP_Dither | \
+ ChunkBMPFlag_RqQuantLUV ))
+
+// flags to reset if a bitmap needs requantizing
+#define QUANTIZED_BMPN_FLAGS ((BMPN_Flags) ( \
+ ChunkBMPFlag_Quantized | \
+ ChunkBMPFlag_MipMapsQuantized ))
+
+#define COMPLETED_BMPN_FLAGS ((BMPN_Flags) ( \
+ ChunkBMPFlag_CopiedGenBaseTex | \
+ ChunkBMPFlag_CopiedGenMipMaps | \
+ QUANTIZED_BMPN_FLAGS ))
+
+#define DEFAULT_BMPN_PRIORITY 6
+
+
+extern void Palette_Outdated(Chunk_With_Children * parent); // decalred here, defined in chunkpal to avoid extra compiler dependencies
+extern void FixedPalette_Outdated(Chunk_With_Children * parent); // decalred here, defined in chunkpal to avoid extra compiler dependencies
+extern BOOL IsFixedPalette(Chunk_With_Children * parent);
+
+
+class BMP_Name
+{
+public:
+
+ BMP_Name(const char * fname, int const gbnc_version);
+ ~BMP_Name();
+
+ BMP_Name(const BMP_Name &);
+ const BMP_Name & operator=(const BMP_Name &);
+
+ char * filename;
+
+ BMPN_Flags flags;
+ int index;
+ int version_num;
+ int enum_id;
+ #define BMPNAME_PARENT_VER_SHIFT 8
+ // version num contains bmp version num (incremental on update)
+ // and Global_BMP_Name_Chunk version (at the time of creation) num shifted up
+ // This is so that if a bitmap is removed and then added, its
+ // version num will still be greater than that of the removed version
+ #define BMPNAME_VERSION_NUM_MASK 0x000fffff
+ #define BMPNAME_ENUMID_SHIFT 20
+ // the top 12 bits of the previously spare data item (data1)
+ // contain an enumeration constant (max 4095)
+ // and the bottom 20 bits are available for version numbers
+ // a bit cramped and not ideal, but we are running out of storage space
+ // there are still two bytes free(0) in the priority data
+
+ #define MAX_PC_PRIORITY 0xff
+ #define MAX_PSX_PRIORITY 0xff
+ inline int get_pc_priority(void) const { return priority & 0xff; }
+ inline int get_psx_priority(void) const { return priority >> 8 & 0xff; }
+ inline void set_pc_priority(int const p) { priority &= ~0xff; priority |= p & 0xff; }
+ inline void set_psx_priority(int const p) { priority &= ~0xff00; priority |= (p & 0xff) << 8; }
+
+ friend BOOL operator==(const BMP_Name &o1, const BMP_Name &o2);
+ friend BOOL operator!=(const BMP_Name &o1, const BMP_Name &o2);
+
+ BMP_Name()
+ : filename(0), flags((BMPN_Flags)DEFAULT_BMPN_FLAGS), index(0), version_num (0), priority (DEFAULT_BMPN_PRIORITY), transparency_colour_union(0) {}
+
+ void Validate(void);
+
+ #if cencon
+ int const * md5val; // space to put a pointer
+
+ void DeleteAssociatedFiles() const;
+ void DeleteAssociatedMipFiles() const;
+ // changes the filename member, returns FALSE on failure
+ BOOL Rename(char const * newname);
+
+ // use these to prevent DeleteAssociatedMipFiles & DeleteAssociatedFiles
+ // from deleting specific files
+ static void PreventDeleteFile(char const * pszFileName);
+ static void ReallowDeleteFile(char const * pszFileName);
+ private:
+ static List<char *> ms_listFilesCantDelete;
+ static void DeleteFileProt(char const * pszFileName);
+ public:
+ #endif
+
+ unsigned GetTranspRedVal() const;
+ unsigned GetTranspGreenVal() const;
+ unsigned GetTranspBlueVal() const;
+ unsigned GetWidth() const;
+ unsigned GetHeight() const;
+
+ void SetTranspRedVal(unsigned);
+ void SetTranspGreenVal(unsigned);
+ void SetTranspBlueVal(unsigned);
+ void SetWidth(unsigned);
+ void SetHeight(unsigned);
+
+ // copy all data
+ void CopyUnionDataFrom(BMP_Name const & rBmp);
+ bool DifferentTransparencyColour(BMP_Name const & rBmp) const;
+
+ enum
+ {
+ MAXVAL_RGB = 0xff,
+ MAXVAL_WH = 0xffff
+ };
+
+private:
+
+ int priority; // contains pc palettized mode palette generating priority as well as 16/256 colour priority for attahced palettes
+
+ enum
+ {
+ SHIFT_R = 22,
+ SHIFT_G = 12,
+ SHIFT_B = 2,
+
+ SHIFT_W = 0,
+ SHIFT_H = 16
+ };
+
+ unsigned transparency_colour_union; // == r<<22 + g<<12 + b << 2 ; r,g,b <- [0..255], but don't assume this'll always be the case
+ // or H<<16 + W
+
+ BMP_Name(const char * fname);
+ // initial part of constructor from buffer.
+ // GBNC and BLSC loaders find the rest of the data
+ // and put it into the BMP_Name object constructed with this constructor
+
+ friend class Chunk_With_BMPs;
+ friend class BMP_Flags;
+};
+
+// functions to access the union transparency_colour_union which isn't a real C/C++ union
+// they will check that you're performing valid accesses (ie. using the right part of the union)
+// if you're a friend class, please ensure you use these access functions or know what you're doing
+inline unsigned BMP_Name::GetTranspRedVal() const
+{
+ assert(!(flags & ChunkBMPFlag_IFF)); // not available for IFF files - it's in the file
+ return transparency_colour_union >> SHIFT_R & MAXVAL_RGB;
+}
+
+inline unsigned BMP_Name::GetTranspGreenVal() const
+{
+ assert(!(flags & ChunkBMPFlag_IFF)); // not available for IFF files - it's in the file
+ return transparency_colour_union >> SHIFT_G & MAXVAL_RGB;
+}
+
+inline unsigned BMP_Name::GetTranspBlueVal() const
+{
+ assert(!(flags & ChunkBMPFlag_IFF)); // not available for IFF files - it's in the file
+ return transparency_colour_union >> SHIFT_B & MAXVAL_RGB;
+}
+
+inline unsigned BMP_Name::GetWidth() const
+{
+ assert(flags & ChunkBMPFlag_IFF); // only available for IFF files - required since they can be modified externally
+ return transparency_colour_union >> SHIFT_W & MAXVAL_WH;
+}
+
+inline unsigned BMP_Name::GetHeight() const
+{
+ assert(flags & ChunkBMPFlag_IFF); // only available for IFF files - required since they can be modified externally
+ return transparency_colour_union >> SHIFT_H & MAXVAL_WH;
+}
+
+inline void BMP_Name::SetTranspRedVal(unsigned v)
+{
+ assert(!(flags & ChunkBMPFlag_IFF)); // not available for IFF files - it's in the file
+ assert(v<=MAXVAL_RGB); // sensible value
+
+ transparency_colour_union &= ~(MAXVAL_RGB << SHIFT_R);
+ transparency_colour_union |= v << SHIFT_R;
+}
+
+inline void BMP_Name::SetTranspGreenVal(unsigned v)
+{
+ assert(!(flags & ChunkBMPFlag_IFF)); // not available for IFF files - it's in the file
+ assert(v<=MAXVAL_RGB); // sensible value
+
+ transparency_colour_union &= ~(MAXVAL_RGB << SHIFT_G);
+ transparency_colour_union |= v << SHIFT_G;
+}
+
+inline void BMP_Name::SetTranspBlueVal(unsigned v)
+{
+ assert(!(flags & ChunkBMPFlag_IFF)); // not available for IFF files - it's in the file
+ assert(v<=MAXVAL_RGB); // sensible value
+
+ transparency_colour_union &= ~(MAXVAL_RGB << SHIFT_B);
+ transparency_colour_union |= v << SHIFT_B;
+}
+
+inline void BMP_Name::SetWidth(unsigned v)
+{
+ assert(flags & ChunkBMPFlag_IFF); // only available for IFF files - required since they can be modified externally
+ assert(v<=MAXVAL_WH); // sensible value
+
+ transparency_colour_union &= ~(MAXVAL_WH << SHIFT_W);
+ transparency_colour_union |= v << SHIFT_W;
+}
+
+inline void BMP_Name::SetHeight(unsigned v)
+{
+ assert(flags & ChunkBMPFlag_IFF); // only available for IFF files - required since they can be modified externally
+ assert(v<=MAXVAL_WH); // sensible value
+
+ transparency_colour_union &= ~(MAXVAL_WH << SHIFT_H);
+ transparency_colour_union |= v << SHIFT_H;
+}
+
+inline void BMP_Name::CopyUnionDataFrom(BMP_Name const & rBmp)
+{
+ assert((flags & ChunkBMPFlag_IFF)==(rBmp.flags & ChunkBMPFlag_IFF));
+
+ transparency_colour_union = rBmp.transparency_colour_union;
+}
+
+inline bool BMP_Name::DifferentTransparencyColour(BMP_Name const & rBmp) const
+{
+ assert(!(flags & ChunkBMPFlag_IFF) && !(rBmp.flags & ChunkBMPFlag_IFF));
+
+ return transparency_colour_union != rBmp.transparency_colour_union;
+}
+
+
+///////////////////////////////////////////////
+
+class BMP_Names_ExtraData;
+class Bitmap_MD5_Chunk;
+
+class Chunk_With_BMPs : public Chunk
+{
+public:
+
+ int max_index;
+
+ List<BMP_Name> bmps;
+
+ virtual int get_version_num(void);
+ virtual void set_version_num(int);
+ virtual void inc_version_num(void);
+ virtual BMP_Names_ExtraData * GetExtendedData(void);
+
+ virtual int const * GetMD5Val(BMP_Name const & rcbmp);
+ virtual void SetMD5Val(BMP_Name const & rcbmp, int const * md5id);
+ virtual void RemoveMD5Val(char const * bname);
+
+ friend class BMP_Group; // for cencon
+ friend class BMP_Info; // for cencon
+
+protected:
+ virtual Bitmap_MD5_Chunk * GetMD5Chunk(char const * bname) = 0;
+ virtual void CreateMD5Chunk(BMP_Name const & rcbmp, int const * md5id) = 0;
+
+ virtual size_t size_chunk ();
+ virtual void fill_data_block (char * data_start);
+
+ Chunk_With_BMPs (Chunk_With_Children * parent, const char * const ident) : Chunk(parent,ident), max_index(0) {}
+ Chunk_With_BMPs (Chunk_With_Children * parent, const char * const ident, const char * sdata, size_t ssize);
+
+};
+
+
+class Global_BMP_Name_Chunk : public Chunk_With_BMPs
+{
+public:
+
+ Global_BMP_Name_Chunk (Chunk_With_Children * parent)
+ : Chunk_With_BMPs (parent, "BMPNAMES")
+ {}
+ // constructor from buffer
+ Global_BMP_Name_Chunk (Chunk_With_Children * parent, const char * sdata, size_t ssize)
+ : Chunk_With_BMPs (parent, "BMPNAMES", sdata, ssize) {}
+private:
+ virtual Bitmap_MD5_Chunk * GetMD5Chunk(char const * bname);
+ virtual void CreateMD5Chunk(BMP_Name const & rcbmp, int const * md5id);
+
+ friend class Environment_Data_Chunk;
+
+
+
+
+};
+
+
+class Bitmap_List_Store_Chunk : public Chunk_With_BMPs
+{
+public:
+
+ Bitmap_List_Store_Chunk (Chunk_With_Children * parent)
+ : Chunk_With_BMPs (parent, "BMPLSTST")
+ {}
+
+ // constructor from buffer
+ // not private, so that it is easy to get to
+ Bitmap_List_Store_Chunk (Chunk_With_Children * parent, const char * sdata, size_t ssize)
+ : Chunk_With_BMPs (parent, "BMPLSTST", sdata, ssize) {}
+
+private:
+ virtual Bitmap_MD5_Chunk * GetMD5Chunk(char const * bname);
+ virtual void CreateMD5Chunk(BMP_Name const & rcbmp, int const * md5id);
+
+ friend class Shape_External_File_Chunk;
+
+};
+
+
+
+class BMP_Names_Version_Chunk : public Chunk
+{
+public:
+
+ BMP_Names_Version_Chunk (Chunk_With_Children * parent)
+ : Chunk (parent, "BMNAMVER"), version_num (0)
+ {}
+ // constructor from buffer
+ BMP_Names_Version_Chunk (Chunk_With_Children * parent, const char * sdata, size_t /*ssize*/)
+ : Chunk (parent, "BMNAMVER"), version_num(*(int *)sdata)
+ {}
+
+ virtual size_t size_chunk ();
+
+ virtual void fill_data_block (char * data_start);
+
+private:
+
+ int version_num;
+
+ friend class Environment_Data_Chunk;
+ friend class Chunk_With_BMPs;
+ friend class Shape_External_File_Chunk;
+ friend class Sprite_Header_Chunk;
+
+
+};
+
+enum GlobalBMPFlags
+{
+ GBF_FIXEDPALETTE = 0x00000001,
+ GBF_SPRITE = 0x00000002,
+ GBF_HISTOGRAMEXISTS = 0x00000004,
+ GBF_HISTOGRAMV2EXISTS = 0x00000008,
+
+ GBF_NONE = 0,
+
+ // IMPORTANT
+ // since enums are not guaranteed to assume any particular
+ // storage class, code compiled on different compilers or
+ // with different settings may result in enums to be written
+ // to the data block as a char and read back in as an int,
+ // with the three most significant bytes containing junk.
+ // THIS MASK MUST BE KEPT UP TO DATE AS THE ENUM IS EXTENDED;
+ // ALSO ENSURE THAT NEW FILES LOADED INTO OLD SOFTWARE WILL
+ // NOT HAVE THEIR ENUM VALUE OVER-MASKED; THE MASK IS ONLY
+ // HERE TO ATTEMPT TO REMOVE PROBLEMS FROM FILES MADE
+ // PRIOR TO ITS INTRODUCTION
+ GBF_MASK = 0x000000ff
+};
+
+class BMP_Names_ExtraData
+{
+public:
+ GlobalBMPFlags flags;
+protected:
+ int reserved[12];
+};
+
+
+class BMP_Names_ExtraData_Chunk : public Chunk, public BMP_Names_ExtraData
+{
+public:
+
+ BMP_Names_ExtraData_Chunk (Chunk_With_Children * parent)
+ : Chunk (parent, "BMNAMEXT")
+ {
+ for (int i=0; i<12; ++i) reserved[i] = 0;
+ flags = GBF_NONE;
+ }
+
+ // constructor from buffer
+ BMP_Names_ExtraData_Chunk (Chunk_With_Children * parent, const char * sdata, size_t /*ssize*/)
+ : Chunk (parent, "BMNAMEXT")
+ {
+ flags = (GlobalBMPFlags)(*(int *)sdata & GBF_MASK);
+ sdata += 4;
+ for (int i=0; i<12; ++i, sdata+=4) reserved[i] = *(int *)sdata;
+ }
+
+private:
+
+ virtual size_t size_chunk ();
+
+ virtual void fill_data_block (char * data_start);
+
+ friend class Environment_Data_Chunk;
+ friend class Shape_External_File_Chunk;
+ friend class Sprite_Header_Chunk;
+
+
+};
+
+
+class External_Shape_BMPs_Store_Chunk : public Chunk_With_BMPs, protected BMP_Names_ExtraData
+{
+public:
+ char * rifname; // to match one in RIF_Child_Chunk
+ char * shapename; // matches rif name of original shape
+
+ External_Shape_BMPs_Store_Chunk (Chunk_With_Children * parent, char const * rifn, char const * shapen);
+ External_Shape_BMPs_Store_Chunk (Chunk_With_Children * parent, const char * sdata, size_t ssize);
+ ~External_Shape_BMPs_Store_Chunk();
+
+ virtual int get_version_num(void) { return version_num; }
+ virtual void set_version_num(int v) { version_num = v; }
+ virtual void inc_version_num(void) { ++version_num; }
+ virtual BMP_Names_ExtraData * GetExtendedData(void) { return this; }
+
+private:
+ virtual Bitmap_MD5_Chunk * GetMD5Chunk(char const * bname);
+ virtual void CreateMD5Chunk(BMP_Name const & rcbmp, int const * md5id);
+
+ int version_num;
+
+ virtual size_t size_chunk()
+ {
+ return chunk_size = Chunk_With_BMPs::size_chunk() + ((rifname ? strlen(rifname) : 0) + (shapename ? strlen(shapename) : 0)+2 +3&~3) + 56;
+ }
+
+ virtual void fill_data_block(char * data_start);
+
+
+
+ friend class Environment_Game_Mode_Chunk;
+};
+
+
+// for dealing with matching images
+
+enum IDscFlags
+{
+ IDSCF_SPRITE = 0x00000001, // image is in a sprite
+ IDSCF_INCLUDED = 0x00000002, // image is from another rif file
+ IDSCF_FIXEDPALETTE = 0x00000004, // image has pgms for fixed palette
+ IDSCF_SUBSHAPE = 0x00000008, // image for shape included from another file
+
+ IDSCF_0 = 0,
+
+ // IMPORTANT
+ // since enums are not guaranteed to assume any particular
+ // storage class, code compiled on different compilers or
+ // with different settings may result in enums to be written
+ // to the data block as a char and read back in as an int,
+ // with the three most significant bytes containing junk.
+ // THIS MASK MUST BE KEPT UP TO DATE AS THE ENUM IS EXTENDED;
+ // ALSO ENSURE THAT NEW FILES LOADED INTO OLD SOFTWARE WILL
+ // NOT HAVE THEIR ENUM VALUE OVER-MASKED; THE MASK IS ONLY
+ // HERE TO ATTEMPT TO REMOVE PROBLEMS FROM FILES MADE
+ // PRIOR TO ITS INTRODUCTION
+ IDSCF_MASK = 0x000000ff
+};
+
+class ImageDescriptor
+{
+public:
+ // constructos;
+ ImageDescriptor();
+ ImageDescriptor(ImageDescriptor const &);
+ ImageDescriptor(IDscFlags, char const * fname, char const * rname = 0, char const * xname = 0);
+ ~ImageDescriptor();
+ ImageDescriptor & operator = (ImageDescriptor const &);
+
+ // operators
+ BOOL operator == (ImageDescriptor const &) const;
+ inline BOOL operator != (ImageDescriptor const & id2) const
+ { return ! operator == (id2); }
+
+ // members
+ IDscFlags flags;
+
+ char * filename; // name.bmp
+ char * rifname; // only if IDSCF_INCLUDED is set
+ char * fixrifname; // only if IDSCF_FIXEDPALETTE is set
+
+private:
+ // I/O
+ ImageDescriptor(char const * datablock);
+ size_t Size() const;
+ void WriteData(char * datablock) const;
+
+ friend class MatchingImages;
+
+ int spares[3];
+};
+
+class MatchingImages
+{
+public:
+ // constructos;
+ MatchingImages() {}
+ MatchingImages(ImageDescriptor const & _load, ImageDescriptor const & _insteadof);
+
+ // operators
+ inline BOOL operator == (MatchingImages const & m2)
+ { return load == m2.load && insteadof == m2.insteadof; }
+ inline BOOL operator != (MatchingImages const & m2)
+ { return load != m2.load || insteadof != m2.insteadof; }
+
+ // members
+ ImageDescriptor load;
+ ImageDescriptor insteadof;
+
+private:
+
+ // I/O
+ MatchingImages(char const * datablock);
+ size_t Size() const;
+ void WriteData(char * datablock) const;
+
+ friend class Matching_Images_Chunk;
+
+ int spares[3];
+
+};
+
+enum MICFlags
+{
+ MICF_0 = 0,
+
+ MICF_FIXEDPALETTE = 0x00000001,
+
+ // IMPORTANT
+ // since enums are not guaranteed to assume any particular
+ // storage class, code compiled on different compilers or
+ // with different settings may result in enums to be written
+ // to the data block as a char and read back in as an int,
+ // with the three most significant bytes containing junk.
+ // THIS MASK MUST BE KEPT UP TO DATE AS THE ENUM IS EXTENDED;
+ // ALSO ENSURE THAT NEW FILES LOADED INTO OLD SOFTWARE WILL
+ // NOT HAVE THEIR ENUM VALUE OVER-MASKED; THE MASK IS ONLY
+ // HERE TO ATTEMPT TO REMOVE PROBLEMS FROM FILES MADE
+ // PRIOR TO ITS INTRODUCTION
+ MICF_MASK = 0x000000ff
+};
+
+class Matching_Images_Chunk : public Chunk
+{
+public:
+ // constructors
+ Matching_Images_Chunk(Chunk_With_Children * parent) : Chunk(parent,"MATCHIMG"), flags(MICF_0)
+ { spares[0]=0; spares[1]=0; } // empty list
+ // I/O
+ Matching_Images_Chunk(Chunk_With_Children * parent, char const * datablock, size_t);
+ // members
+ List<MatchingImages> mlist;
+
+ MICFlags flags;
+
+ // methods
+ ImageDescriptor const & GetLoadImage(ImageDescriptor const &);
+
+private:
+ int spares[2];
+
+
+ virtual size_t size_chunk();
+ virtual void fill_data_block(char * data_start);
+
+ friend class Environment_Data_Chunk;
+ friend class Environment_Game_Mode_Chunk;
+};
+
+enum BMPMD5_Flags
+{
+ BMD5F_0 = 0,
+
+ BMD5F_SPRITE = 0x00000001,
+
+ // IMPORTANT
+ // since enums are not guaranteed to assume any particular
+ // storage class, code compiled on different compilers or
+ // with different settings may result in enums to be written
+ // to the data block as a char and read back in as an int,
+ // with the three most significant bytes containing junk.
+ // THIS MASK MUST BE KEPT UP TO DATE AS THE ENUM IS EXTENDED;
+ // ALSO ENSURE THAT NEW FILES LOADED INTO OLD SOFTWARE WILL
+ // NOT HAVE THEIR ENUM VALUE OVER-MASKED; THE MASK IS ONLY
+ // HERE TO ATTEMPT TO REMOVE PROBLEMS FROM FILES MADE
+ // PRIOR TO ITS INTRODUCTION
+ BMD5F_MASK = 0x000000ff
+};
+
+class Bitmap_MD5_Chunk : public Chunk
+{
+public :
+ Bitmap_MD5_Chunk(Chunk_With_Children * parent, char const * datablock, size_t);
+private:
+ Bitmap_MD5_Chunk(Chunk_With_Children * parent, int const * md5id, BMP_Name const & rcbmp, char const * rname = 0, char const * sname = 0);
+ ~Bitmap_MD5_Chunk();
+ int md5_val[4];
+ char * bmpname;
+ char * rifname;
+ char * shapename;
+ BMPMD5_Flags flags;
+ int version_num;
+
+ int spare;
+
+ virtual size_t size_chunk();
+ virtual void fill_data_block(char * data_start);
+
+ // your parents are your friends
+ friend class Environment_Data_Chunk;
+ friend class Environment_Game_Mode_Chunk;
+ friend class Shape_External_File_Chunk;
+ friend class Sprite_Header_Chunk;
+ // some of your siblings are friends as well
+ friend class Chunk_With_BMPs;
+ friend class Global_BMP_Name_Chunk;
+ friend class Bitmap_List_Store_Chunk;
+ friend class External_Shape_BMPs_Store_Chunk;
+ friend class RIF_Child_Chunk;
+};
+
+
+
+#endif \ No newline at end of file