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authorSteven Fuller <relnev@icculus.org>2001-07-01 00:55:22 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:09:04 +0200
commit2186d5f3f95cd74a070a490d899291648d58667a (patch)
tree55241a1afa3e1a22e0b6593a8dead0b703800f44 /3dc/win95/CHNKLOAD.H
parent218ca90543758a20ac326e444ca0643174ca7384 (diff)
Initial revision
Diffstat (limited to '3dc/win95/CHNKLOAD.H')
-rw-r--r--3dc/win95/CHNKLOAD.H233
1 files changed, 0 insertions, 233 deletions
diff --git a/3dc/win95/CHNKLOAD.H b/3dc/win95/CHNKLOAD.H
deleted file mode 100644
index 55fd754..0000000
--- a/3dc/win95/CHNKLOAD.H
+++ /dev/null
@@ -1,233 +0,0 @@
-#ifndef _chnkload_h_
-#define _chnkload_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "system.h"
-#include "equates.h"
-#include "platform.h"
-#include "shape.h"
-#include "prototyp.h"
-#include "module.h"
-
-extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock;
-
-#define GLS_NOTINLIST (-1)
-
-///////////////////
-// RIF Loading, etc
-///////////////////
-
-typedef struct _RifHandle * RIFFHANDLE;
-#define INVALID_RIFFHANDLE 0
-
-// flags - project specific ones start at lsb
-// - generic ones to start from msb
-
-#define CCF_NOMORPH 0x80000000
-
-typedef enum UVCoordType
-{
- UVC_SPRITE_U,
- UVC_SPRITE_V,
- UVC_POLY_U,
- UVC_POLY_V,
-
-} UVCOORDTYPE;
-
-// Note: for aesthetic reasons, macros enable one to have all one's fuctions in lower case or captialized, to suit one's style!
-
-// For clarity, functions which are to be defined in project specific files
-// are here declared with extern
-
-/////////////////////////////////////////
-// Functions which operate on RIFFHANDLEs
-/////////////////////////////////////////
-
-// load a rif file into memory
-RIFFHANDLE load_rif (const char * fname);
-RIFFHANDLE load_rif_non_env (const char * fname);
-#define LoadRIF(s) load_rif(s)
-
-// deallocate the shapes, unload the rif, close the handle
-void undo_rif_load (RIFFHANDLE);
-#define UndoRIFLoad(h) undo_rif_load(h)
-
-// deallocate the shapes copied from the rif
-void deallocate_loaded_shapes (RIFFHANDLE);
-#define DeallocateLoadedShapes(h) deallocate_loaded_shapes(h)
-
-// unloads the rif but keeps the handle and associated copied shapes
-void unload_rif (RIFFHANDLE);
-#define UnloadRIF(h) unload_rif(h);
-
-// close the handle - performs tidying up and memory deallocation
-void close_rif_handle (RIFFHANDLE);
-#define CloseRIFHandle(h) close_rif_handle(h)
-
-// load textures for environment
-BOOL load_rif_bitmaps (RIFFHANDLE, int flags);
-#define LoadRIFBitmaps(h,f) load_rif_bitmaps(h,f)
-
-// set the quantization event depending on CL_RIFFImage::game_mode
-BOOL set_quantization_event(RIFFHANDLE, int flags);
-#define SetQuantizationEvent(h,f) set_quantization_event(h,f)
-
-// copy palette
-BOOL copy_rif_palette (RIFFHANDLE, int flags);
-#define CopyRIFPalette(h,f) copy_rif_palette(h,f)
-
-// copy texture lighting table
-BOOL copy_rif_tlt (RIFFHANDLE, int flags);
-#define CopyRIFTLT(h,f) copy_rif_tlt(h,f)
-
-// copy palette remap table (15-bit) - post_process_shape may use it
-BOOL get_rif_palette_remap_table (RIFFHANDLE, int flags);
-#define GetRIFPaletteRemapTable(h,f) get_rif_palette_remap_table(h,f)
-
-// copy one named shape or sprite; does not put in main shape list, needs deallocating
-SHAPEHEADER * CopyNamedShapePtr (RIFFHANDLE, char const * shapename);
-#define copy_named_shape_ptr(h,s) CopyNamedShapePtr(h,s)
-
-// copy one named shape or sprite; put it in the main shape list
-int CopyNamedShapeMSL (RIFFHANDLE, char const * shapename);
-#define copy_named_shape_msl(h,s) CopyNamedShapeMSL(h,s)
-
-////////////////////////////////////////////////////////////////////////
-// Functions which do not operate on RIFFHANDLEs and may become obsolete
-////////////////////////////////////////////////////////////////////////
-
-// these functions work on the current rif; they only remain for historical reasons
-extern RIFFHANDLE current_rif_handle;
-// returns NULL on fail; does not put it in the mainshapelist
-SHAPEHEADER * CopyNamedShape (char const * shapename);
-
-/////////////////////////////////////////////
-// Functions for handling the main shape list
-/////////////////////////////////////////////
-
-// reserves the next avaialbe position in the main shape list and returns it
-extern int GetMSLPos(void);
-#define get_msl_pos() GetMSLPos()
-
-// frees a position in the main shape list
-extern void FreeMSLPos(int);
-#define free_msl_pos(i) FreeMSLPos(i)
-
-////////////////////////////////////////////////
-// Functions retrieving data about loaded shapes
-////////////////////////////////////////////////
-
-// gets the main shape list position of a shape loaded into the msl
-int GetLoadedShapeMSL(char const * shapename);
-#define get_loaded_shape_msl(s) GetLoadedShapeMSL(s)
-// ditto, but returns a pointer; the shape need not be in the msl
-SHAPEHEADER * GetLoadedShapePtr(char const * shapename);
-#define get_loaded_shape_ptr(s) GetLoadedShapePtr(s)
-
-// gets name of shape from msl pos
-char const * GetMSLLoadedShapeName(int listpos);
-#define get_msl_loaded_shape_name(i) GetMSLLoadedShapeName(i)
-// gets name of shape from pointer; the shape need not be in msl
-char const * GetPtrLoadedShapeName(SHAPEHEADER *);
-#define get_ptr_loaded_shape_name(p) GetPtrLoadedShapeName(p)
-
-// free a reference to a named shape if it exists - not necessary since these are all tidied up
-void FreeShapeNameReference(SHAPEHEADER * shptr);
-#define free_shape_name_reference(p) FreeShapeNameReference(p)
-
-//////////////////////////////////////////////////////////////////////////////
-// Initializing, deallocating of shapes, mainly hooks for project specific fns
-//////////////////////////////////////////////////////////////////////////////
-
-// perform initial post processing on shape just after loading
-// note that the copy named shape functions will not call this
-extern void post_process_shape (SHAPEHEADER *);
-#define PostProcessShape(p) post_process_shape(p)
-
-// hook to perhaps scale the uv coordinates - should return new value
-extern int ProcessUVCoord(RIFFHANDLE,UVCOORDTYPE,int uv_value,int image_num);
-#define process_uv_coord(h,t,u,i) ProcessUVCoord(h,t,u,i)
-
-// delete a shape by the shapeheader
-void DeallocateLoadedShapePtr(SHAPEHEADER *);
-#define deallocate_loaded_shape_ptr(h,p) DeallocateLoadedShapePtr(h,p)
-
-// delete a shape by the shape list number
-void DeallocateLoadedShapeMSL(RIFFHANDLE, int);
-#define deallocate_loaded_shape_msl(h,i) DeallocateLoadedShapeMSL(h,i)
-
-// your function could perform any extra tidying up you need
-extern void DeallocateLoadedShapeheader(SHAPEHEADER *);
-#define deallocate_loaded_shapeheader(p) DeallocateLoadedShapeHeader(p)
-
-// your function should call this function which undoes the allocation done when copied from rif data
-void DeallocateRifLoadedShapeheader(SHAPEHEADER *);
-#define deallocate_rif_loaded_shapeheader(p) DeallocateRifLoadedShapeHeader(p)
-
-///////
-// Misc
-///////
-
-// return TRUE if the poly item type corresponds to a textured polygon
-BOOL is_textured(int);
-#define IsTextured(i) is_textured(i)
-
-/////////////////////
-// Rif loader globals
-/////////////////////
-
-extern unsigned char const * PaletteMapTable;
-
-/////////////////
-// Engine globals
-/////////////////
-
-extern int start_of_loaded_shapes;
-
-extern unsigned char *TextureLightingTable;
-
-#if defined(InterfaceEngine) && InterfaceEngine
-// this is of crucial importance!!
-extern SHAPEHEADER * mainshapelist[];
-#else
-extern SHAPEHEADER ** mainshapelist;
-#endif
-
-extern MAPHEADER Map[];
-
-extern MAPBLOCK8 Player_and_Camera_Type8[];
-extern MAPBLOCK6 Empty_Landscape_Type6;
-extern MAPBLOCK6 Empty_Object_Type6;
-extern MAPBLOCK6 Term_Type6;
-
-extern unsigned char TestPalette[];
-
-extern unsigned char LPTestPalette[]; /* to cast to lp*/
-
-#if 0
-extern int NumImages; /* # current images */
-extern IMAGEHEADER *ImageHeaderPtrs[]; /* Ptrs to Image Header Blocks */
-extern IMAGEHEADER ImageHeaderArray[]; /* Array of Image Headers */
-extern IMAGEHEADER *NextFreeImageHeaderPtr;
-#endif
-
-#if SupportModules
-
-extern SCENEMODULE MainScene;
-extern MODULE Empty_Module;
-extern MODULE Term_Module;
-
-extern MODULEMAPBLOCK Empty_Module_Map;
-
-#endif
-
-#ifdef __cplusplus
-
-}
-
-#endif
-
-#endif