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authorSteven Fuller <relnev@icculus.org>2001-07-01 00:55:22 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:09:04 +0200
commit2186d5f3f95cd74a070a490d899291648d58667a (patch)
tree55241a1afa3e1a22e0b6593a8dead0b703800f44 /3dc/win95/CHNKTEXI.H
parent218ca90543758a20ac326e444ca0643174ca7384 (diff)
Initial revision
Diffstat (limited to '3dc/win95/CHNKTEXI.H')
-rw-r--r--3dc/win95/CHNKTEXI.H70
1 files changed, 0 insertions, 70 deletions
diff --git a/3dc/win95/CHNKTEXI.H b/3dc/win95/CHNKTEXI.H
deleted file mode 100644
index 88a6b7e..0000000
--- a/3dc/win95/CHNKTEXI.H
+++ /dev/null
@@ -1,70 +0,0 @@
-#ifndef _INCLUDED_CHNKTEXI_H_
-#define _INCLUDED_CHNKTEXI_H_
-
-#ifdef __cplusplus
- extern "C" {
-#endif /* __cplusplus */
-
-/* image number for already loaded image - really an internal function */
-#define GEI_NOTLOADED (-1)
-extern int GetExistingImageNum(char const * pszActualFileName);
-
-enum /* flags, etc */
-{
- /* destination surface type */
- LIO_CHIMAGE = 0x00000000U, /* Chris Humphries texture */
- LIO_DDSURFACE = 0x00000001U, /* Direct Draw Surface */
- LIO_D3DTEXTURE = 0x00000002U, /* Direct 3D Texture */
- _LIO_SURFTYPEMASK= 0x00000003U,
- /* target memory type for DDSURFACE only - D3DTextures dest depends on driver */
- LIO_SYSMEM = 0x00000000U, /* system memory */
- LIO_VIDMEM = 0x00000004U, /* video memory */
- /* transparency flags - unless specified in the file */
- LIO_NONTRANSP = 0x00000000U, /* no transparency */
- LIO_TRANSPARENT = 0x00000008U, /* has transparency */
- /* alpha or chroma key? */
- LIO_USEALPHA = 0x00000000U, /* use alpha mask if available instead of chroma keying */
- LIO_CHROMAKEY = 0x00000010U, /* use chroma key even if surface has alpha channel */
- /* path flags */
- LIO_ABSOLUTEPATH = 0x00000000U, /* path is correct */
- LIO_RELATIVEPATH = 0x00000020U, /* path is relative to a textures directory */
- LIO_RIFFPATH = 0x00000040U, /* current RIF file used to build path and extension */
- _LIO_PATHTYPEMASK= 0x00000060U,
- /* mip maps? */
- LIO_NOMIPMAPS = 0x00000000U, /* no mip maps */
- LIO_LOADMIPMAPS = 0x00000080U, /* load mip maps if available */
- /* restorable ? */
- LIO_NORESTORE = 0x00000000U, /* not going to be restorable */
- LIO_RESTORABLE = 0x00000100U, /* put something in imageheader to allow restoring */
-};
-
-/* CL_LoadImageOnce relies on this value to be 1 greater
- than the index of the last loaded image */
-extern int NumImages;
-
-/* directories used with the LIO_RIFFPATH flag */
-extern char const * GameTex_Directory;
-extern char const * SubShps_Directory;
-extern char const * GenTex_Directory;
-extern char const * FixTex_Directory;
-extern char const * ToolsTex_Directory;
-
-/* game mode for use with the above */
-extern char const * cl_pszGameMode;
-
-/* directories used with the LIO_RELATIVEPATH flag
- these are searched in order*/
-extern char const * FirstTex_Directory;
-extern char const * SecondTex_Directory;
-
-/* returns GEI_NOTLOADED on failure */
-extern int CL_LoadImageOnce(char const * pszFileName, unsigned fFlagsEtc);
-
-/* returns NULL on failure, or pointer to pszDestBuf on success, nBufSize includes nul terminator */
-extern char * CL_GetImageFileName(char * pszDestBuf, unsigned nBufSize, char const * pszFileName, unsigned fFlagsEtc);
-
-#ifdef __cplusplus
- }
-#endif /* __cplusplus */
-
-#endif /* !_INCLUDED_CHNKTEXI_H_ */