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authorSteven Fuller <relnev@icculus.org>2001-07-01 00:55:22 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:09:04 +0200
commit2186d5f3f95cd74a070a490d899291648d58667a (patch)
tree55241a1afa3e1a22e0b6593a8dead0b703800f44 /3dc/win95/SMSOPT.H
parent218ca90543758a20ac326e444ca0643174ca7384 (diff)
Initial revision
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-//-------------------------------------------------------------------
-// DESCRIPTION: SMSOPT.H - Options for SMS compilation
-//
-// AUTHOR: Mark Tolley
-//
-// HISTORY: Created 19th Sept 1996
-//
-//-------------------------------------------------------------------
-
-// Incorporated into sndmanag.h and xxxxxsnd.h
-
-#ifndef SMSOPT_H
-#define SMSOPT_H
-
-
-// #DEFINES
-// General switches
-#define SOUND_ON 0 // Compile sound commands in main game code
-#define SOUND_3D 1 // Compile 3D sound functions
-
- // (NB switching this off makes SMS independent of 3DC)
-
-// Platform switches - ONLY ONE OF THESE SHOULD BE ON!!
-#define SMS_SATURN 0 // Compile SMS for Saturn
-#define SMS_PSX 0 // Compile SMS for PSX
-#define SMS_PCDOS 0 // Compile SMS for PC-DOS
-#define SMS_WIN32 1 // Compile SMS for PC-Win95
-
-// Sound source switches
-#define MIDI_ON 1 // Compile MIDI-specific code
-#define DIGI_ON 1 // Compile WAV-specific code
-#define CDDA_ON 1 // Compile CDDA-specific code
-
-// Any other sound-specific compiler switches
-#define SMS_FORCE_PENTIUM_TO_DOS_QUALITY 0 // Forces Pentium to use
- // DOS quality sound. May help to speed things
- // up... NB 3D SOUND WON'T WORK PROPERLY
-#define SMS_TIMER 1 // Implement timing for ONEHI. Relies on NormalFrameTime
-#endif // SMSOPT_H
-// END OF FILE