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authorSteven Fuller <relnev@icculus.org>2001-07-05 18:05:07 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commit1fcf3c028ae1eb5072e70fa0a8a856dfbfae595b (patch)
treefa8525b82613bee8b819ce12b7e37dc044ec248c
parent49c2203275d1e8480f8778c8d8ce2a7947278b67 (diff)
afont.c now builds
-rw-r--r--src/afont.c2
-rw-r--r--src/avp/hmodel.h5
-rw-r--r--src/avp/win95/font.h13
-rw-r--r--src/include/prototyp.h25
-rw-r--r--src/include/shape.h19
-rw-r--r--src/win95/aw.h2
-rw-r--r--src/win95/mmx_math.h29
-rw-r--r--src/win95/platform.h3
8 files changed, 24 insertions, 74 deletions
diff --git a/src/afont.c b/src/afont.c
index bb7eaf7..891a909 100644
--- a/src/afont.c
+++ b/src/afont.c
@@ -761,7 +761,7 @@ void BLTString(FONT_DESC str_packet)
}
}
}
- while(++strptr != end_char);
+ while(++strptr != (unsigned char *)end_char);
pos_y += font.fontHeight - 2;
}
diff --git a/src/avp/hmodel.h b/src/avp/hmodel.h
index e5c03f2..404742e 100644
--- a/src/avp/hmodel.h
+++ b/src/avp/hmodel.h
@@ -71,7 +71,7 @@ extern void CopyIntQuatToShort(QUAT* q_from,QUAT_SHORT* qs_to);
#define KEYFRAME_VECTOR_SHIFT 4
//make sure the keyframe structure packs as much as possible
-#pragma pack(push,1)
+
typedef struct keyframe_data {
short Offset_x; /*Offset values may need to be scaled*/
short Offset_y; /*In practice scaling should only be needed for 'placed' hierarchies*/
@@ -95,8 +95,7 @@ typedef struct keyframe_data {
unsigned short Sequence_Length; /* Time between these values and the next ones. */
struct keyframe_data *Next_Frame; /*This is no longer Null for the last frame - look at the last_frame setting instead*/
-} KEYFRAME_DATA;
-#pragma pack(pop)
+} PACKED KEYFRAME_DATA;
diff --git a/src/avp/win95/font.h b/src/avp/win95/font.h
index 10fda20..d900b03 100644
--- a/src/avp/win95/font.h
+++ b/src/avp/win95/font.h
@@ -84,15 +84,14 @@ typedef struct
typedef struct pffont
{
- LPDIRECTDRAWSURFACE data; /*LPDIRECTDRAWSURFACE, etc - fill out*/
- char filename[100]; /*compile in -filename */
- int fontHeight; /* max height of chars */
- int num_chars_in_font; /*number of chars in this font */
- FONT_TYPE font_type;
- FONT_FLAGS flags;
+// LPDIRECTDRAWSURFACE data; /*LPDIRECTDRAWSURFACE, etc - fill out*/
+ char filename[100]; /*compile in -filename */
+ int fontHeight; /* max height of chars */
+ int num_chars_in_font; /*number of chars in this font */
+ FONT_TYPE font_type;
+ FONT_FLAGS flags;
RECT_AVP srcRect[MAXNUM_CHARS_IN_FONT]; /*source rectangles*/
-
int fttexWidth; /* filled in during loading */
int fttexHeight;
int fttexBitDepth;
diff --git a/src/include/prototyp.h b/src/include/prototyp.h
index 6405685..d00ac1c 100644
--- a/src/include/prototyp.h
+++ b/src/include/prototyp.h
@@ -1,4 +1,5 @@
#ifndef PROTOTYP_INCLUDED
+#define PROTOTYP_INCLUDED
/*
@@ -2470,22 +2471,13 @@ void BackFaceCullPointOutcodeFlagging(void);
*/
-#if SupportWindows95
-void InitialiseSystem(HINSTANCE hInstance, int nCmdShow);
-#else
void InitialiseSystem(void);
-#endif
-
void InitialiseRenderer(void);
-
void ExitSystem(void);
-
void InitialVideoMode(void);
-
void ResetFrameCounter(void);
void FrameCounterHandler(void);
-#if SupportWindows95
void DirectWriteD3DLine(VECTOR2D* LineStart, VECTOR2D* LineEnd, int LineColour);
void* LoadImageIntoDirectDrawSurface(char *fname, IMAGEHEADER *iheader,
int ImageLoadMode, BOOL Sysmem);
@@ -2499,19 +2491,6 @@ int GetTextureHandle(IMAGEHEADER *imageHeaderPtr);
void* LoadFontIntoDirectDrawSurface(char *fname, IMAGEHEADER *iheader);
void ClearScreen(SCREENDESCRIPTORBLOCK* sdb, int Colour);
-#ifdef __cplusplus
-LPDIRECTDRAWSURFACE LoadPPMInD3DMode(char* fname,
- LPDDSURFACEDESC lpFormat, IMAGEHEADER* iheader,
- int MemoryType);
-LPDIRECTDRAWSURFACE LoadPPMIntoDDSurface(LPDIRECTDRAWSURFACE lpDDS,
- DDSURFACEDESC format, int Height, int Width,
- IMAGEHEADER* iheader, BOOL Quantise, FILE* fp,
- int psize, int pcaps, char* fname, int MipNum);
-LPDIRECTDRAWSURFACE LoadPGMInD3DMode(char* fname,
- LPDDSURFACEDESC lpFormat, IMAGEHEADER* iheader,
- int MemoryType);
-#endif // for __cplusplus
-#endif // for SupportWindows95
void InitGame(void);
void StartGame(void);
@@ -2986,6 +2965,6 @@ int Approximate3dMagnitude(VECTORCH *v);
#endif
-#define PROTOTYP_INCLUDED
+
#endif
diff --git a/src/include/shape.h b/src/include/shape.h
index 32ed022..e1c7919 100644
--- a/src/include/shape.h
+++ b/src/include/shape.h
@@ -1,5 +1,7 @@
#ifndef SHAPE_INCLUDED
+#define SHAPE_INCLUDED
+#include "aw.h" // AW_BACKUPTEXTUREHANDLE
/*
Header File for Shape Data
@@ -826,17 +828,12 @@ typedef struct imageheader {
TEXTURE *ImagePtr; /* Pointer to texture in memory */
- #if SupportWindows95
-
- LPDIRECTDRAWSURFACE DDSurface;
-
- LPDIRECT3DTEXTURE D3DTexture;
-
- D3DTEXTUREHANDLE D3DHandle;
-
+#if SupportWindows95
+// LPDIRECTDRAWSURFACE DDSurface;
+// LPDIRECT3DTEXTURE D3DTexture;
+// D3DTEXTUREHANDLE D3DHandle;
AW_BACKUPTEXTUREHANDLE hBackup;
-
- #endif
+#endif
int ImageNum; /* # MIP images */
char ImageName[ImageNameSize]; /* Filename */
@@ -1096,7 +1093,5 @@ typedef enum {
#endif
-#define SHAPE_INCLUDED
#endif
-
diff --git a/src/win95/aw.h b/src/win95/aw.h
index 1b4fa3b..73c9b42 100644
--- a/src/win95/aw.h
+++ b/src/win95/aw.h
@@ -4,4 +4,4 @@
struct AwBackupTexture;
typedef struct AwBackupTexture * AW_BACKUPTEXTUREHANDLE;
-#endif /* _INCLUDED_AW_H_ */ \ No newline at end of file
+#endif /* _INCLUDED_AW_H_ */
diff --git a/src/win95/mmx_math.h b/src/win95/mmx_math.h
index 9382c0e..fecc15c 100644
--- a/src/win95/mmx_math.h
+++ b/src/win95/mmx_math.h
@@ -74,31 +74,6 @@ should contain a dummy padding 32-bit value (recommended).
struct vectorch;
struct matrixch;
-/***********************/
-/* F-U-N-C-T-I-O-N */
-/* P-R-O-T-O-T-Y-P-E-S */
-/* F-O-R A-L-L */
-/* P-U-B-L-I-C */
-/* F-U-N-C-T-I-O-N-S */
-/***********************/
-
-/* overwrites the input vector with the new vector */
-_asmcall void MMX_VectorTransform(struct vectorch * vector, struct matrixch const * matrix);
-/* fills a new vector with the result of the input vector transformed by the matrix */
-_asmcall void MMX_VectorTransformed(struct vectorch * v_result, struct vectorch const * v_parm, struct matrixch const * matrix);
-/* overwrites the input vector with the new vector, then adds another vector */
-_asmcall void MMX_VectorTransformAndAdd(struct vectorch * vector, struct matrixch const * matrix, struct vectorch const * v_add);
-/* fills a new vector with the result of the input vector transformed by the matrix then added to another vector */
-_asmcall void MMX_VectorTransformedAndAdd(struct vectorch * v_result, struct vectorch const * v_parm, struct matrixch const * matrix, struct vectorch const * v_add);
-/* compute dot product */
-_asmcall signed MMX_VectorDot(struct vectorch const * v1, struct vectorch const * v2);
-/* this one assumes all the input vector elements are in the range [-32768,32767] */
-_asmcall signed MMX_VectorDot16(struct vectorch const * v1, struct vectorch const * v2);
-
-/* inline versions */
-_asminline signed MMXInline_VectorDot(struct vectorch const * v1, struct vectorch const * v2);
-_asminline signed MMXInline_VectorDot16(struct vectorch const * v1, struct vectorch const * v2);
-
/*****************/
/* PRIVATE PARTS */
/*****************/
@@ -209,8 +184,8 @@ extern int use_mmx_math;
/* inline functions - no call */
-extern __int64 const mmx_sign_mask;
-extern __int64 const mmx_one_fixed_h;
+extern const __int64 mmx_sign_mask;
+extern const __int64 mmx_one_fixed_h;
#ifdef __WATCOMC__
diff --git a/src/win95/platform.h b/src/win95/platform.h
index 83dcb50..6198d94 100644
--- a/src/win95/platform.h
+++ b/src/win95/platform.h
@@ -1,6 +1,8 @@
#ifndef PLATFORM_INCLUDED
#define PLATFORM_INCLUDED
+#include <stdint.h> // int64_t
+
#include "shape.h" // struct imageheader
/*
@@ -42,6 +44,7 @@ typedef struct RECT
typedef RECT RECT_AVP;
+typedef int64_t __int64;
/* Watcom C 64-bit values */