diff options
| author | Steven Fuller <relnev@icculus.org> | 2003-08-11 05:36:51 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:37 +0200 |
| commit | 5e7fd965101fa34f24e88aeb99466dacacab6506 (patch) | |
| tree | 74a15d6e956db156ef78ada7380fae486eb77645 | |
| parent | 6ddf7d5a9a1d96e28471d6531e05d23de07a9bd1 (diff) | |
removed
| -rw-r--r-- | src/avp/win95/dp_sprh.h | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/src/avp/win95/dp_sprh.h b/src/avp/win95/dp_sprh.h deleted file mode 100644 index 24f4514..0000000 --- a/src/avp/win95/dp_sprh.h +++ /dev/null @@ -1,75 +0,0 @@ -/*--------------------Patrick 18/3/97-------------------- - Dave's square peg round hole interface for direct - play gdi dialog stuff ----------------------------------------------------------*/ - -#ifndef _dpsprh_h_ -#define _dpsprh_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - - - -/* Type definitions *****************************************************/ - - typedef struct exchangeddatatype - { - /* Output fields from DLL*/ - LPDIRECTPLAY2A lpDP2A_Returned; - /* - pointer to direct play object - Will be NULL if an error occurred, or a "Cancel" - */ - - BOOL bWasHost; - /* - set to TRUE or FALSE - */ - - LPTSTR lptszFormalPlayerName_Out; - unsigned int FormalName_MaxSize; - - LPTSTR lptszFriendlyPlayerName_Out; - unsigned int FriendlyName_MaxSize; - /* - These must be non-NULL pointers to buffers in yuor EXE with > 0 attached - sizes. The DLL will write the requested names to these buffers, truncating - if necessary. Note that the size includes any zero termination character. - */ - - - - /* Input fields to DLL */ - HWND hWndMain; - HINSTANCE hInst; - - LPTSTR lptszFormalPlayerName_In; - LPTSTR lptszFriendlyPlayerName_In; - /* - Both of these are allowed to be NULL; - if non-NULL they point to zero-terminated ANSI strings - */ - - } ExchangedDataType; - /* - We pass a 4-byte pointer to one of these to the DLL; - some are read as inputs, some written to as outputs. - - Assumes Watcom and Visual C++ access structures in the - same way... - */ - - -/* Exported globals *****************************************************/ - -/* Function prototypes **************************************************/ -extern WINAPI InvokeDavesDirectPlayDLL(ExchangedDataType* pExchangedData); - - -#ifdef __cplusplus - }; -#endif - -#endif |
