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authorSteven Fuller <relnev@icculus.org>2014-12-25 12:00:00 +0100
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 03:45:24 +0200
commit22475d6d94e96056d1550dca00b32d00e3821649 (patch)
tree175dbbc8da0704d493fe3cb6024d8117c4f1b27b /CMakeLists.txt
parent819e239f23b0c515f32fe0ec8350bdfd8d64c9e9 (diff)
Import icculus.org release (2014-12-25)
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt341
1 files changed, 341 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
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+++ b/CMakeLists.txt
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+# Aliens vs Predator Linux - http://icculus.org/avp/
+# CMake 2.8 project
+CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
+
+# default to Release
+IF(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
+ MESSAGE(STATUS "No build type specified, defaulting to Release")
+ SET(CMAKE_BUILD_TYPE Release CACHE STRING "Build type; one of: Debug Release RelWithDebInfo MinSizeRel" FORCE)
+ SET_PROPERTY(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
+ENDIF(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
+
+PROJECT(avp)
+
+# required dependencies
+INCLUDE(FindSDL2.cmake)
+INCLUDE(FindSDL)
+INCLUDE(FindOpenGL)
+INCLUDE(FindOpenAL)
+
+# Use SDL 1.2 if it is installed, else use SDL 2.0.
+IF(NOT SDL_TYPE)
+ SET(SDL_TYPE AUTO CACHE STRING "SDL Version; one of: AUTO SDL SDL2")
+ SET_PROPERTY(CACHE SDL_TYPE PROPERTY STRINGS "AUTO" "SDL" "SDL2")
+ENDIF(NOT SDL_TYPE)
+
+IF(NOT SDL_TYPE STREQUAL "AUTO" AND NOT SDL_TYPE STREQUAL "SDL" AND NOT SDL_TYPE STREQUAL "SDL2")
+ MESSAGE(FATAL_ERROR "Invalid SDL_TYPE setting ${SDL_TYPE}; must be one of AUTO SDL SDL2")
+ENDIF(NOT SDL_TYPE STREQUAL "AUTO" AND NOT SDL_TYPE STREQUAL "SDL" AND NOT SDL_TYPE STREQUAL "SDL2")
+
+IF(SDL_TYPE STREQUAL "AUTO")
+ IF(SDL_FOUND)
+ MESSAGE(STATUS "SDL 1.2 found; using that.")
+ SET(SDL_TYPE "SDL")
+ ENDIF(SDL_FOUND)
+ENDIF(SDL_TYPE STREQUAL "AUTO")
+
+IF(SDL_TYPE STREQUAL "AUTO")
+ IF(SDL2_FOUND)
+ MESSAGE(STATUS "SDL 2.0 found; using that.")
+ SET(SDL_TYPE "SDL2")
+ ENDIF(SDL2_FOUND)
+ENDIF(SDL_TYPE STREQUAL "AUTO")
+
+IF(SDL_TYPE STREQUAL "AUTO")
+ MESSAGE(FATAL_ERROR "SDL 1.2 or SDL 2.0 is required but CMake couldn't find it.")
+ENDIF(SDL_TYPE STREQUAL "AUTO")
+
+IF(SDL_TYPE STREQUAL "SDL")
+ IF(NOT SDL_FOUND)
+ MESSAGE(FATAL_ERROR "SDL 1.2 was requested but CMake couldn't find it.")
+ ENDIF(NOT SDL_FOUND)
+ENDIF(SDL_TYPE STREQUAL "SDL")
+
+IF(SDL_TYPE STREQUAL "SDL2")
+ IF(NOT SDL2_FOUND)
+ MESSAGE(FATAL_ERROR "SDL 2.0 was requested but CMake couldn't find it.")
+ ENDIF(NOT SDL2_FOUND)
+ MESSAGE(WARNING "SDL 2.0 support is EXPERIMENTAL and INCOMPLETE.")
+ENDIF(SDL_TYPE STREQUAL "SDL2")
+
+IF(NOT OPENGL_FOUND)
+ MESSAGE(FATAL_ERROR "OpenGL is required but CMake couldn't find it")
+ENDIF(NOT OPENGL_FOUND)
+
+IF(NOT OPENAL_FOUND)
+ MESSAGE(FATAL_ERROR "OpenAL is required but CMake couldn't find it")
+ENDIF(NOT OPENAL_FOUND)
+
+# required source files
+LIST(APPEND source src/files.c)
+LIST(APPEND source src/winapi.c)
+LIST(APPEND source src/stubs.c)
+LIST(APPEND source src/version.c)
+LIST(APPEND source src/mathline.c)
+LIST(APPEND source src/net.c)
+LIST(APPEND source src/frustum.c)
+LIST(APPEND source src/kshape.c)
+LIST(APPEND source src/map.c)
+LIST(APPEND source src/maths.c)
+LIST(APPEND source src/md5.c)
+LIST(APPEND source src/mem3dc.c)
+LIST(APPEND source src/mem3dcpp.cpp)
+LIST(APPEND source src/module.c)
+LIST(APPEND source src/morph.c)
+LIST(APPEND source src/object.c)
+LIST(APPEND source src/shpanim.c)
+LIST(APPEND source src/sphere.c)
+LIST(APPEND source src/tables.c)
+LIST(APPEND source src/vdb.c)
+LIST(APPEND source src/avp/ai_sight.c)
+LIST(APPEND source src/avp/avpview.c)
+LIST(APPEND source src/avp/bh_agun.c)
+LIST(APPEND source src/avp/bh_ais.c)
+LIST(APPEND source src/avp/bh_alien.c)
+LIST(APPEND source src/avp/bh_binsw.c)
+LIST(APPEND source src/avp/bh_cable.c)
+LIST(APPEND source src/avp/bh_corpse.c)
+LIST(APPEND source src/avp/bh_deathvol.c)
+LIST(APPEND source src/avp/bh_debri.c)
+LIST(APPEND source src/avp/bh_dummy.c)
+LIST(APPEND source src/avp/bh_fan.c)
+LIST(APPEND source src/avp/bh_far.c)
+LIST(APPEND source src/avp/bh_fhug.c)
+LIST(APPEND source src/avp/bh_gener.c)
+LIST(APPEND source src/avp/bh_ldoor.c)
+LIST(APPEND source src/avp/bh_lift.c)
+LIST(APPEND source src/avp/bh_light.c)
+LIST(APPEND source src/avp/bh_lnksw.c)
+LIST(APPEND source src/avp/bh_ltfx.c)
+LIST(APPEND source src/avp/bh_marin.c)
+LIST(APPEND source src/avp/bh_mission.c)
+LIST(APPEND source src/avp/bh_near.c)
+LIST(APPEND source src/avp/bh_pargen.c)
+LIST(APPEND source src/avp/bh_plachier.c)
+LIST(APPEND source src/avp/bh_plift.c)
+LIST(APPEND source src/avp/bh_pred.c)
+LIST(APPEND source src/avp/bh_queen.c)
+LIST(APPEND source src/avp/bh_rubberduck.c)
+LIST(APPEND source src/avp/bh_selfdest.c)
+LIST(APPEND source src/avp/bh_snds.c)
+LIST(APPEND source src/avp/bh_spcl.c)
+LIST(APPEND source src/avp/bh_swdor.c)
+LIST(APPEND source src/avp/bh_track.c)
+LIST(APPEND source src/avp/bh_types.c)
+LIST(APPEND source src/avp/bh_videoscreen.c)
+LIST(APPEND source src/avp/bh_waypt.c)
+LIST(APPEND source src/avp/bh_weap.c)
+LIST(APPEND source src/avp/bh_xeno.c)
+LIST(APPEND source src/avp/bonusabilities.c)
+LIST(APPEND source src/avp/cconvars.cpp)
+LIST(APPEND source src/avp/cdtrackselection.cpp)
+LIST(APPEND source src/avp/cheatmodes.c)
+LIST(APPEND source src/avp/comp_map.c)
+LIST(APPEND source src/avp/comp_shp.c)
+LIST(APPEND source src/avp/consolelog.cpp)
+LIST(APPEND source src/avp/davehook.cpp)
+LIST(APPEND source src/avp/deaths.c)
+LIST(APPEND source src/avp/decal.c)
+LIST(APPEND source src/avp/detaillevels.c)
+LIST(APPEND source src/avp/dynamics.c)
+LIST(APPEND source src/avp/dynblock.c)
+LIST(APPEND source src/avp/equipmnt.c)
+LIST(APPEND source src/avp/extents.c)
+LIST(APPEND source src/avp/game.c)
+LIST(APPEND source src/avp/game_statistics.c)
+LIST(APPEND source src/avp/gamecmds.cpp)
+LIST(APPEND source src/avp/gamevars.cpp)
+LIST(APPEND source src/avp/hmodel.c)
+LIST(APPEND source src/avp/hud.c)
+LIST(APPEND source src/avp/inventry.c)
+LIST(APPEND source src/avp/language.c)
+LIST(APPEND source src/avp/lighting.c)
+LIST(APPEND source src/avp/load_shp.c)
+LIST(APPEND source src/avp/los.c)
+LIST(APPEND source src/avp/mempool.c)
+LIST(APPEND source src/avp/messagehistory.c)
+LIST(APPEND source src/avp/missions.cpp)
+LIST(APPEND source src/avp/movement.c)
+LIST(APPEND source src/avp/paintball.c)
+LIST(APPEND source src/avp/particle.c)
+LIST(APPEND source src/avp/pfarlocs.c)
+LIST(APPEND source src/avp/pheromon.c)
+LIST(APPEND source src/avp/player.c)
+LIST(APPEND source src/avp/pmove.c)
+LIST(APPEND source src/avp/psnd.c)
+LIST(APPEND source src/avp/psndproj.c)
+LIST(APPEND source src/avp/pvisible.c)
+LIST(APPEND source src/avp/savegame.c)
+LIST(APPEND source src/avp/scream.cpp)
+LIST(APPEND source src/avp/secstats.c)
+LIST(APPEND source src/avp/sfx.c)
+LIST(APPEND source src/avp/stratdef.c)
+LIST(APPEND source src/avp/targeting.c)
+LIST(APPEND source src/avp/track.c)
+LIST(APPEND source src/avp/triggers.c)
+LIST(APPEND source src/avp/weapons.c)
+LIST(APPEND source src/avp/shapes/cube.c)
+LIST(APPEND source src/avp/support/consbind.cpp)
+LIST(APPEND source src/avp/support/consbtch.cpp)
+LIST(APPEND source src/avp/support/coordstr.cpp)
+LIST(APPEND source src/avp/support/daemon.cpp)
+LIST(APPEND source src/avp/support/indexfnt.cpp)
+LIST(APPEND source src/avp/support/r2base.cpp)
+LIST(APPEND source src/avp/support/r2pos666.cpp)
+LIST(APPEND source src/avp/support/reflist.cpp)
+LIST(APPEND source src/avp/support/refobj.cpp)
+LIST(APPEND source src/avp/support/rentrntq.cpp)
+LIST(APPEND source src/avp/support/scstring.cpp)
+LIST(APPEND source src/avp/support/strtab.cpp)
+LIST(APPEND source src/avp/support/strutil.c)
+LIST(APPEND source src/avp/support/trig666.cpp)
+LIST(APPEND source src/avp/support/wrapstr.cpp)
+LIST(APPEND source src/avp/win95/avpchunk.cpp)
+LIST(APPEND source src/avp/win95/cheat.c)
+LIST(APPEND source src/avp/win95/chtcodes.cpp)
+LIST(APPEND source src/avp/win95/d3d_hud.cpp)
+LIST(APPEND source src/avp/win95/ddplat.cpp)
+LIST(APPEND source src/avp/win95/endianio.c)
+LIST(APPEND source src/avp/win95/ffread.cpp)
+LIST(APPEND source src/avp/win95/ffstdio.cpp)
+LIST(APPEND source src/avp/win95/gammacontrol.cpp)
+LIST(APPEND source src/avp/win95/hierplace.cpp)
+LIST(APPEND source src/avp/win95/iofocus.cpp)
+LIST(APPEND source src/avp/win95/jsndsup.cpp)
+LIST(APPEND source src/avp/win95/kzsort.c)
+LIST(APPEND source src/avp/win95/langplat.c)
+LIST(APPEND source src/avp/win95/modcmds.cpp)
+LIST(APPEND source src/avp/win95/npcsetup.cpp)
+LIST(APPEND source src/avp/win95/objsetup.cpp)
+LIST(APPEND source src/avp/win95/pathchnk.cpp)
+LIST(APPEND source src/avp/win95/platsup.c)
+LIST(APPEND source src/avp/win95/pldghost.c)
+LIST(APPEND source src/avp/win95/pldnet.c)
+LIST(APPEND source src/avp/win95/progress_bar.cpp)
+LIST(APPEND source src/avp/win95/projload.cpp)
+LIST(APPEND source src/avp/win95/scrshot.cpp)
+LIST(APPEND source src/avp/win95/strachnk.cpp)
+LIST(APPEND source src/avp/win95/system.c)
+LIST(APPEND source src/avp/win95/usr_io.c)
+LIST(APPEND source src/avp/win95/vision.c)
+LIST(APPEND source src/avp/win95/frontend/avp_envinfo.c)
+LIST(APPEND source src/avp/win95/frontend/avp_intro.cpp)
+LIST(APPEND source src/avp/win95/frontend/avp_menudata.c)
+LIST(APPEND source src/avp/win95/frontend/avp_menus.c)
+LIST(APPEND source src/avp/win95/frontend/avp_mp_config.cpp)
+LIST(APPEND source src/avp/win95/frontend/avp_userprofile.cpp)
+LIST(APPEND source src/avp/win95/gadgets/ahudgadg.cpp)
+LIST(APPEND source src/avp/win95/gadgets/conscmnd.cpp)
+LIST(APPEND source src/avp/win95/gadgets/conssym.cpp)
+LIST(APPEND source src/avp/win95/gadgets/consvar.cpp)
+LIST(APPEND source src/avp/win95/gadgets/gadget.cpp)
+LIST(APPEND source src/avp/win95/gadgets/hudgadg.cpp)
+LIST(APPEND source src/avp/win95/gadgets/rootgadg.cpp)
+LIST(APPEND source src/avp/win95/gadgets/t_ingadg.cpp)
+LIST(APPEND source src/avp/win95/gadgets/teletype.cpp)
+LIST(APPEND source src/avp/win95/gadgets/textexp.cpp)
+LIST(APPEND source src/avp/win95/gadgets/textin.cpp)
+LIST(APPEND source src/avp/win95/gadgets/trepgadg.cpp)
+LIST(APPEND source src/win95/animchnk.cpp)
+LIST(APPEND source src/win95/animobs.cpp)
+LIST(APPEND source src/win95/awtexld.cpp)
+LIST(APPEND source src/win95/awbmpld.cpp)
+LIST(APPEND source src/win95/awiffld.cpp)
+LIST(APPEND source src/win95/awpnmld.cpp)
+LIST(APPEND source src/win95/bmpnames.cpp)
+LIST(APPEND source src/win95/chnkload.cpp)
+LIST(APPEND source src/win95/chnktexi.cpp)
+LIST(APPEND source src/win95/chnktype.cpp)
+LIST(APPEND source src/win95/chunk.cpp)
+LIST(APPEND source src/win95/chunkpal.cpp)
+LIST(APPEND source src/win95/db.c)
+LIST(APPEND source src/win95/debuglog.cpp)
+LIST(APPEND source src/win95/dummyobjectchunk.cpp)
+LIST(APPEND source src/win95/enumchnk.cpp)
+LIST(APPEND source src/win95/enumsch.cpp)
+LIST(APPEND source src/win95/envchunk.cpp)
+LIST(APPEND source src/win95/fail.c)
+LIST(APPEND source src/win95/fragchnk.cpp)
+LIST(APPEND source src/win95/gsprchnk.cpp)
+LIST(APPEND source src/win95/hierchnk.cpp)
+LIST(APPEND source src/win95/huffman.cpp)
+LIST(APPEND source src/win95/iff.cpp)
+LIST(APPEND source src/win95/iff_ilbm.cpp)
+LIST(APPEND source src/win95/ilbm_ext.cpp)
+LIST(APPEND source src/win95/io.c)
+LIST(APPEND source src/win95/list_tem.cpp)
+LIST(APPEND source src/win95/ltchunk.cpp)
+LIST(APPEND source src/win95/media.cpp)
+LIST(APPEND source src/win95/mishchnk.cpp)
+LIST(APPEND source src/win95/obchunk.cpp)
+LIST(APPEND source src/win95/oechunk.cpp)
+LIST(APPEND source src/win95/our_mem.c)
+LIST(APPEND source src/win95/plat_shp.c)
+LIST(APPEND source src/win95/plspecfn.c)
+LIST(APPEND source src/win95/shpchunk.cpp)
+LIST(APPEND source src/win95/sndchunk.cpp)
+LIST(APPEND source src/win95/sprchunk.cpp)
+LIST(APPEND source src/win95/string.cpp)
+LIST(APPEND source src/win95/texio.c)
+LIST(APPEND source src/win95/toolchnk.cpp)
+LIST(APPEND source src/win95/txioctrl.cpp)
+LIST(APPEND source src/win95/wpchunk.cpp)
+LIST(APPEND source src/win95/zsp.cpp)
+LIST(APPEND source src/opengl.c)
+LIST(APPEND source src/oglfunc.c)
+LIST(APPEND source src/fmv.c)
+LIST(APPEND source src/openal.c)
+LIST(APPEND source src/cdplayer.c)
+LIST(APPEND source src/menus.c)
+
+IF(SDL_TYPE STREQUAL "SDL")
+ LIST(APPEND source src/main.c)
+
+ # SDL 1.2 on OS X requires this support file
+ IF(APPLE AND ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
+ LIST(APPEND source src/sdl12/sdlmain.m)
+ ENDIF(APPLE AND ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
+ENDIF(SDL_TYPE STREQUAL "SDL")
+
+IF(SDL_TYPE STREQUAL "SDL2")
+ LIST(APPEND source src/main2.c)
+ENDIF(SDL_TYPE STREQUAL "SDL2")
+
+### build all source as C++
+### (not normally used)
+##SET_SOURCE_FILES_PROPERTIES(${source} PROPERTIES LANGUAGE CXX)
+
+# auto-include directories with source files
+FOREACH(sourcefile IN LISTS source)
+ GET_FILENAME_COMPONENT(includedir ${sourcefile} DIRECTORY)
+ LIST(APPEND include ${includedir})
+ENDFOREACH(sourcefile)
+INCLUDE_DIRECTORIES(${include})
+
+# manually include src/include
+INCLUDE_DIRECTORIES(src/include)
+
+ADD_EXECUTABLE(avp ${source})
+
+# required dependencies
+IF(SDL_TYPE STREQUAL "SDL")
+ INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
+ENDIF(SDL_TYPE STREQUAL "SDL")
+
+IF(SDL_TYPE STREQUAL "SDL2")
+ INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
+ENDIF(SDL_TYPE STREQUAL "SDL2")
+
+INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
+INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
+
+IF(SDL_TYPE STREQUAL "SDL")
+ TARGET_LINK_LIBRARIES(avp ${SDL_LIBRARY})
+ENDIF(SDL_TYPE STREQUAL "SDL")
+
+IF(SDL_TYPE STREQUAL "SDL2")
+ TARGET_LINK_LIBRARIES(avp ${SDL2_LIBRARY})
+ENDIF(SDL_TYPE STREQUAL "SDL2")
+
+TARGET_LINK_LIBRARIES(avp ${OPENGL_gl_LIBRARY})
+TARGET_LINK_LIBRARIES(avp ${OPENAL_LIBRARY})