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authorSteven Fuller <relnev@icculus.org>2001-08-24 05:19:50 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commitacbc8ea8b8f3f1b50aac139d3aacabd68ec42ded (patch)
treee46845b03af3e31afcaac069e9e2a6c4016894fc /TODO
parent90d3747b13a744e725a37c685d8145caab0531a5 (diff)
Removed more unused stuff.
Finally finished ingame OpenGL code (I hope). Fixed another mistake in mathline.c.
Diffstat (limited to 'TODO')
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diff --git a/TODO b/TODO
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+[DONE] [08/24/01] Finish OpenGL code.
+* Fix sound code.
+* See if RGT will respond.
+* Menus.
+* Proper file loading/saving (ignore case, search certain directories) and
+ config handling (~/.avp/{ge, re, ad, md, pd}/?)
+* Command line options.
+* CD Audio.
+* Try to get demos and regular edition to work.
+* See what FOX/Rebellion has to say (if anything) about redistribution of the
+ demos and if its possible to create an installer for regular/gold edition
+ CDs.
+* Put together a workaround if RGT plan fails.
+* See if the build process can be made easier for those who download the
+ source.
+* Write documentation.
+* Prep for a release. Get someone who has a saner system to build binaries.
+ Look into loki_setup.
+* "Beta test." Play through the game at least once starting with a clean
+ install.
+* Release. And the crowd goes wild.
+* Fix any bugs found after previous release.
+* Add networking and everything related (dedicated server, master server,
+ etc.)
+* Release new version. And fix bugs, and release new version, and so on.
+----
* Debug, verify, and reimplant the inline functions in mathline.c to
inline.h