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authorSteven Fuller <relnev@icculus.org>2001-07-01 00:55:22 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:09:04 +0200
commit2186d5f3f95cd74a070a490d899291648d58667a (patch)
tree55241a1afa3e1a22e0b6593a8dead0b703800f44 /cd tracks.txt
parent218ca90543758a20ac326e444ca0643174ca7384 (diff)
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+;CD track list
+;Only lines starting with a # are looked at.
+;After the # a list of cd track numbers should be provided
+;All track numbers for a give level must appear on one line
+;Any symbol can be used to seperate the numbers (Other than ;) , I'm using commas.
+;Anything coming after a semicolon is ignored
+
+
+
+
+;Default tracks for each character.
+;Used in multiplayer games , or if no tracks have been assigned
+;to a level
+# 1,2,3,4,5 ;Marine
+# 6,7,8,9,10 ;Predator
+# 11,12,13,14,15 ;Alien
+
+;Cd tracks assigned to each level
+
+;Marine
+# 2 ; AVP_ENVIRONMENT_DERELICT,
+# 1 ; AVP_ENVIRONMENT_COLONY,
+# 4 ; AVP_ENVIRONMENT_INVASION,
+# 3 ; AVP_ENVIRONMENT_ORBITAL,
+# 5 ; AVP_ENVIRONMENT_TYRARGO,
+# 5 ; AVP_ENVIRONMENT_TYRARGOHANGAR,
+
+;Predator
+# 7 ; AVP_ENVIRONMENT_WATERFALL,
+# 6 ; AVP_ENVIRONMENT_AREA52,
+# 8 ; AVP_ENVIRONMENT_VAULTS,
+# 10 ; AVP_ENVIRONMENT_FURY161,
+# 9 ; AVP_ENVIRONMENT_CAVERNS,
+# 9 ; AVP_ENVIRONMENT_CAVERNSEND,
+
+;Alien
+# 11 ; AVP_ENVIRONMENT_FERARCO,
+# 12 ; AVP_ENVIRONMENT_TEMPLE,
+# 13 ; AVP_ENVIRONMENT_GATEWAY,
+# 14 ; AVP_ENVIRONMENT_ESCAPE,
+# 15 ; AVP_ENVIRONMENT_EARTHBOUND,
+
+;Multiplayer part 1(ignored , but leave the same number of #'s)
+# ;
+# ;
+# ;
+# ;
+# ;
+
+;Alien bonus
+# ; AVP_ENVIRONMENT_INVASION_A,
+# ; AVP_ENVIRONMENT_DERELICT_A,
+# ; AVP_ENVIRONMENT_TYRARGO_A,
+# ; AVP_ENVIRONMENT_FURY161_A,
+# ; AVP_ENVIRONMENT_CAVERNS_A,
+
+;Predator bonus
+# ; AVP_ENVIRONMENT_INVASION_P,
+# ; AVP_ENVIRONMENT_TYRARGO_P,
+# ; AVP_ENVIRONMENT_TEMPLE_P,
+# ; AVP_ENVIRONMENT_ESCAPE_P,
+# ; AVP_ENVIRONMENT_EARTHBOUND_P,
+
+;Marine bonus
+# ; AVP_ENVIRONMENT_WATERFALL_M,
+# ; AVP_ENVIRONMENT_VAULTS_M,
+# ; AVP_ENVIRONMENT_FERARCO_M,
+# ; AVP_ENVIRONMENT_TEMPLE_M,
+# ; AVP_ENVIRONMENT_GATEWAY_M,
+
+;Multiplayer part 2(ignored , but leave the same number of #'s)
+# ;
+# ;
+# ;
+# ;
+# ;
+# ;