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authorSteven Fuller <relnev@icculus.org>2001-08-06 19:50:26 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commit0770c95c17191b8945695eb5c27c11d279e3c1b9 (patch)
treeae08d9afa6e83bbeeb586b21bb9823f43e93cdc6 /notes.txt
parent12c6a39177837a5c4dc8928a78140b4c3bb8f47a (diff)
Moved TranslatePoint into a separate file.
Implemented most of the main loop in main.c. Game now seems to run OK. Need to write texture code and then add OpenGL.
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@@ -7,3 +7,5 @@ Changed filenames:
avp/win95/system.c (avp_load_rif calls)
========
is AvP.CurrentEnv and StartingEnv used?
+========
+SCREENDESCRIPTORBLOCK.SDB_DiagonalWidth is unused