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authorSteven Fuller <relnev@icculus.org>2008-09-28 23:21:45 -0700
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:37 +0200
commit4f2d3fe2c399602d228fb559cbab0e8326792d0a (patch)
treef0870f9342ddecb8f9bc97861ab531c0dae732da /src/fmv.h
parent0d6d5e545a2b57701942b2357be23cd2626f9abd (diff)
Tweaked polygon offset usage.
Tweaked the values used for glPolygonOffset, as the previous values caused rendering issues with the fire in temple. The new values probably reintroduce decal z-fighting with blood and bulletmarks, but the fire z-fighting was a bigger issue.
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