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authorSteven Fuller <relnev@icculus.org>2001-08-24 05:19:50 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commitacbc8ea8b8f3f1b50aac139d3aacabd68ec42ded (patch)
treee46845b03af3e31afcaac069e9e2a6c4016894fc /src/genparam.txt
parent90d3747b13a744e725a37c685d8145caab0531a5 (diff)
Removed more unused stuff.
Finally finished ingame OpenGL code (I hope). Fixed another mistake in mathline.c.
Diffstat (limited to 'src/genparam.txt')
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diff --git a/src/genparam.txt b/src/genparam.txt
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-# AVP ALIEN GENERATOR DATA FILE
-#
-# This file contains level parameters for alien/marine generation.
-# There are three parameters defined for each level:
-# 1. Maximum number of aliens/marines in the level
-# 2. Number of aliens/marines generated per minute
-# 3. The increase in number generated per minute, per minute
-#
-# For an example of how these parameters work: if the initial
-# number of aliens generated per minute is 3, and the increase
-# in number per minute is 2, then during the first minute of
-# play time 3 aliens will be generated, during the second minute
-# 5 more will be generated, and during the third minute another
-# 7 will be generated.
-#
-# The format of this file is: comment lines start with a hash,
-# and each data item sits a new line. Each data item is preceeded
-# with a comment, stating what it is
-#
-# CHANGING THIS FILE
-# ------------------
-# You may change any parameter for any level in this file. Save the
-# file, and the next time you run the game the new parameter value
-# will be used... however, you must follow these rules:
-#
-# 1. Stick to the format conventions described above
-# 2. Do not insert comment lines longer than 80 characters
-# 3. Do not change the order of the data items in this file
-# 4. Do not save the file as anything other than a ASCII text file
-# If you just edit the particular data item you are interested in,
-# and then save the file, you shouldn't get any problems.
-#
-# Value Ranges
-# ------------
-# Maximum number of aliens should be between 0 and 255:
-# 25 is a typical value.
-# Aliens per minute should be between 0 and 255:
-# 3 is a typical value
-# Increase in aliens per minute should be between 0 and 255
-# 2 is a typical value
-#
-# Patrick.
-# -----------------------------------------------------------------
-#
-# GEN 1 (GENERAL ACCESS) : MAX ALIENS
-25
-# GEN 1 (GENERAL ACCESS) : ALIENS PER MINUTE
-3
-# GEN 1 (GENERAL ACCESS) : INCREASE IN ALIENS PER MINUTE
-2
-# GEN 2 (LIVING QUARTERS) : MAX ALIENS
-25
-# GEN 2 (LIVING QUARTERS) : ALIENS PER MINUTE
-4
-# GEN 2 (LIVING QUARTERS) : INCREASE IN ALIENS PER MINUTE
-2
-# GEN 3 (HANGER1) : MAX ALIENS
-25
-# GEN 3 (HANGER1) : ALIENS PER MINUTE
-4
-# GEN 3 (HANGER1) : INCREASE IN ALIENS PER MINUTE
-2
-# MEDLAB : MAX ALIENS
-25
-# MEDLAB : ALIENS PER MINUTE
-3
-# MEDLAB : INCREASE IN ALIENS PER MINUTE
-2
-# CMC 2 (HANGER 2) : MAX ALIENS
-25
-# CMC 2 (HANGER 2) : ALIENS PER MINUTE
-3
-# CMC 2 (HANGER 2) : INCREASE IN ALIENS PER MINUTE
-2
-# CMC 4 (MAIN ARMOURY) : MAX ALIENS
-25
-# CMC 4 (MAIN ARMOURY) : ALIENS PER MINUTE
-3
-# CMC 4 (MAIN ARMOURY) : INCREASE IN ALIENS PER MINUTE
-2
-# CMC 6 (MAIN CONTROL) : MAX ALIENS
-25
-# CMC 6 (MAIN CONTROL) : ALIENS PER MINUTE
-3
-# CMC 6 (MAIN CONTROL) : INCREASE IN ALIENS PER MINUTE
-2
-# SP2 (SECURITY POINT 2) : MAX ALIENS
-10
-# SP2 (SECURITY POINT 2) : ALIENS PER MINUTE
-1
-# SP2 (SECURITY POINT 2) : INCREASE IN ALIENS PER MINUTE
-1
-# SP3 (SECURITY POINT 3) : MAX ALIENS
-10
-# SP3 (SECURITY POINT 3) : ALIENS PER MINUTE
-1
-# SP3 (SECURITY POINT 3) : INCREASE IN ALIENS PER MINUTE
-1
-# R&D 2 (BIOWEAPONS RESEARCH) : MAX ALIENS
-25
-# R&D 2 (BIOWEAPONS RESEARCH) : ALIENS PER MINUTE
-3
-# R&D 2 (BIOWEAPONS RESEARCH) : INCREASE IN ALIENS PER MINUTE
-2
-# R&D 3 (CYBERNETIC AUGMENTATION) : MAX ALIENS
-25
-# R&D 3 (CYBERNETIC AUGMENTATION) : ALIENS PER MINUTE
-3
-# R&D 3 (CYBERNETIC AUGMENTATION) : INCREASE IN ALIENS PER MINUTE
-2
-# R&D 4 (NON-TERRESTRIAL TECH) : MAX ALIENS
-25
-# R&D 4 (NON-TERRESTRIAL TECH) : ALIENS PER MINUTE
-3
-# R&D 4 (NON-TERRESTRIAL TECH) : INCREASE IN ALIENS PER MINUTE
-2
-# MPS 2 (POWER SITE MAINTAINANCE) : MAX ALIENS
-25
-# MPS 2 (POWER SITE MAINTAINANCE) : ALIENS PER MINUTE
-3
-# MPS 2 (POWER SITE MAINTAINANCE) : INCREASE IN ALIENS PER MINUTE
-2
-# MPS 4 (MAIN REACTOR / NEST) : MAX ALIENS
-10
-# MPS 4 (MAIN REACTOR / NEST) : ALIENS PER MINUTE
-1
-# MPS 4 (MAIN REACTOR / NEST) : INCREASE IN ALIENS PER MINUTE
-1
-# SURFACE : MAX ALIENS
-25
-# SURFACE : ALIENS PER MINUTE
-5
-# SURFACE : INCREASE IN ALIENS PER MINUTE
-4
-# ENTRANCE : MAX ALIENS
-10
-# ENTRANCE : ALIENS PER MINUTE
-2
-# ENTRANCE : INCREASE IN ALIENS PER MINUTE
-1 \ No newline at end of file