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authorSteven Fuller <relnev@icculus.org>2008-05-04 13:51:57 -0700
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:37 +0200
commit361c1319328308341d00a8c6dacc28e6096dd041 (patch)
treec12d0801b0d98868fe4fbad4a92e915e27dc9551 /src/include/mem3dc.h
parent332acfbf8bacc4beac1f7e7dd25f06ae0d39f53f (diff)
Removed most references to PSX, Saturn and E3 Demo.
Diffstat (limited to 'src/include/mem3dc.h')
-rw-r--r--src/include/mem3dc.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/include/mem3dc.h b/src/include/mem3dc.h
index dbc9089..4bc4450 100644
--- a/src/include/mem3dc.h
+++ b/src/include/mem3dc.h
@@ -12,10 +12,6 @@
#include <stddef.h>
/* defines */
-#if Saturn
-#define DBGMALLOC 1
-#endif
-
#if SupportWindows95
#if 1
#define DBGMALLOC 0
@@ -47,7 +43,7 @@ a separate copy of the string for each malloc - just store the
pointer.
So, on PC this reduces the data size for the malloc records from 1.04Mb to 320K ! */
-#if SupportWindows95 || PSX
+#if SupportWindows95
#define COPY_FILENAME 0 /* new behavior */
#else
#define COPY_FILENAME 1 /* previous behavior */