diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-07-05 18:05:07 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | 1fcf3c028ae1eb5072e70fa0a8a856dfbfae595b (patch) | |
| tree | fa8525b82613bee8b819ce12b7e37dc044ec248c /src/include/prototyp.h | |
| parent | 49c2203275d1e8480f8778c8d8ce2a7947278b67 (diff) | |
afont.c now builds
Diffstat (limited to 'src/include/prototyp.h')
| -rw-r--r-- | src/include/prototyp.h | 25 |
1 files changed, 2 insertions, 23 deletions
diff --git a/src/include/prototyp.h b/src/include/prototyp.h index 6405685..d00ac1c 100644 --- a/src/include/prototyp.h +++ b/src/include/prototyp.h @@ -1,4 +1,5 @@ #ifndef PROTOTYP_INCLUDED +#define PROTOTYP_INCLUDED /* @@ -2470,22 +2471,13 @@ void BackFaceCullPointOutcodeFlagging(void); */ -#if SupportWindows95 -void InitialiseSystem(HINSTANCE hInstance, int nCmdShow); -#else void InitialiseSystem(void); -#endif - void InitialiseRenderer(void); - void ExitSystem(void); - void InitialVideoMode(void); - void ResetFrameCounter(void); void FrameCounterHandler(void); -#if SupportWindows95 void DirectWriteD3DLine(VECTOR2D* LineStart, VECTOR2D* LineEnd, int LineColour); void* LoadImageIntoDirectDrawSurface(char *fname, IMAGEHEADER *iheader, int ImageLoadMode, BOOL Sysmem); @@ -2499,19 +2491,6 @@ int GetTextureHandle(IMAGEHEADER *imageHeaderPtr); void* LoadFontIntoDirectDrawSurface(char *fname, IMAGEHEADER *iheader); void ClearScreen(SCREENDESCRIPTORBLOCK* sdb, int Colour); -#ifdef __cplusplus -LPDIRECTDRAWSURFACE LoadPPMInD3DMode(char* fname, - LPDDSURFACEDESC lpFormat, IMAGEHEADER* iheader, - int MemoryType); -LPDIRECTDRAWSURFACE LoadPPMIntoDDSurface(LPDIRECTDRAWSURFACE lpDDS, - DDSURFACEDESC format, int Height, int Width, - IMAGEHEADER* iheader, BOOL Quantise, FILE* fp, - int psize, int pcaps, char* fname, int MipNum); -LPDIRECTDRAWSURFACE LoadPGMInD3DMode(char* fname, - LPDDSURFACEDESC lpFormat, IMAGEHEADER* iheader, - int MemoryType); -#endif // for __cplusplus -#endif // for SupportWindows95 void InitGame(void); void StartGame(void); @@ -2986,6 +2965,6 @@ int Approximate3dMagnitude(VECTORCH *v); #endif -#define PROTOTYP_INCLUDED + #endif |
