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authorSteven Fuller <relnev@icculus.org>2001-07-05 18:05:07 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commit1fcf3c028ae1eb5072e70fa0a8a856dfbfae595b (patch)
treefa8525b82613bee8b819ce12b7e37dc044ec248c /src/include
parent49c2203275d1e8480f8778c8d8ce2a7947278b67 (diff)
afont.c now builds
Diffstat (limited to 'src/include')
-rw-r--r--src/include/prototyp.h25
-rw-r--r--src/include/shape.h19
2 files changed, 9 insertions, 35 deletions
diff --git a/src/include/prototyp.h b/src/include/prototyp.h
index 6405685..d00ac1c 100644
--- a/src/include/prototyp.h
+++ b/src/include/prototyp.h
@@ -1,4 +1,5 @@
#ifndef PROTOTYP_INCLUDED
+#define PROTOTYP_INCLUDED
/*
@@ -2470,22 +2471,13 @@ void BackFaceCullPointOutcodeFlagging(void);
*/
-#if SupportWindows95
-void InitialiseSystem(HINSTANCE hInstance, int nCmdShow);
-#else
void InitialiseSystem(void);
-#endif
-
void InitialiseRenderer(void);
-
void ExitSystem(void);
-
void InitialVideoMode(void);
-
void ResetFrameCounter(void);
void FrameCounterHandler(void);
-#if SupportWindows95
void DirectWriteD3DLine(VECTOR2D* LineStart, VECTOR2D* LineEnd, int LineColour);
void* LoadImageIntoDirectDrawSurface(char *fname, IMAGEHEADER *iheader,
int ImageLoadMode, BOOL Sysmem);
@@ -2499,19 +2491,6 @@ int GetTextureHandle(IMAGEHEADER *imageHeaderPtr);
void* LoadFontIntoDirectDrawSurface(char *fname, IMAGEHEADER *iheader);
void ClearScreen(SCREENDESCRIPTORBLOCK* sdb, int Colour);
-#ifdef __cplusplus
-LPDIRECTDRAWSURFACE LoadPPMInD3DMode(char* fname,
- LPDDSURFACEDESC lpFormat, IMAGEHEADER* iheader,
- int MemoryType);
-LPDIRECTDRAWSURFACE LoadPPMIntoDDSurface(LPDIRECTDRAWSURFACE lpDDS,
- DDSURFACEDESC format, int Height, int Width,
- IMAGEHEADER* iheader, BOOL Quantise, FILE* fp,
- int psize, int pcaps, char* fname, int MipNum);
-LPDIRECTDRAWSURFACE LoadPGMInD3DMode(char* fname,
- LPDDSURFACEDESC lpFormat, IMAGEHEADER* iheader,
- int MemoryType);
-#endif // for __cplusplus
-#endif // for SupportWindows95
void InitGame(void);
void StartGame(void);
@@ -2986,6 +2965,6 @@ int Approximate3dMagnitude(VECTORCH *v);
#endif
-#define PROTOTYP_INCLUDED
+
#endif
diff --git a/src/include/shape.h b/src/include/shape.h
index 32ed022..e1c7919 100644
--- a/src/include/shape.h
+++ b/src/include/shape.h
@@ -1,5 +1,7 @@
#ifndef SHAPE_INCLUDED
+#define SHAPE_INCLUDED
+#include "aw.h" // AW_BACKUPTEXTUREHANDLE
/*
Header File for Shape Data
@@ -826,17 +828,12 @@ typedef struct imageheader {
TEXTURE *ImagePtr; /* Pointer to texture in memory */
- #if SupportWindows95
-
- LPDIRECTDRAWSURFACE DDSurface;
-
- LPDIRECT3DTEXTURE D3DTexture;
-
- D3DTEXTUREHANDLE D3DHandle;
-
+#if SupportWindows95
+// LPDIRECTDRAWSURFACE DDSurface;
+// LPDIRECT3DTEXTURE D3DTexture;
+// D3DTEXTUREHANDLE D3DHandle;
AW_BACKUPTEXTUREHANDLE hBackup;
-
- #endif
+#endif
int ImageNum; /* # MIP images */
char ImageName[ImageNameSize]; /* Filename */
@@ -1096,7 +1093,5 @@ typedef enum {
#endif
-#define SHAPE_INCLUDED
#endif
-