diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-12-18 02:23:39 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:37 +0200 |
| commit | 95b8b49b7602e4e2d3cd9e38273fa94451bec780 (patch) | |
| tree | 2680f7beffc79957bb057cb018d4d7bc5c8ff2a3 /src/kshape.c | |
| parent | abab1011ac9f80ca3b734bd70415ff255965441b (diff) | |
More Warning cleanups (Tim Beckmann)
Diffstat (limited to 'src/kshape.c')
| -rw-r--r-- | src/kshape.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/kshape.c b/src/kshape.c index 124f58a..16df603 100644 --- a/src/kshape.c +++ b/src/kshape.c @@ -8,6 +8,7 @@ #include "stratdef.h" #include "gamedef.h" +#include "maths.h" #include "kshape.h" #include "kzsort.h" @@ -27,10 +28,13 @@ #include "vision.h" #include "sfx.h" #include "d3d_render.h" +#include "opengl.h" #include "avpview.h" #include "sphere.h" #include "detaillevels.h" #include "avp_userprofile.h" +#include "hud.h" +#include "weapons.h" #define ALIENS_LIFEFORCE_GLOW_COLOUR 0x20ff8080 #define MARINES_LIFEFORCE_GLOW_COLOUR 0x208080ff @@ -198,7 +202,9 @@ HEATSOURCE HeatSourceList[MAX_NUMBER_OF_HEAT_SOURCES]; int NumberOfHeatSources; int CloakingMode; char CloakedPredatorIsMoving; +#if 0 static VECTORCH LocalCameraZAxis; +#endif static int ObjectCounter; @@ -4915,7 +4921,6 @@ void RenderParticle(PARTICLE *particlePtr) if ((particlePtr->ParticleID == PARTICLE_MUZZLEFLASH) ) { - extern void RotateVertex(VECTOR2D *vertexPtr, int theta); int theta = FastRandom()&4095; RotateVertex(&offset[0],theta); RotateVertex(&offset[1],theta); @@ -4927,7 +4932,6 @@ void RenderParticle(PARTICLE *particlePtr) ||(particlePtr->ParticleID == PARTICLE_PARGEN_FLAME) ||(particlePtr->ParticleID == PARTICLE_FLAME)) { - extern void RotateVertex(VECTOR2D *vertexPtr, int theta); int theta = (particlePtr->Offset.vx+MUL_FIXED(CloakingPhase,particlePtr->Offset.vy))&4095; RotateVertex(&offset[0],theta); RotateVertex(&offset[1],theta); @@ -6255,8 +6259,6 @@ void RenderPredatorTargetingSegment(int theta, int scale, int drawInRed) if (theta) { - extern void RotateVertex(VECTOR2D *vertexPtr, int theta); - RotateVertex(&offset[0],theta); RotateVertex(&offset[1],theta); RotateVertex(&offset[2],theta); |
