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authorSteven Fuller <relnev@icculus.org>2001-08-06 19:50:26 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commit0770c95c17191b8945695eb5c27c11d279e3c1b9 (patch)
treeae08d9afa6e83bbeeb586b21bb9823f43e93cdc6 /src/kshape.h
parent12c6a39177837a5c4dc8928a78140b4c3bb8f47a (diff)
Moved TranslatePoint into a separate file.
Implemented most of the main loop in main.c. Game now seems to run OK. Need to write texture code and then add OpenGL.
Diffstat (limited to 'src/kshape.h')
-rw-r--r--src/kshape.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/kshape.h b/src/kshape.h
index 9282ccd..dc38e33 100644
--- a/src/kshape.h
+++ b/src/kshape.h
@@ -3,12 +3,6 @@
#include "particle.h"
-#define SOFTWARE_RENDERER 0
-
-#if SOFTWARE_RENDERER
-#include "SoftwareRender.hpp"
-#endif
-
typedef struct
{