diff options
| author | Steven Fuller <relnev@icculus.org> | 2002-01-09 23:07:34 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:37 +0200 |
| commit | 08545b98c621ca2303108db79154046f360451eb (patch) | |
| tree | 9ee7ddc53dcab94f35d962787b7ab7c2dd295041 /src/kshape.h | |
| parent | 6fc3502f4b14932dc607c6bafcdc2d0ada30ba94 (diff) | |
Cleanups (Tim Beckmann)
Diffstat (limited to 'src/kshape.h')
| -rw-r--r-- | src/kshape.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/kshape.h b/src/kshape.h index 6bd1f60..a3434ef 100644 --- a/src/kshape.h +++ b/src/kshape.h @@ -110,6 +110,8 @@ void OutputTranslucentPolyList(void); void RenderLightFlare(VECTORCH *positionPtr, unsigned int colour); extern void RenderFlechetteParticle(PARTICLE *particlePtr); void RenderExplosionSurface(VOLUMETRIC_EXPLOSION *explosionPtr); +void ClearTranslucentPolyList(void); +void AddHierarchicalShape(DISPLAYBLOCK *dptr, VIEWDESCRIPTORBLOCK *VDB_Ptr); /* KJL 10:25:44 7/23/97 - this offset is used to push back the normal game gfx, so that the HUD can be drawn over the top without sinking into walls, etc. */ |
