diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-08-14 21:48:58 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | 48c6088c27bab6ed892fe52df99ca7d5f1803597 (patch) | |
| tree | b1f577f8e15cb6c345ae96dcd160bbbedb4dbbf2 /src/main.c | |
| parent | c7d772650f82f297009f70a574757f92cc7bd7c8 (diff) | |
Fixed common sound loading. Still debugging OpenAL code.
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -23,8 +23,8 @@ #include "cdtrackselection.h" #include "gammacontrol.h" -#define MyWidth 1024 -#define MyHeight 768 +#define MyWidth 512 +#define MyHeight 384 char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */ @@ -91,8 +91,8 @@ int InitialiseWindowsSystem() /* -w will disable to first fullscreen, -f will turn it on */ // SDL_WM_ToggleFullScreen(surface); - SDL_WM_GrabInput(SDL_GRAB_ON); - SDL_ShowCursor(0); +// SDL_WM_GrabInput(SDL_GRAB_ON); +// SDL_ShowCursor(0); glViewport(0, 0, MyWidth, MyHeight); @@ -569,16 +569,16 @@ int main(int argc, char *argv[]) AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */ - AvP.PlayerType = I_Alien; - SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */ +// AvP.PlayerType = I_Alien; +// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */ -// AvP.PlayerType = I_Marine; + AvP.PlayerType = I_Marine; // SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ // AvP.PlayerType = I_Predator; // SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ -// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ + SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ // SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */ |
