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authorSteven Fuller <relnev@icculus.org>2001-08-11 21:04:45 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commit56982d4e9b5b1fe64c78ebe007811c37d212f06a (patch)
tree17a758e1cf4db03288a5fd10b1f44a98976513f6 /src/main.c
parentba13de4472c48cb06081a1c2eb388c1b641af2cf (diff)
Fixed perspective texture drawing.
Implemented a few simple opengl state optimizations.
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/main.c b/src/main.c
index f82aa9e..6749ee4 100644
--- a/src/main.c
+++ b/src/main.c
@@ -74,8 +74,10 @@ int InitialiseWindowsSystem()
glDepthFunc(GL_LEQUAL);
glEnable(GL_TEXTURE_2D);
-
+
+/*
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+*/
#endif
return 0;
}