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authorSteven Fuller <relnev@icculus.org>2001-08-18 02:42:07 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commit96a5583f3b37c0d56e60d726641834bfadf15d7a (patch)
treeadc35c17b3d4a42d7e617b7556d7e7693d246c3d /src/main.c
parentc12ec5ff7e430a9885c3edba0f5ff1875f0b6b6a (diff)
Fixed texture filtering modes.
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c14
1 files changed, 1 insertions, 13 deletions
diff --git a/src/main.c b/src/main.c
index c3d9c9b..82b201c 100644
--- a/src/main.c
+++ b/src/main.c
@@ -494,18 +494,6 @@ void FlipBuffers()
SDL_GL_SwapBuffers();
}
-void ThisFramesRenderingHasBegun()
-{
-/* sets scene defaults */
-}
-
-void ThisFramesRenderingHasFinished()
-{
-/* This is where the queued drawing commands' execution takes place */
-
- LightBlockDeallocation();
-}
-
int ExitWindowsSystem()
{
SDL_Quit();
@@ -602,7 +590,7 @@ int main(int argc, char *argv[])
// SetLevelToLoad(AVP_ENVIRONMENT_SUBWAY_MP);
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_COOP); /* coop/skirmish */
-
+
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
#endif