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authorSteven Fuller <relnev@icculus.org>2001-08-21 22:37:05 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commitabd1c6857950797fb4e4bd4113ace12a73f71e37 (patch)
treeaaaad58ea1a5fc7a21d6022ac3e0efd3f7addf01 /src/main.c
parentfe15141c2fe25af72bd93968a19150977a2166d2 (diff)
Removed some unused code.
Added some of the level drawing hacks (water, rain).
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/main.c b/src/main.c
index b34c8c1..f7bc518 100644
--- a/src/main.c
+++ b/src/main.c
@@ -624,10 +624,12 @@ int main(int argc, char *argv[])
#else
// AvP.PlayerType = I_Alien;
// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */
+// SetLevelToLoad(AVP_ENVIRONMENT_INVASION_A);
AvP.PlayerType = I_Marine;
- SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
-
+// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
+ SetLevelToLoad(AVP_ENVIRONMENT_COLONY);
+
// AvP.PlayerType = I_Predator;
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */