diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-08-21 22:37:05 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | abd1c6857950797fb4e4bd4113ace12a73f71e37 (patch) | |
| tree | aaaad58ea1a5fc7a21d6022ac3e0efd3f7addf01 /src/main.c | |
| parent | fe15141c2fe25af72bd93968a19150977a2166d2 (diff) | |
Removed some unused code.
Added some of the level drawing hacks (water, rain).
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 6 |
1 files changed, 4 insertions, 2 deletions
@@ -624,10 +624,12 @@ int main(int argc, char *argv[]) #else // AvP.PlayerType = I_Alien; // SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */ +// SetLevelToLoad(AVP_ENVIRONMENT_INVASION_A); AvP.PlayerType = I_Marine; - SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ - +// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ + SetLevelToLoad(AVP_ENVIRONMENT_COLONY); + // AvP.PlayerType = I_Predator; // SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ |
