diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-08-10 20:19:00 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | da46de90185efa0bb0431cb839cdb8e4661dad3a (patch) | |
| tree | 4884f016484527eb0967b64940a4a668482f2f3b /src/main.c | |
| parent | 62bc91ebba5cd3e1672ac1356d561e2228272859 (diff) | |
Added Particle drawing.
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 7 |
1 files changed, 4 insertions, 3 deletions
@@ -434,10 +434,11 @@ int main(int argc, char *argv[]) AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */ - AvP.PlayerType = I_Alien; +// AvP.PlayerType = I_Alien; + AvP.PlayerType = I_Marine; // SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */ -// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ - SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); + SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ +// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); // while(AvP_MainMenus()) { |
