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authorSteven Fuller <relnev@icculus.org>2001-12-07 02:17:34 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:37 +0200
commite196a237d4920fe4cc26da0c8088ea4823a5b3ea (patch)
tree7ead08dee64966ea620ea2f9dbb96f9385726118 /src/main.c
parent790a20ef7ca9fbb88129380f5e96fa23fb13447e (diff)
Fixed the dark opengl screenshots and video mode not being initialized.
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/main.c b/src/main.c
index 2e36f9b..4e0572f 100644
--- a/src/main.c
+++ b/src/main.c
@@ -94,7 +94,7 @@ unsigned char *GetScreenShot24(int *width, int *height)
if (surface->flags & SDL_OPENGL) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glReadPixels(0, 0, surface->w, surface->h, GL_RGB, GL_BYTE, buf);
+ glReadPixels(0, 0, surface->w, surface->h, GL_RGB, GL_UNSIGNED_BYTE, buf);
} else {
unsigned char *ptrd;
unsigned short int *ptrs;
@@ -339,6 +339,8 @@ int InitSDL()
return -1;
}
+ LoadDeviceAndVideoModePreferences();
+
surface = NULL;
return 0;