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authorSteven Fuller <relnev@icculus.org>2001-12-06 03:40:38 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:37 +0200
commitbdb3cff6fdc8675fd38f26930181ebad8c8bbef5 (patch)
tree0cd1096fad6c92dde6fcba67d3728a15639d8558 /src/opengl.c
parent9a32158ae895b2be5736ecb942dcf1c1046d5033 (diff)
Implemented the Progress Bar during Loading.
Diffstat (limited to 'src/opengl.c')
-rw-r--r--src/opengl.c77
1 files changed, 75 insertions, 2 deletions
diff --git a/src/opengl.c b/src/opengl.c
index 07626e4..7bffa6a 100644
--- a/src/opengl.c
+++ b/src/opengl.c
@@ -2388,16 +2388,55 @@ void ColourFillBackBuffer(int FillColour)
glClear(GL_COLOR_BUFFER_BIT);
}
-void ColourFillBackBufferQuad(int FillColour, int LeftX, int TopY, int RightX, int BotY)
+void ColourFillBackBufferQuad(int FillColour, int x0, int y0, int x1, int y1)
{
+ GLfloat x[4], y[4];
int r, g, b, a;
+
+ if (y1 <= y0)
+ return;
+
+ CheckTranslucencyModeIsCorrect(TRANSLUCENCY_OFF);
+ CheckBoundTextureIsCorrect(NULL);
b = ((FillColour >> 0) & 0xFF);
g = ((FillColour >> 8) & 0xFF);
r = ((FillColour >> 16) & 0xFF);
a = ((FillColour >> 24) & 0xFF);
+
+ glColor4ub(r, g, b, a);
+
+ x[0] = x0;
+ x[0] = (x[0] - ScreenDescriptorBlock.SDB_CentreX)/ScreenDescriptorBlock.SDB_CentreX;
+ y[0] = y0;
+ y[0] = -(y[0] - ScreenDescriptorBlock.SDB_CentreY)/ScreenDescriptorBlock.SDB_CentreY;
+
+ x[1] = x1 - 1;
+ x[1] = (x[1] - ScreenDescriptorBlock.SDB_CentreX)/ScreenDescriptorBlock.SDB_CentreX;
+ y[1] = y0;
+ y[1] = -(y[1] - ScreenDescriptorBlock.SDB_CentreY)/ScreenDescriptorBlock.SDB_CentreY;
+
+ x[2] = x1 - 1;
+ x[2] = (x[2] - ScreenDescriptorBlock.SDB_CentreX)/ScreenDescriptorBlock.SDB_CentreX;
+ y[2] = y1 - 1;
+ y[2] = -(y[2] - ScreenDescriptorBlock.SDB_CentreY)/ScreenDescriptorBlock.SDB_CentreY;
+
+ x[3] = x0;
+ x[3] = (x[3] - ScreenDescriptorBlock.SDB_CentreX)/ScreenDescriptorBlock.SDB_CentreX;
+ y[3] = y1 - 1;
+ y[3] = -(y[3] - ScreenDescriptorBlock.SDB_CentreY)/ScreenDescriptorBlock.SDB_CentreY;
+
+ SelectPolygonBeginType(3); /* triangles */
+
+ glVertex3f(x[0], y[0], -1.0f);
+ glVertex3f(x[1], y[1], -1.0f);
+ glVertex3f(x[3], y[3], -1.0f);
+
+ glVertex3f(x[1], y[1], -1.0f);
+ glVertex3f(x[2], y[2], -1.0f);
+ glVertex3f(x[3], y[3], -1.0f);
- D3D_Rectangle(LeftX, TopY, RightX, BotY, r, g, b, a);
+ glEnd();
}
void D3D_DrawBackdrop()
@@ -2457,6 +2496,40 @@ void D3D_DrawBackdrop()
}
}
+void BltImage(RECT *dest, DDSurface *image, RECT *src)
+{
+ int width1, width;
+ int height1, height;
+
+ width = dest->right - dest->left + 1;
+ width1 = src->right - src->left + 1;
+ height = dest->bottom - dest->top + 1;
+ height1 = src->bottom - src->top + 1;
+
+ glPushAttrib(GL_COLOR_BUFFER_BIT | GL_PIXEL_MODE_BIT);
+ glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+
+ glDisable(GL_BLEND);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, image->w);
+ glPixelZoom((double)width/(double)width1, (double)height/(double)height1);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glOrtho(0.0, ScreenDescriptorBlock.SDB_Width, 0.0, ScreenDescriptorBlock.SDB_Height, -1.0, 1.0);
+ glRasterPos2i(dest->left, ScreenDescriptorBlock.SDB_Height-dest->bottom);
+
+ glDrawPixels(width1, height1, GL_RGBA, GL_UNSIGNED_BYTE, image->buf);
+
+ glPopMatrix();
+
+ glPopClientAttrib();
+ glPopAttrib();;
+}
+
/* ** */
/* Hacked in special effects */