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authorSteven Fuller <relnev@icculus.org>2001-08-16 23:09:17 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commitc7f0dd737a14348f8c0a015b8367f8eef479aff3 (patch)
treedbff521ff4c0b42b1bf76a8b8d0e7ac6456f3263 /src/opengl.c
parent241e98c3d86b9efc5f29d9cb8796f8b586e1af25 (diff)
Small changes in order to get the demos to work. Alien demo runs. Marine
and Predator demos used a different HUD font. Changes that need to be made for demo versions: 1. avp/langenum.h needs to be rebuilt for each demo (easy) 2. Marine and Predator demos need to use a different HUD font 3. There may be other minor differences with enums, etc.
Diffstat (limited to 'src/opengl.c')
-rw-r--r--src/opengl.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/opengl.c b/src/opengl.c
index 3ea3293..8cc43de 100644
--- a/src/opengl.c
+++ b/src/opengl.c
@@ -1536,6 +1536,8 @@ void D3D_RenderHUDString(char *stringPtr,int x,int y,int colour)
{
struct VertexTag quadVertices[4];
+if (stringPtr == NULL) return;
+
quadVertices[0].Y = y-1;
quadVertices[1].Y = y-1;
quadVertices[2].Y = y + HUD_FONT_HEIGHT + 1;
@@ -1581,6 +1583,7 @@ void D3D_RenderHUDString_Clipped(char *stringPtr,int x,int y,int colour)
struct VertexTag quadVertices[4];
// LOCALASSERT(y<=0);
+if (stringPtr == NULL) return;
CheckFilteringModeIsCorrect(FILTERING_BILINEAR_OFF);
@@ -1628,6 +1631,8 @@ void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour
int x, length = 0;
char *ptr = stringPtr;
struct VertexTag quadVertices[4];
+
+if (stringPtr == NULL) return;
while(*ptr)
{
@@ -1679,6 +1684,8 @@ void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour
void RenderString(char *stringPtr, int x, int y, int colour)
{
+if (stringPtr == NULL) return;
+
D3D_RenderHUDString(stringPtr,x,y,colour);
}
@@ -1686,6 +1693,8 @@ void RenderStringCentred(char *stringPtr, int centreX, int y, int colour)
{
int length = 0;
char *ptr = stringPtr;
+
+if (stringPtr == NULL) return;
while(*ptr)
{
@@ -1699,6 +1708,8 @@ void RenderStringVertically(char *stringPtr, int centreX, int bottomY, int colou
struct VertexTag quadVertices[4];
int y = bottomY;
+if (stringPtr == NULL) return;
+
quadVertices[0].X = centreX - (HUD_FONT_HEIGHT/2) - 1;
quadVertices[1].X = quadVertices[0].X;
quadVertices[2].X = quadVertices[0].X+2+HUD_FONT_HEIGHT*1;