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authorSteven Fuller <relnev@icculus.org>2002-01-09 23:07:34 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:37 +0200
commit08545b98c621ca2303108db79154046f360451eb (patch)
tree9ee7ddc53dcab94f35d962787b7ab7c2dd295041 /src/opengl.h
parent6fc3502f4b14932dc607c6bafcdc2d0ada30ba94 (diff)
Cleanups (Tim Beckmann)
Diffstat (limited to 'src/opengl.h')
-rw-r--r--src/opengl.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/opengl.h b/src/opengl.h
index 876a71e..91cce43 100644
--- a/src/opengl.h
+++ b/src/opengl.h
@@ -11,9 +11,13 @@ void D3D_DrawBackdrop();
void D3D_FadeDownScreen(int brightness, int colour);
void RenderString(char *stringPtr, int x, int y, int colour);
void RenderStringCentred(char *stringPtr, int centreX, int y, int colour);
+void RenderStringVertically(char *stringPtr, int centreX, int bottomY, int colour);
void D3D_DecalSystem_Setup();
void D3D_DecalSystem_End();
void SecondFlushD3DZBuffer();
void D3D_PlayerDamagedOverlay(int intensity);
+void D3D_PredatorScreenInversionOverlay();
+void D3D_ScreenInversionOverlay();
+void D3D_DrawColourBar(int yTop, int yBottom, int rScale, int gScale, int bScale);
#endif