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authorSteven Fuller <relnev@icculus.org>2001-08-13 01:20:45 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commit9bc5ea655b30b1bde6efe5134ce368382a1c76f0 (patch)
treeb83775a6906535a2df2c76ab9fbf45d1bdc19ea0 /src/stubs.c
parentf169c0479c33210b9c3cb1737afdd534d48b2df6 (diff)
Added ctrl+g mouse grab toggle and alt+enter fullscreen toggle.
Mouse now works during game. Escape currently exits game (since there is no menu).
Diffstat (limited to 'src/stubs.c')
-rw-r--r--src/stubs.c25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/stubs.c b/src/stubs.c
index 28033be..0f6a38d 100644
--- a/src/stubs.c
+++ b/src/stubs.c
@@ -474,31 +474,6 @@ BOOL ChangeDirectDrawObject()
}
-/* di_func.cpp */
-unsigned char DebouncedGotAnyKey;
-unsigned char DebouncedKeyboardInput[MAX_NUMBER_OF_INPUT_KEYS];
-int GotJoystick;
-int GotMouse;
-int JoystickEnabled;
-int MouseVelX;
-int MouseVelY;
-
-void DirectReadKeyboard()
-{
-// fprintf(stderr, "DirectReadKeyboard()\n");
-}
-
-void DirectReadMouse()
-{
-// fprintf(stderr, "DirectReadMouse()\n");
-}
-
-void ReadJoysticks()
-{
-// fprintf(stderr, "ReadJoysticks()\n");
-}
-
-
/* dx_proj.cpp */
int use_mmx_math = 0;