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authorSteven Fuller <relnev@icculus.org>2001-08-11 07:10:38 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commitba13de4472c48cb06081a1c2eb388c1b641af2cf (patch)
tree44720b5d9d2568299e3401a43795ebf685ea550b /src/stubs.c
parent9dadcb80240ed2e8df118d92940a954f0e7e669e (diff)
Added texture drawing for particles (drawing not yet correct due to black
borders around the images).
Diffstat (limited to 'src/stubs.c')
-rw-r--r--src/stubs.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/stubs.c b/src/stubs.c
index b895b0c..df4d37e 100644
--- a/src/stubs.c
+++ b/src/stubs.c
@@ -577,16 +577,6 @@ void D3D_Decal_Output(DECAL *decalPtr,RENDERVERTEX *renderVerticesPtr)
fprintf(stderr, "D3D_Decal_Output(%p, %p)\n", decalPtr, renderVerticesPtr);
}
-void D3D_DecalSystem_Setup()
-{
- fprintf(stderr, "D3D_DecalSystem_Setup()\n");
-}
-
-void D3D_DecalSystem_End()
-{
- fprintf(stderr, "D3D_DecalSystem_End()\n");
-}
-
void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
{
fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);