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authorSteven Fuller <relnev@icculus.org>2001-08-14 05:54:22 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commit7460e9acd0747d44d5eafdb9bf61dc02db87e4e4 (patch)
tree98185237ed0937a06b02de6b3344d4115a3cda34 /src/stubs2.cpp
parent4e94ccc65f9a5b0574683bf3d9b2b8217b8928cb (diff)
Implemented sky drawing and a few other routines (cloaked polygon,
rectangle, etc). Worked around a V5 DRI issue(?) by breaking up some drawing into triangles.
Diffstat (limited to 'src/stubs2.cpp')
-rw-r--r--src/stubs2.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/stubs2.cpp b/src/stubs2.cpp
index 35610f2..a68ba99 100644
--- a/src/stubs2.cpp
+++ b/src/stubs2.cpp
@@ -6,15 +6,8 @@
#include "3dc.h"
#include "platform.h"
-#include "r2base.h"
#include "indexfnt.hpp"
-/* d3d_render.cpp */
-void r2rect::AlphaFill(unsigned char R, unsigned char G, unsigned char B, unsigned char translucency) const
-{
- fprintf(stderr, "r2rect::AlphaFill(%d, %d, %d, %d)\n", R, G, B, translucency);
-}
-
/* indexfnt.cpp */
IndexedFont* IndexedFont :: pIndexedFont[ IndexedFonts_MAX_NUMBER_OF_FONTS ];