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authorSteven Fuller <relnev@icculus.org>2001-08-05 05:51:56 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commita5fdb9f7c852743d2d3c29d2db8862249929e3a0 (patch)
treebaa6ed008700b2669becbb7d75a22e1f8b109657 /src/win95/awtexld.cpp
parentf2c6ac73625670a1a99b665b75b1757e8bf4d3ec (diff)
Now in the Data loading phase.
Converted many '\\' to '/'. Partially implemented win32 file routines. Got texture code to work OK for now (still needs to be reimplemented). Partially implemented the main loop.
Diffstat (limited to 'src/win95/awtexld.cpp')
-rw-r--r--src/win95/awtexld.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/src/win95/awtexld.cpp b/src/win95/awtexld.cpp
index aa5f568..0d3ab5b 100644
--- a/src/win95/awtexld.cpp
+++ b/src/win95/awtexld.cpp
@@ -381,7 +381,7 @@ namespace AwTl
AwTl::SurfUnion AwBackupTexture::Restore(AwTl::CreateTextureParms const & rParams)
{
using namespace AwTl;
-
+
ChoosePixelFormat(rParams);
if (!pixelFormat.validB)
@@ -510,11 +510,14 @@ void AwBackupTexture::ChoosePixelFormat(AwTl::CreateTextureParms const & _parmsR
AwTl::SurfUnion AwBackupTexture::CreateTexture(AwTl::CreateTextureParms const & _parmsR)
{
- fprintf(stderr, "AwBackupTexture::CreateTexture(...)\n");
+ using namespace AwTl;
+
+ fprintf(stderr, "AwBackupTexture::CreateTexture(...) This is where we could convert the image to RGB/RGBA, and so on\n");
- return static_cast<D3DTexture *>(NULL);
+ SurfUnion pRet = static_cast<D3DTexture *>(new D3DTexture);
+
+ return pRet;
#if 0
- using namespace AwTl;
// which flags to use?
unsigned fMyFlags =
@@ -1390,7 +1393,8 @@ namespace AwTl {
// CHECK_MEDIA_ERRORS("loading file headers")
ON_ERROR_RETURN_NULL("loading file headers")
-
+
+#if 0
ChoosePixelFormat(rParams);
if (!pixelFormat.validB)
@@ -1401,7 +1405,12 @@ namespace AwTl {
awTlLastErr = pixelFormat.validB && driverDesc.ddP && (driverDesc.validB || !rParams.loadTextureB) ? AW_TLE_OK : AW_TLE_NOINIT;
ON_ERROR_RETURN_NULL("initializing load")
-
+#endif
+ fprintf(stderr, "TexFileLoader::Load Pixel Format?! It's not implemented!\n");
+
+/* TODO */
+ AllocateBuffers(/* rParams.backupHP ? true : */ false, /* pixelFormat.palettizedB ? ? 1<<pixelFormat.bitsPerPixel : */ 0);
+
// CHECK_MEDIA_ERRORS("allocating buffers")
ON_ERROR_RETURN_NULL("allocating buffers")
@@ -2079,6 +2088,7 @@ D3DTexture * _AWTL_VARARG AwCreateTexture(char const * _argFormatS, ...)
parms.loadTextureB = true;
bool bParmsOK = ParseParams(&parms, _argFormatS, ap);
va_end(ap);
+
return bParmsOK ? LoadFromParams(&parms).textureP : NULL;
}