diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-07-01 00:55:22 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:09:04 +0200 |
| commit | 2186d5f3f95cd74a070a490d899291648d58667a (patch) | |
| tree | 55241a1afa3e1a22e0b6593a8dead0b703800f44 /src/win95/chnktexi.h | |
| parent | 218ca90543758a20ac326e444ca0643174ca7384 (diff) | |
Initial revision
Diffstat (limited to 'src/win95/chnktexi.h')
| -rw-r--r-- | src/win95/chnktexi.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/win95/chnktexi.h b/src/win95/chnktexi.h new file mode 100644 index 0000000..88a6b7e --- /dev/null +++ b/src/win95/chnktexi.h @@ -0,0 +1,70 @@ +#ifndef _INCLUDED_CHNKTEXI_H_ +#define _INCLUDED_CHNKTEXI_H_ + +#ifdef __cplusplus + extern "C" { +#endif /* __cplusplus */ + +/* image number for already loaded image - really an internal function */ +#define GEI_NOTLOADED (-1) +extern int GetExistingImageNum(char const * pszActualFileName); + +enum /* flags, etc */ +{ + /* destination surface type */ + LIO_CHIMAGE = 0x00000000U, /* Chris Humphries texture */ + LIO_DDSURFACE = 0x00000001U, /* Direct Draw Surface */ + LIO_D3DTEXTURE = 0x00000002U, /* Direct 3D Texture */ + _LIO_SURFTYPEMASK= 0x00000003U, + /* target memory type for DDSURFACE only - D3DTextures dest depends on driver */ + LIO_SYSMEM = 0x00000000U, /* system memory */ + LIO_VIDMEM = 0x00000004U, /* video memory */ + /* transparency flags - unless specified in the file */ + LIO_NONTRANSP = 0x00000000U, /* no transparency */ + LIO_TRANSPARENT = 0x00000008U, /* has transparency */ + /* alpha or chroma key? */ + LIO_USEALPHA = 0x00000000U, /* use alpha mask if available instead of chroma keying */ + LIO_CHROMAKEY = 0x00000010U, /* use chroma key even if surface has alpha channel */ + /* path flags */ + LIO_ABSOLUTEPATH = 0x00000000U, /* path is correct */ + LIO_RELATIVEPATH = 0x00000020U, /* path is relative to a textures directory */ + LIO_RIFFPATH = 0x00000040U, /* current RIF file used to build path and extension */ + _LIO_PATHTYPEMASK= 0x00000060U, + /* mip maps? */ + LIO_NOMIPMAPS = 0x00000000U, /* no mip maps */ + LIO_LOADMIPMAPS = 0x00000080U, /* load mip maps if available */ + /* restorable ? */ + LIO_NORESTORE = 0x00000000U, /* not going to be restorable */ + LIO_RESTORABLE = 0x00000100U, /* put something in imageheader to allow restoring */ +}; + +/* CL_LoadImageOnce relies on this value to be 1 greater + than the index of the last loaded image */ +extern int NumImages; + +/* directories used with the LIO_RIFFPATH flag */ +extern char const * GameTex_Directory; +extern char const * SubShps_Directory; +extern char const * GenTex_Directory; +extern char const * FixTex_Directory; +extern char const * ToolsTex_Directory; + +/* game mode for use with the above */ +extern char const * cl_pszGameMode; + +/* directories used with the LIO_RELATIVEPATH flag + these are searched in order*/ +extern char const * FirstTex_Directory; +extern char const * SecondTex_Directory; + +/* returns GEI_NOTLOADED on failure */ +extern int CL_LoadImageOnce(char const * pszFileName, unsigned fFlagsEtc); + +/* returns NULL on failure, or pointer to pszDestBuf on success, nBufSize includes nul terminator */ +extern char * CL_GetImageFileName(char * pszDestBuf, unsigned nBufSize, char const * pszFileName, unsigned fFlagsEtc); + +#ifdef __cplusplus + } +#endif /* __cplusplus */ + +#endif /* !_INCLUDED_CHNKTEXI_H_ */ |
