diff options
| author | Steven Fuller <relnev@icculus.org> | 2008-10-05 23:51:04 -0700 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:37 +0200 |
| commit | accc5bbd8d9f9cfaa5e6e21d762542256fa2cf39 (patch) | |
| tree | 71ceed1660cc4811fbf759978fd60c4342cf0598 /src/win95/fail.c | |
| parent | e69698d11edfe564cf4940714482856bd2088fd4 (diff) | |
Trying out using alpha test to emulate color keying.
The original D3D code used SetColorKey to remove the transparent bits
from certain textures, like the HUD alien tail. As there's no
straightforward way to do this in OpenGL without using fragment
programs, enable alpha test to reject fragments with zero alpha. This
might break a few things that have alpha set to zero when translucency
is off -- I fixed the few cases that I found.
Diffstat (limited to 'src/win95/fail.c')
0 files changed, 0 insertions, 0 deletions
