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authorSteven Fuller <relnev@icculus.org>2008-05-04 13:51:57 -0700
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:37 +0200
commit361c1319328308341d00a8c6dacc28e6096dd041 (patch)
treec12d0801b0d98868fe4fbad4a92e915e27dc9551 /src/win95/ltchunk.hpp
parent332acfbf8bacc4beac1f7e7dd25f06ae0d39f53f (diff)
Removed most references to PSX, Saturn and E3 Demo.
Diffstat (limited to 'src/win95/ltchunk.hpp')
-rw-r--r--src/win95/ltchunk.hpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/win95/ltchunk.hpp b/src/win95/ltchunk.hpp
index 3b7de43..444f0f4 100644
--- a/src/win95/ltchunk.hpp
+++ b/src/win95/ltchunk.hpp
@@ -239,7 +239,6 @@ private:
};
-#define PSXLightMode 0
//details of how light data should be altered for different platforms.
//currently just playstation
class Light_Scale_Chunk : public Chunk