diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-07-31 04:06:01 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | cfd7274022c512ba5e06a659a5281097f6468e40 (patch) | |
| tree | c799b18033c1d68f4a7f63ad5a2cc76001f09ba0 /src/win95/platform.h | |
| parent | eb5c2cc01dbd5756790860ad5eb2302f911d9dc7 (diff) | |
More compiling.
Diffstat (limited to 'src/win95/platform.h')
| -rw-r--r-- | src/win95/platform.h | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/src/win95/platform.h b/src/win95/platform.h index 06abf3b..ec5085b 100644 --- a/src/win95/platform.h +++ b/src/win95/platform.h @@ -59,24 +59,6 @@ typedef enum { } PROCESSORTYPES; - -/* - - VGA Palette Entry - -*/ - -typedef struct vgapaletteentry { - - unsigned char vga_r; - unsigned char vga_g; - unsigned char vga_b; - -} VGAPALETTEENTRY; - - -extern void LoadAndChangeToPalette(char*); - /* Video mode decsription (to be filled in by DirectDraw callback). @@ -378,15 +360,6 @@ typedef enum { /* - Max no of palettes -- at present there is NO - code for palette switching and ALL palette - calls within the DirectDraw interface system - run on palette 0 -*/ - -#define MaxPalettes 4 - -/* Video Mode Types @@ -447,21 +420,6 @@ typedef enum { } VIDEORESTARTMODES; -/* - Load modes for putting an image - in a DirectDraw surface --- either - do or do not deallocate the - system memory image, but always - keep the DirectDraw one -*/ - -typedef enum { - - LoadModeDirectDrawOnly, - LoadModeFull - -} IMAGELOADMODES; - /* Direct3D driver modes @@ -563,42 +521,6 @@ typedef enum { } DXMEMORYMODES; /* - - .BMP File header - -*/ - -/* - Pack the header to 1 byte alignment so that the - loader works (John's code, still under test). -*/ - -typedef struct bmpheader { - - unsigned short BMP_ID; /* Contains 'BM' */ - int BMP_Size; - - short BMP_Null1; - short BMP_Null2; - - int BMP_Image; /* Byte offset of image start relative to offset 14 */ - int BMP_HeadSize; /* Size of header (40 for Windows, 12 for OS/2) */ - int BMP_Width; /* Width of image in pixels */ - int BMP_Height; /* Height of image in pixels */ - - short BMP_Planes; /* Number of image planes (must be 1) */ - short BMP_Bits; /* Number of bits per pixel (1,4,8 or 24) */ - - int BMP_Comp; /* Compression type */ - int BMP_CSize; /* Size in bytes of compressed image */ - int BMP_Hres; /* Horizontal resolution in pixels/meter */ - int BMP_Vres; /* Vertical resolution in pixels/meter */ - int BMP_Colours; /* Number of colours used, below (N) */ - int BMP_ImpCols; /* Number of important colours */ - -} PACKED BMPHEADER; - -/* Types of texture files that can be requested from the main D3D texture loader. @@ -802,7 +724,6 @@ int textprint(const char* t, ...); //#endif -void MakePaletteShades(VGAPALETTEENTRY *vga_palptr, int hue, int pal_shades_per_hue); void ConvertToDDPalette(unsigned char* src, unsigned char* dst, int length, int flags); int textprintXY(int x, int y, const char* t, ...); void LoadSystemFonts(char* fname); |
