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authorSteven Fuller <relnev@icculus.org>2001-07-01 00:55:22 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:09:04 +0200
commit2186d5f3f95cd74a070a490d899291648d58667a (patch)
tree55241a1afa3e1a22e0b6593a8dead0b703800f44 /src/win95/smsopt.h
parent218ca90543758a20ac326e444ca0643174ca7384 (diff)
Initial revision
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+//-------------------------------------------------------------------
+// DESCRIPTION: SMSOPT.H - Options for SMS compilation
+//
+// AUTHOR: Mark Tolley
+//
+// HISTORY: Created 19th Sept 1996
+//
+//-------------------------------------------------------------------
+
+// Incorporated into sndmanag.h and xxxxxsnd.h
+
+#ifndef SMSOPT_H
+#define SMSOPT_H
+
+
+// #DEFINES
+// General switches
+#define SOUND_ON 0 // Compile sound commands in main game code
+#define SOUND_3D 1 // Compile 3D sound functions
+
+ // (NB switching this off makes SMS independent of 3DC)
+
+// Platform switches - ONLY ONE OF THESE SHOULD BE ON!!
+#define SMS_SATURN 0 // Compile SMS for Saturn
+#define SMS_PSX 0 // Compile SMS for PSX
+#define SMS_PCDOS 0 // Compile SMS for PC-DOS
+#define SMS_WIN32 1 // Compile SMS for PC-Win95
+
+// Sound source switches
+#define MIDI_ON 1 // Compile MIDI-specific code
+#define DIGI_ON 1 // Compile WAV-specific code
+#define CDDA_ON 1 // Compile CDDA-specific code
+
+// Any other sound-specific compiler switches
+#define SMS_FORCE_PENTIUM_TO_DOS_QUALITY 0 // Forces Pentium to use
+ // DOS quality sound. May help to speed things
+ // up... NB 3D SOUND WON'T WORK PROPERLY
+#define SMS_TIMER 1 // Implement timing for ONEHI. Relies on NormalFrameTime
+#endif // SMSOPT_H
+// END OF FILE