diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-08-26 20:37:50 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | cf29827c40d1f6af595357fe4c63f6f050f0a6a7 (patch) | |
| tree | e5f35dd1765dcc08fcd343448b06a167a0949d6d /src/win95/smsopt.h | |
| parent | 39a1a567725c8eb927fb6a94d7cd0745f1b46090 (diff) | |
Removed a few unused files.
Diffstat (limited to 'src/win95/smsopt.h')
| -rw-r--r-- | src/win95/smsopt.h | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/src/win95/smsopt.h b/src/win95/smsopt.h deleted file mode 100644 index 614b415..0000000 --- a/src/win95/smsopt.h +++ /dev/null @@ -1,40 +0,0 @@ -//------------------------------------------------------------------- -// DESCRIPTION: SMSOPT.H - Options for SMS compilation -// -// AUTHOR: Mark Tolley -// -// HISTORY: Created 19th Sept 1996 -// -//------------------------------------------------------------------- - -// Incorporated into sndmanag.h and xxxxxsnd.h - -#ifndef SMSOPT_H -#define SMSOPT_H - - -// #DEFINES -// General switches -#define SOUND_ON 0 // Compile sound commands in main game code -#define SOUND_3D 1 // Compile 3D sound functions - - // (NB switching this off makes SMS independent of 3DC) - -// Platform switches - ONLY ONE OF THESE SHOULD BE ON!! -#define SMS_SATURN 0 // Compile SMS for Saturn -#define SMS_PSX 0 // Compile SMS for PSX -#define SMS_PCDOS 0 // Compile SMS for PC-DOS -#define SMS_WIN32 1 // Compile SMS for PC-Win95 - -// Sound source switches -#define MIDI_ON 1 // Compile MIDI-specific code -#define DIGI_ON 1 // Compile WAV-specific code -#define CDDA_ON 1 // Compile CDDA-specific code - -// Any other sound-specific compiler switches -#define SMS_FORCE_PENTIUM_TO_DOS_QUALITY 0 // Forces Pentium to use - // DOS quality sound. May help to speed things - // up... NB 3D SOUND WON'T WORK PROPERLY -#define SMS_TIMER 1 // Implement timing for ONEHI. Relies on NormalFrameTime -#endif // SMSOPT_H -// END OF FILE |
