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authorSteven Fuller <relnev@icculus.org>2008-09-28 23:21:45 -0700
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:37 +0200
commit4f2d3fe2c399602d228fb559cbab0e8326792d0a (patch)
treef0870f9342ddecb8f9bc97861ab531c0dae732da /src/win95/toolchnk.cpp
parent0d6d5e545a2b57701942b2357be23cd2626f9abd (diff)
Tweaked polygon offset usage.
Tweaked the values used for glPolygonOffset, as the previous values caused rendering issues with the fire in temple. The new values probably reintroduce decal z-fighting with blood and bulletmarks, but the fire z-fighting was a bigger issue.
Diffstat (limited to 'src/win95/toolchnk.cpp')
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