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authorSteven Fuller <relnev@icculus.org>2001-08-26 22:16:07 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commitab5897ec78e77e13d94fc3a74e56fc3a235e5f09 (patch)
treece0864eb954d955c6b9f911b491b33d93619ead9 /src
parentcf29827c40d1f6af595357fe4c63f6f050f0a6a7 (diff)
Removed more unused code.
Diffstat (limited to 'src')
-rw-r--r--src/avp/bh_types.c67
-rw-r--r--src/avp/bh_types.h6
-rw-r--r--src/avp/gameflow.c641
-rw-r--r--src/avp/gameflow.h126
-rw-r--r--src/avp/win95/cheat.c1
-rw-r--r--src/avp/win95/gflwplat.c235
-rw-r--r--src/mslhand.c187
-rw-r--r--src/mslhand.h28
8 files changed, 2 insertions, 1289 deletions
diff --git a/src/avp/bh_types.c b/src/avp/bh_types.c
index f0f2d5a..e69f377 100644
--- a/src/avp/bh_types.c
+++ b/src/avp/bh_types.c
@@ -619,73 +619,6 @@ void AssignRunTimeBehaviours(STRATEGYBLOCK* sbptr)
InitPlayer(sbptr, I_BehaviourMarinePlayer);
}
-#if Saturn || PSX
-
-int SetUpDoor(int shape1, int shape2, MODULE* mptr)
-{
- DISPLAYBLOCK* dptr = mptr->m_dptr;
- MODULEMAPBLOCK* momptr = mptr->m_mapptr;
- MORPHCTRL* morphctrl;
- MORPHHEADER* morphheader;
- MORPHFRAME* morphframe;
- STRATEGYBLOCK* sbptr;
-
- GLOBALASSERT(dptr);
- GLOBALASSERT(momptr);
-
- sbptr = AttachNewStratBlock(mptr, momptr, dptr);
-
- // this code causes a memory leak
-
- morphctrl = (MORPHCTRL*)AllocateMem(sizeof(MORPHCTRL));
- if(!morphctrl)
- {
- memoryInitialisationFailure = 1;
- return 0;
- }
-
- morphheader = (MORPHHEADER*)AllocateMem(sizeof(MORPHHEADER));
- if(!morphheader)
- {
- memoryInitialisationFailure = 1;
- return 0;
- }
-
- morphframe = (MORPHFRAME*)AllocateMem(sizeof(MORPHFRAME));
- if(!morphframe)
- {
- memoryInitialisationFailure = 1;
- return 0;
- }
-
- #if Saturn
- morphframe->mf_shape1 = shape2;
- morphframe->mf_shape2 = shape1;
- #else
- morphframe->mf_shape1 = shape1;
- morphframe->mf_shape2 = shape2;
- #endif
-
- dptr->ObShapeData = GetShapeData(shape1);
-
- morphheader->mph_numframes = 1;
- morphheader->mph_maxframes = ONE_FIXED;
- morphheader->mph_frames = morphframe;
-
- morphctrl->ObMorphCurrFrame = 0;
- morphctrl->ObMorphFlags = 0;
- morphctrl->ObMorphSpeed = 0;
- morphctrl->ObMorphHeader = morphheader;
-
- EnableBehaviourType(sbptr, I_BehaviourProximityDoor, (void*)morphctrl);
-
- return 0;
-}
-
-#endif /*SupportSaturn*/
-
-
-
/*----------------------------------------------------------------------
Use this function to initialise binary loaded objects
----------------------------------------------------------------------*/
diff --git a/src/avp/bh_types.h b/src/avp/bh_types.h
index 46df080..67b0f2d 100644
--- a/src/avp/bh_types.h
+++ b/src/avp/bh_types.h
@@ -5,8 +5,6 @@
#include "equipmnt.h"
#endif
-#include "gameflow.h"
-
#include "pmove.h"
@@ -269,8 +267,8 @@ typedef struct player_status
int CloakingEffectiveness;
// John 28/7/97 Game Flow stuff
- PLAYERMISSION CurrentMission;
- unsigned long StateChangeObjectFlags;
+ int UNUSED_Enum_CurrentMission;
+ unsigned long UNUSED_StateChangeObjectFlags;
/* Encumberance */
ENCUMBERANCE_STATE Encumberance;
diff --git a/src/avp/gameflow.c b/src/avp/gameflow.c
deleted file mode 100644
index 842fb11..0000000
--- a/src/avp/gameflow.c
+++ /dev/null
@@ -1,641 +0,0 @@
-#include "3dc.h"
-#include "module.h"
-#include "inline.h"
-
-#include "stratdef.h"
-#include "gamedef.h"
-#include "bh_types.h"
-#include "inventry.h"
-#include "gameplat.h"
-
-#include "gameflow.h"
-
-#include "bh_types.h"
-#include "bh_gener.h"
-
-#define UseLocalAssert Yes
-
-#include "ourasert.h"
-
-extern void ActivateSelfDestructSequence(int seconds);
-
-GAMEOBJECT GameObjects[] =
-{
- GOT_LIFTOVERRIDE1,
- //0x4b630a49,0xe6d1ca,
- 0,0,
-
- GOT_LIFTOVERRIDE2,
- //0xa90f8f50,0x252139,
- 0,0,
-
- GOT_LIFTOVERRIDE3,
- //0x32d82514,0x286a42,
- 0,0,
-
- GOT_LIFTOVERRIDE4,
- //0xa2befeb4,0xe2e009,
- 0,0,
-
- GOT_SELFDESTRUCT,
- //0xf2d0d89c,0x923401,
- 0,0,
-
- GOT_PREDSHIP1,
- //0x385fb8b9,0x7e14ad,
- 0,0,
-
- GOT_PREDSHIP2,
- 0,0,
-
- /* New stuff for Jules's level: 1/12/97 CDF */
-
- GOT_FAKESWITCH_IN_GENERATOR,
- 0x5caeb020,0x88620,
-
- GOT_DATALOG_1,
- 0xbbfbd11a,0x1d34bf,
-
- GOT_DATALOG_2,
- 0x68045d04,0x69092e,
-
- GOT_DATALOG_3,
- 0x3d784e97,0x31a9c5,
-
- GOT_ENDLEVEL_EVENT,
- 0x5655280,0xb5aef1,
-
- // This has to be last in the list
- GOT_LASTGAMEOBJECT,
- 0,0
-
-};
-
-GAME_STRATBLOCK_LIST_ENTRY GameStratblockList[] = {
-
- GT_YARD_DOOR_1,
- {0xd9,0x15,0xd7,0xcc,0xa7,0xf4,0xb6,0x00,},
- GT_YARD_DOOR_2,
- {0x01,0x0a,0x0f,0xf5,0x76,0x0b,0x5a,0x00,},
- GT_YARD_DOOR_3,
- {0x7b,0x18,0x0f,0xa7,0x14,0xae,0x67,0x00,},
- GT_YARD_DOOR_4,
- {0xd7,0x52,0x95,0x48,0xcc,0xf2,0x14,0x00,},
-
- GT_LAST_TARGET_OBJECT,
- {0,0,0,0,0,0,0,0,},
-
-};
-
-BOOL GameFlowOn = 1;
-
-static unsigned long MakeFlag (unsigned long num)
-{
- return(1<<num);
-}
-
-int ChangingLevelGameFlowUpdate (I_AVP_ENVIRONMENTS current, I_AVP_ENVIRONMENTS next)
-{
- int retval = 0;
-
- if (!(AvP.Network == I_No_Network) || !GameFlowOn)
- {
- return(0);
- }
-
- /* Hack for safety. I fear change. CDF 1/12/97 */
- return(0);
-
- switch (AvP.PlayerType)
- {
- case I_Marine:
- {
- switch (PlayerStatusPtr->CurrentMission)
- {
- case MarineMission_NoneAsYet:
- {
- GLOBALASSERT (current == I_Entrance && next == I_Gen1);
-
- DoStartMissionSequence (MarineMission_DisableLifts);
- retval = 1;
- PlayerStatusPtr->CurrentMission = MarineMission_DisableLifts;
- PlayerStatusPtr->securityClearances = MakeFlag (LS_Gen1_Gen2) +
- MakeFlag (LS_Gen3Internal) +
- MakeFlag (LS_Gen2_Gen3);
-
- break;
- }
-
- case MarineMission_DisableLifts:
- {
- GLOBALASSERT ((current == I_Gen1 ||
- current == I_Gen2 ||
- current == I_Gen3)
- &&
- (next == I_Gen1 ||
- next == I_Gen2 ||
- next == I_Gen3)
- );
-
- if (next == I_Gen2)
- {
- PlayerStatusPtr->securityClearances &= ~MakeFlag (LS_Gen1_Gen2);
- }
-
- if (current == I_Gen3 && next == I_Gen1)
- {
- DoStartMissionSequence (MarineMission_GoToSP2);
- retval = 1;
- PlayerStatusPtr->CurrentMission = MarineMission_GoToSP2;
- PlayerStatusPtr->securityClearances = MakeFlag (LS_Gen1_SP2);
- }
-
- break;
- }
-
- case MarineMission_GoToSP2:
- {
- GLOBALASSERT (current == I_Gen1 && next == I_Sp2);
-
- DoStartMissionSequence (MarineMission_LeaveRnDs);
- retval = 1;
- PlayerStatusPtr->CurrentMission = MarineMission_LeaveRnDs;
- PlayerStatusPtr->securityClearances = MakeFlag (LS_SP2_RnD2) +
- MakeFlag (LS_RnD2_RnD3) +
- MakeFlag (LS_Gen1_RnD4) +
- MakeFlag (LS_RnD3_RnD4);
-
- break;
- }
-
- case MarineMission_LeaveRnDs:
- {
- GLOBALASSERT ((current == I_Rnd4 ||
- current == I_Rnd2 ||
- current == I_Gen1 ||
- current == I_Sp2 ||
- current == I_Rnd3)
- &&
- (next == I_Rnd4 ||
- next == I_Rnd2 ||
- next == I_Gen1 ||
- next == I_Sp2 ||
- next == I_Rnd3)
- );
-
- if (current == I_Rnd4 && next == I_Gen1)
- {
- DoStartMissionSequence (MarineMission_GoToCMC6);
- retval = 1;
- PlayerStatusPtr->CurrentMission = MarineMission_GoToCMC6;
- PlayerStatusPtr->securityClearances = MakeFlag (LS_Gen1_CMC6);
- }
-
- break;
- }
-
- case MarineMission_GoToCMC6:
- {
- GLOBALASSERT (current == I_Gen1 && next == I_Cmc6);
-
- DoStartMissionSequence (MarineMission_GoToCMC2);
- retval = 1;
- PlayerStatusPtr->CurrentMission = MarineMission_GoToCMC2;
- PlayerStatusPtr->securityClearances = MakeFlag (LS_CMC2_CMC4) +
- MakeFlag (LS_CMC4_CMC6);
-
- break;
- }
-
- case MarineMission_GoToCMC2:
- {
- GLOBALASSERT ((current == I_Cmc4 ||
- current == I_Cmc2 ||
- current == I_Cmc6)
- &&
- (next == I_Cmc4 ||
- next == I_Cmc2 ||
- next == I_Cmc6)
- );
-
- if (current == I_Cmc4 && next == I_Cmc2)
- {
- DoStartMissionSequence (MarineMission_DestructBase);
- retval = 1;
- PlayerStatusPtr->CurrentMission = MarineMission_DestructBase;
- PlayerStatusPtr->securityClearances = MakeFlag (LS_MPS2_MPS4) +
- MakeFlag (LS_SP3_MPS2) +
- MakeFlag (LS_Gen1_Medlab) +
- MakeFlag (LS_Gen1_CMC2) +
- MakeFlag (LS_Gen1_SP3);
- }
-
- break;
- }
-
- case MarineMission_DestructBase:
- {
- if (current == I_Mps4 && next == I_Surface)
- {
- DoStartMissionSequence (MarineMission_Won);
- }
-
- break;
- }
-
- case MarineMission_Won:
- {
- break;
- }
-
-
- default:
- {
- GLOBALASSERT (0 == "Mission not in marine list");
- break;
- }
- }
- break;
- }
-
- case I_Predator:
- {
- switch (PlayerStatusPtr->CurrentMission)
- {
- case PredMission_DestroyComputers:
- {
- if (current == I_Cmc4 && next == I_Cmc6)
- {
- PlayerStatusPtr->securityClearances =
- MakeFlag (LS_Gen1_Entrance)+
- MakeFlag (LS_Gen1_Medlab)+
- MakeFlag (LS_Gen1_Gen2)+
- MakeFlag (LS_Gen1_Gen3)+
- MakeFlag (LS_Gen1_SP3)+
- MakeFlag (LS_Gen1_CMC6)+
- MakeFlag (LS_Gen1_CMC2)+
- MakeFlag (LS_Gen1_RnD4)+
- MakeFlag (LS_Gen1_SP2)+
- MakeFlag (LS_Gen2_Gen3)+
- MakeFlag (LS_CMC2_CMC4)+
- MakeFlag (LS_CMC4_CMC6)+
- MakeFlag (LS_SP3_MPS2)+
- MakeFlag (LS_MPS2_MPS4)+
- MakeFlag (LS_MPS4_SURFACE)+
- MakeFlag (LS_SP2_RnD2)+
- MakeFlag (LS_RnD2_RnD3)+
- MakeFlag (LS_RnD3_RnD4)+
- MakeFlag (LS_Gen3Internal)+
- MakeFlag (LS_MaxLifts);
-
- }
- else if (current == I_Cmc6)
- {
- DoStartMissionSequence (PredMission_GetShipGen3);
- PlayerStatusPtr->CurrentMission = PredMission_GetShipGen3;
- retval = 1;
- }
-
- break;
- }
-
- case PredMission_GetShipGen3:
- {
- if (PlayerStatusPtr->StateChangeObjectFlags & MakeFlag (GOT_PREDSHIP1))
- {
- if (PlayerStatusPtr->StateChangeObjectFlags & MakeFlag (GOT_PREDSHIP2))
- {
- DoStartMissionSequence (PredMission_KillPredAlien);
- PlayerStatusPtr->CurrentMission = PredMission_KillPredAlien;
- retval = 1;
- }
- else
- {
- DoStartMissionSequence (PredMission_GetShipCMC2);
- PlayerStatusPtr->CurrentMission = PredMission_GetShipCMC2;
- retval = 1;
- }
- }
- break;
- }
-
- case PredMission_GetShipCMC2:
- {
- if (PlayerStatusPtr->StateChangeObjectFlags & MakeFlag (GOT_PREDSHIP2))
- {
- DoStartMissionSequence (PredMission_KillPredAlien);
- PlayerStatusPtr->CurrentMission = PredMission_KillPredAlien;
- retval = 1;
- }
- break;
- }
-
- case PredMission_KillPredAlien:
- {
- break;
- }
-
- case PredMission_KillQueen:
- {
- break;
- }
-
- case PredMission_ReturnToShip:
- {
- break;
- }
-
- default:
- {
- GLOBALASSERT (0 == "Mission not in Predator list");
- break;
- }
- }
- break;
- }
-
- case I_Alien:
- {
- break;
- }
-
- default:
- {
- GLOBALASSERT (0 == "Player type is wrong");
- break;
- }
- }
- return(retval);
-
-}
-
-void InitGameFlowSystem (struct player_status * ps, INITGAMEFLOWTYPE igft)
-{
- if (!GameFlowOn)
- {
- ps->securityClearances = 0xfffffff;
- return;
- }
- if (igft == IGFT_NewGame)
- {
- switch (AvP.PlayerType)
- {
- case I_Marine:
- {
- ps->CurrentMission = MarineMission_NoneAsYet;
- ps->StateChangeObjectFlags = 0;
- //ps->securityClearances = MakeFlag (LS_Gen1_Entrance);
- ps->securityClearances = 0;
-
- break;
- }
-
- case I_Predator:
- {
- ps->CurrentMission = PredMission_DestroyComputers;
- ps->StateChangeObjectFlags = 0;
- ps->securityClearances = MakeFlag (LS_CMC4_CMC6);
- break;
- }
-
- case I_Alien:
- {
- ps->CurrentMission = AlienMission_DestroyMarines;
- ps->StateChangeObjectFlags = 0;
-
- break;
- }
-
-
- default:
- {
- break;
- }
- }
- }
-}
-
-static GAMEOBJECT * GetGameObject (const char * id)
-{
- GAMEOBJECT * goptr = &GameObjects[0];
-
- while (goptr->StateChangeObjectNum != GOT_LASTGAMEOBJECT)
- {
- int id1, id2;
-
- id1 = *(int*)id;
- id2 = *(((int*)id) + 1);
-
- if ((id1 == goptr->id1) && (id2 == goptr->id2))
- {
- return(goptr);
- }
-
- goptr++;
-
- }
- return(0);
-}
-
-STRATEGYBLOCK *GetMeThisStrategyBlock(GAMETARGETOBJECTS This_One) {
-
- int a,num;
-
- a=0;
- num=-1;
-
- while (GameStratblockList[a].TargetObjectNum!=GT_LAST_TARGET_OBJECT) {
- if (GameStratblockList[a].TargetObjectNum==This_One) {
- num=a;
- break;
- }
- a++;
- }
-
- if (num==-1) {
- return(NULL);
- }
-
- return(FindSBWithName(GameStratblockList[num].SBname));
-
-}
-
-BOOL GameFlowStateChangeObjectEncountered (STRATEGYBLOCK * sbPtr)
-{
- //I don't hink any of these are necessary any more - Richard.
- #if 0
- char * id = sbPtr->SBname;
-
- if (!(AvP.Network == I_No_Network) || !GameFlowOn)
- {
- return (0);
- }
-
- switch (AvP.PlayerType)
- {
- case I_Marine:
- {
- switch (PlayerStatusPtr->CurrentMission)
- {
- case MarineMission_DisableLifts:
- {
- GAMEOBJECT * goptr = GetGameObject (id);
-
- GLOBALASSERT(0);
- /* How could that happen??? */
-
- if (goptr)
- {
- if (goptr->StateChangeObjectNum >= GOT_LIFTOVERRIDE1 &&
- goptr->StateChangeObjectNum <= GOT_LIFTOVERRIDE4)
- {
- PlayerStatusPtr->StateChangeObjectFlags |= MakeFlag (goptr->StateChangeObjectNum);
- }
- if (goptr->StateChangeObjectNum == GOT_LIFTOVERRIDE3)
- {
- PlayerStatusPtr->securityClearances &= ~MakeFlag (LS_Gen3Internal);
- }
- }
-
- if (
- (PlayerStatusPtr->StateChangeObjectFlags & MakeFlag (GOT_LIFTOVERRIDE1)) &&
- (PlayerStatusPtr->StateChangeObjectFlags & MakeFlag (GOT_LIFTOVERRIDE2)) &&
- (PlayerStatusPtr->StateChangeObjectFlags & MakeFlag (GOT_LIFTOVERRIDE3)) &&
- (PlayerStatusPtr->StateChangeObjectFlags & MakeFlag (GOT_LIFTOVERRIDE4))
- )
- {
- PlayerStatusPtr->securityClearances |= MakeFlag (LS_Gen1_Gen3);
- }
-
- break;
- }
-
- case MarineMission_DestructBase:
- {
- GAMEOBJECT * goptr = GetGameObject (id);
-
- GLOBALASSERT(0);
- /* How could that happen??? */
-
- if (goptr) if (goptr->StateChangeObjectNum == GOT_SELFDESTRUCT)
- {
- ActivateSelfDestructSequence(150);
- PlayerStatusPtr->securityClearances |= MakeFlag (LS_MPS4_SURFACE);
- }
-
- break;
- }
-
- case MarineMission_NoneAsYet:
- {
- /* This is Jules's level. CDF 1/12/97 */
- GAMEOBJECT * goptr = GetGameObject (id);
-
- if (goptr) {
- switch (goptr->StateChangeObjectNum) {
- case GOT_FAKESWITCH_IN_GENERATOR:
- {
- STRATEGYBLOCK *target;
-
- target=NULL;
- target=GetMeThisStrategyBlock(GT_YARD_DOOR_1);
- if (target) {
- UnlockThisProxdoor(target);
- }
- target=NULL;
- target=GetMeThisStrategyBlock(GT_YARD_DOOR_2);
- if (target) {
- UnlockThisProxdoor(target);
- }
- target=NULL;
- target=GetMeThisStrategyBlock(GT_YARD_DOOR_3);
- if (target) {
- UnlockThisProxdoor(target);
- }
- target=NULL;
- target=GetMeThisStrategyBlock(GT_YARD_DOOR_4);
- if (target) {
- UnlockThisProxdoor(target);
- }
- ActivateHive();
-
- break;
- }
- case GOT_DATALOG_1:
- case GOT_DATALOG_2:
- case GOT_DATALOG_3:
- PlayerStatusPtr->StateChangeObjectFlags |= MakeFlag (goptr->StateChangeObjectNum);
- return(1);
- break;
- case GOT_ENDLEVEL_EVENT:
- if (
- (PlayerStatusPtr->StateChangeObjectFlags & MakeFlag (GOT_DATALOG_1)) &&
- (PlayerStatusPtr->StateChangeObjectFlags & MakeFlag (GOT_DATALOG_2)) &&
- (PlayerStatusPtr->StateChangeObjectFlags & MakeFlag (GOT_DATALOG_3))
- ) {
- /* I guess we'd better end the level, then. */
- textprint("\n\n\nEND OF LEVEL!\n\n\n");
- AvP.MainLoopRunning = 0;
- }
- break;
- default:
- textprint("Unknown gameflow object %d! I'm well confused!\n",goptr->StateChangeObjectNum);
- GLOBALASSERT(0);
- break;
- }
- }
-
- break;
- }
-
- default:
- {
- break;
- }
- }
-
- break;
- }
-
- case I_Predator:
- {
- #if 1
- return(1);
- #else
- switch (PlayerStatusPtr->CurrentMission)
- {
- case PredMission_GetShipGen3:
- case PredMission_GetShipCMC2:
- {
- GAMEOBJECT * goptr = GetGameObject (id);
- if (goptr)
- if (goptr->StateChangeObjectNum == GOT_PREDSHIP1 ||
- goptr->StateChangeObjectNum == GOT_PREDSHIP2)
- {
- PlayerStatusPtr->StateChangeObjectFlags |= MakeFlag (goptr->StateChangeObjectNum);
- return(1);
- }
-
- break;
- }
-
- default:
- {
- break;
- }
- }
- #endif
- break;
- }
-
- default:
- {
- break;
- }
- }
- #endif
- return(0);
-}
-
-
-
diff --git a/src/avp/gameflow.h b/src/avp/gameflow.h
deleted file mode 100644
index 48ae21e..0000000
--- a/src/avp/gameflow.h
+++ /dev/null
@@ -1,126 +0,0 @@
-#ifndef _gameflow_h
-#define _gameflow_h 1
-
-// allow a compile flag to switch system on and off
-// otherwise assert frenzy may ensue
-#include "gamedef.h"
-#include "system.h"
-
-extern BOOL GameFlowOn;
-
-typedef enum
-{
- IGFT_NewGame,
- IGFT_ResumeGame,
-}INITGAMEFLOWTYPE;
-
-typedef enum
-{
- MarineMission_NoneAsYet,
- MarineMission_DisableLifts,
- MarineMission_GoToSP2,
- MarineMission_LeaveRnDs,
- MarineMission_GoToCMC6,
- MarineMission_GoToCMC2,
- MarineMission_DestructBase,
- MarineMission_Won,
-
- PredMission_DestroyComputers,
- PredMission_GetShipGen3,
- PredMission_GetShipCMC2,
- PredMission_KillPredAlien,
- PredMission_KillQueen,
- PredMission_ReturnToShip,
-
- AlienMission_DestroyMarines,
- AlienMission_DestroyMarinesWithSpit,
- AlienMission_DestoryOtherBaddies,
- AlienMission_DestroyQueen,
-
- PlayerMissions_Last,
-
-} PLAYERMISSION;
-
-typedef enum
-{
- LS_Gen1_Entrance = 1,
- LS_Gen1_Medlab,
- LS_Gen1_Gen2,
- LS_Gen1_Gen3,
- LS_Gen1_SP3,
- LS_Gen1_CMC6,
- LS_Gen1_CMC2,
- LS_Gen1_RnD4,
- LS_Gen1_SP2,
- LS_Gen2_Gen3,
- LS_CMC2_CMC4,
- LS_CMC4_CMC6,
- LS_SP3_MPS2,
- LS_MPS2_MPS4,
- LS_MPS4_SURFACE,
- LS_SP2_RnD2,
- LS_RnD2_RnD3,
- LS_RnD3_RnD4,
- LS_Gen3Internal,
- LS_MaxLifts,
-
-} LIFTSECURITYNUMBERS;
-
-typedef enum
-{
- GOT_LIFTOVERRIDE1,
- GOT_LIFTOVERRIDE2,
- GOT_LIFTOVERRIDE3,
- GOT_LIFTOVERRIDE4,
- GOT_SELFDESTRUCT,
- GOT_COMPUTERSYSTEM,
- GOT_PREDSHIP1,
- GOT_PREDSHIP2,
- /* New stuff for Jules's level: 1/12/97 CDF */
- GOT_FAKESWITCH_IN_GENERATOR,
- GOT_DATALOG_1,
- GOT_DATALOG_2,
- GOT_DATALOG_3,
- GOT_ENDLEVEL_EVENT,
-
- GOT_LASTGAMEOBJECT,
-} GAMESTATECHANGEOBJECTS;
-
-typedef struct
-{
- GAMESTATECHANGEOBJECTS StateChangeObjectNum;
- int id1;
- int id2;
-} GAMEOBJECT;
-
-typedef enum {
- GT_YARD_DOOR_1,
- GT_YARD_DOOR_2,
- GT_YARD_DOOR_3,
- GT_YARD_DOOR_4,
-
- GT_LAST_TARGET_OBJECT,
-} GAMETARGETOBJECTS;
-
-typedef struct {
- GAMETARGETOBJECTS TargetObjectNum;
- char SBname[SB_NAME_LENGTH];
-} GAME_STRATBLOCK_LIST_ENTRY;
-
-struct player_status;
-
-// Internal Platform independent fns.
-extern int ChangingLevelGameFlowUpdate (I_AVP_ENVIRONMENTS current, I_AVP_ENVIRONMENTS next);
-// returns 1 if it is playing an FMV, or 0 otherwise
-
-extern void InitGameFlowSystem (struct player_status * ps, INITGAMEFLOWTYPE igft);
-
-// returns 1 if the Object should be picked up, 0 otherwise
-extern BOOL GameFlowStateChangeObjectEncountered (STRATEGYBLOCK * sbPtr);
-
-// Internal Platform dependent fns.
-// see glfwplat.c
-extern void DoStartMissionSequence (PLAYERMISSION mission);
-
-
-#endif \ No newline at end of file
diff --git a/src/avp/win95/cheat.c b/src/avp/win95/cheat.c
index bdaebd5..bc427fd 100644
--- a/src/avp/win95/cheat.c
+++ b/src/avp/win95/cheat.c
@@ -12,7 +12,6 @@
#include "language.h"
#include "cheat.h"
#include "weapons.h"
-#include "gameflow.h"
#include "equipmnt.h"
/* Extern for global keyboard buffer */
diff --git a/src/avp/win95/gflwplat.c b/src/avp/win95/gflwplat.c
deleted file mode 100644
index b6598f1..0000000
--- a/src/avp/win95/gflwplat.c
+++ /dev/null
@@ -1,235 +0,0 @@
-#include "3dc.h"
-#include "module.h"
-#include "inline.h"
-
-#include "stratdef.h"
-#include "gamedef.h"
-#include "bh_types.h"
-#include "gameplat.h"
-#include "gameflow.h"
-
-static char * messages[PlayerMissions_Last]=
-{
-"BASE COMMANDER:\n\
-WOAH, CAN'T SPEAK NOW, THERE'S \n\
-SOME MAJOR SHIT GOING DOWN. GET\n\
-YOUR ARSE TO GENERAL.",
-
-"BASE COMMANDER:\n\
-HEADS UP TROOP WE'RE IN SOME PRETTY \n\
-SHIT. TAKE OUT THE 4 VEHICLE LIFT \n\
-MANUAL OVERRIDE CONTROLS IN \n\
-LIVING QUARTERS AND HANGAR ONE. WE'LL \n\
-OPEN ACCESS TO THE LIFT OUT. THEY'RE\n\
-THE ONES WITH THE COMPUTER TERMINAL AT\n\
-THE TOP AND A YELLOW STRIPED PIPE AT\n\
-THE BOTTOM. OH, AND, WATCH YOUR BACK,\n\
-THERE IS SOME ER.. EXPERIMENTAL TECH\n\
-STUFF LOOSE IN THE BASE.",
-
-"BASE COMMANDER:\n\
-TROOP, FURTHER ORDERS FROM ON HIGH.\n\
-GET TO SECURITY 2, THERE'S SOME AMMO\n\
-WAITING. BASE COM OUT.",
-
-"BASE COMMANDER:\n\
-BASE COM HERE. I DON'T LIKE THIS MUCH, \n\
-BUT THIS PRETTY LI'L LADY WON'T TAKE\n\
-NO FOR AN ANSWER. THE SCI TECH STUFF,\n\
-ITS WORSE THAN WE THOUGHT, 'SPECIALLY\n\
-IN R'N'D LABS. WE CAN'T ALLOW ACCESS\n\
-TO THE LIFT. I GUESS THE ONLY OPTION\n\
-IS TO GO THE LONG WAY ROUND. WATCH\n\
-YOUR BACK, AND TRY TO KILL AS MANY AS\n\
-YOU CAN, OK?",
-
-"BASE COMMANDER:\n\
-AN ESCAPE SHIP IS PREPPED, WE'LL WAIT\n\
-AS LONG AS WE CAN. MEET POINT IS MY \n\
-OFFICE IN MAIN CONTROL, GET HERE ASAP.",
-
-"BASE COMMANDER:\n\
-SHIT, TROOP WE COULDN'T WAIT. WE'RE \n\
-NOW IN MAIN ARMOURY. ACCESS TO GENERAL \n\
-AND MAIN CONTROL IS SEALED OFF. WE'LL \n\
-HOLD DOWN IN HANGAR TWO FOR YOU.\n\
-WATCH OUT FOR SENTRY GUNS, WE'VE\n\
-PLACED THEM TO COVER OUR BACKS. THE\n\
-ARMOURY IS STILL FULL OF AMMO.",
-
-"CORPORATION WOMAN:\n\
-WE ARE NOW IN ORBIT. YOUR ONLY CHANCE\n\
-TO SURVIVE IS TO REACH THE EMERGENCY \n\
-SHUTTLE, BUT IT WILL ONLY WORK IF THE \n\
-BASE SELF-DESTRUCT IS SET. YOU CAN \n\
-REACH THE DESTRUCT CORE IN MAIN \n\
-REACTOR. ONCE YOU'VE SET IT, YOU \n\
-CAN GET OUT ACROSS THE SURFACE TO THE\n\
-SHUTTLE.",
-
-"CONGRATULATIONS, YOU HAVE WON.\n\
-ENJOY THE SURFACE LEVEL.",
-
-
-
-
-"DESTROY THE COMPUTERS IN MAIN CONTROL\n",
-
-"RECOVER SHIP PART FROM HANGAR ONE\n",
-
-"RECOVER SHIP PART FROM HANGAR TWO\n",
-
-"KILL PREDATOR ALIENS\n",
-
-"KILL ALIEN QUEEN AND SET SELF-\n\
-DESTRUCT IN MAIN REACTOR\n",
-
-"RETURN TO SHIP IN NON-TERRESTRIAL\n\
-TECHNOLOGY LAB.\n",
-
-
-
-
- 0,
- 0,
- 0,
- 0,
-
-};
-
-extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock;
-
-
-void DoStartMissionSequence (PLAYERMISSION mission)
-{
-
- char buffer[1024];
-
- sprintf(buffer, "%s\n\nPress Return\n", messages[mission]);
-
- ColourFillBackBuffer(0);
-#if PreBeta
- jtextprint ("%s", buffer);
- FlipBuffers();
-#elif debug
- textprint ("%s", buffer);
- FlushTextprintBuffer();
- FlipBuffers();
-#endif
-
-}
-
-char * GetCurrentMissionString ()
-{
- if (PlayerStatusPtr->CurrentMission < PlayerMissions_Last)
- {
- return(messages[PlayerStatusPtr->CurrentMission]);
- }
- else
- {
- return(0);
- }
-}
-
-void ShowMissionMessage ()
-{
- char buffer[1024];
-
- if (!messages[PlayerStatusPtr->CurrentMission])
- {
- return;
- }
-
- sprintf(buffer, "%s\nSecurity %x Flags %x\n", messages[PlayerStatusPtr->CurrentMission],
- PlayerStatusPtr->securityClearances,
- PlayerStatusPtr->StateChangeObjectFlags);
-
-#if PreBeta
- jtextprint ("%s", buffer);
-#elif debug
- textprint ("%s", buffer);
-#endif
-}
-
-// this will only print one string from the top of the screen
-
-static int CharWidthInPixels(unsigned char Ch)
-{
- if
- (
- (
- (Ch>=FontStart)
- &&
- (Ch<=FontEnd)
- )
- ||
- (' '==Ch)
-
- )
- {
- return CharWidth;
- }
- else
- {
- return 0;
- }
-}
-
-static int LastDisplayableXForChars(void)
-{
- return ScreenDescriptorBlock.SDB_Width-CharWidth;
-}
-
-void jtextprint (const char* t, ...)
-{
- char buffer [1024];
- /*
- Get message string from arguments into buffer...
- */
- {
- va_list ap;
-
- va_start(ap, t);
- vsprintf(&buffer[0], t, ap);
- va_end(ap);
- }
-
- {
- int x=0,y=0;
- char * cptr = &buffer[0];
-
- while (*cptr != 0)
- {
- switch (*cptr)
- {
- case '\n':
- {
- y += CharVertSep;
- x = 0;
- break;
- }
-
- default:
- {
- BlitWin95Char (x, y, *cptr);
-
- x+=CharWidthInPixels(*cptr);
- if (x>LastDisplayableXForChars())
- {
- y += CharVertSep;
- x = 0;
- }
-
- break;
- }
- }
-
- cptr ++;
- }
-
-
- }
-
-
-
-}
diff --git a/src/mslhand.c b/src/mslhand.c
deleted file mode 100644
index fe1e8ca..0000000
--- a/src/mslhand.c
+++ /dev/null
@@ -1,187 +0,0 @@
-#include "3dc.h"
-
-#include "mslhand.h"
-
-#if PSX
-#include "psx_inc.h"
-#endif
-
-#define UseLocalAssert 1
-#include "ourasert.h"
-
-extern SHAPEHEADER * mainshapelist[];
-
-static int begins[ MSLS_MAXSECTIONS ];
-static int ends[ MSLS_MAXSECTIONS ];
-
-static int autodelete[ maxobjects ];
-
-#define MSS_FREE (-1)
-
-static void EnsureInitialized(void)
-{
- static int initialized = 0;
-
- if (!initialized)
- {
- int i;
-
- initialized = 1;
-
- for (i=0; i<MSLS_MAXSECTIONS; ++i)
- {
- begins[i]=MSS_FREE;
- ends[i]=MSS_FREE;
- }
- }
-}
-
-int GetNextMSLEntry(MSL_SECTION sect, unsigned int num_shapes, int auto_delete)
-{
- int i, blockstart, maxend = maxobjects;
- /* I assume that the size of the global array 'mainshapelist' will be 'maxobjects' */
-
- EnsureInitialized();
-
- for (i=sect+1; i<MSLS_MAXSECTIONS; ++i)
- {
- if (MSS_FREE != begins[i])
- {
- maxend = begins[i];
- break;
- }
- }
-
- for (i=sect-1; MSS_FREE == begins[sect]; --i)
- {
- ends[sect] = begins[sect] = i>=0 ? ends[i] : 0;
- }
-
- blockstart = ends[sect];
- /* can use a local assert here to fail on a mainshapelist overflow, otherwise return error code */
- LOCALASSERT(ends[sect] + num_shapes <= maxend);
- if (ends[sect] + num_shapes > maxend ) return MSL_OVERFLOW;
- ends[sect] += num_shapes;
-
- for (i=blockstart; i<ends[sect]; ++i)
- {
- mainshapelist[i] = 0;
- autodelete[i] = auto_delete;
- }
-
- return blockstart;
-}
-
-void FlushMSLSection(MSL_SECTION sect)
-{
-
-#if StandardShapeLanguage
-
- int i;
-
- EnsureInitialized();
-
- if (MSS_FREE == begins[sect] || MSS_FREE == ends[sect]) return;
-
- for (i=begins[sect]; i<ends[sect]; ++i)
- {
- if (autodelete[i] && mainshapelist[i])
- {
- SHAPEHEADER * shp = mainshapelist[i];
-
- int max_num_texs = 0;
- int i;
-
- if (shp->points)
- {
- if (*shp->points) free(*shp->points);
- free(shp->points);
- }
- if (shp->sh_normals)
- {
- if (*shp->sh_normals) free(*shp->sh_normals);
- free(shp->sh_normals);
- }
- if (shp->sh_vnormals)
- {
- if (*shp->sh_vnormals) free(*shp->sh_vnormals);
- free(shp->sh_vnormals);
- }
- if (shp->sh_extraitemdata)
- free(shp->sh_extraitemdata);
- /* the items are allocated in one big bunch
- // 9 int's per item (to make bsp simple)
- // this should be changed if it is to be done
- // a different way
- */
- if (shp->items)
- {
- for (i=0; i<shp->numitems; i++)
- {
- if (shp->items[i][0] == 5 || shp->items[i][0] == 6)
- {
- int UVIndex = (shp->items[i][3] &0xffff0000) >> 16;
- max_num_texs = max (max_num_texs, shp->items[i][3] &0x7fff);
- if(shp->items[i][2]& iflag_txanim)
- {
- int j;
- TXANIMHEADER** thlist=(TXANIMHEADER**)shp->sh_textures[UVIndex];
- for(j=1;thlist[j]!=0;j++)
- {
- int k;
- TXANIMHEADER* th=thlist[j];
- for(k=0;k<th->txa_numframes;k++)
- {
- free(th->txa_framedata[k].txf_uvdata);
- }
- free (th->txa_framedata);
- free (th);
- }
- free (thlist);
- shp->sh_textures[UVIndex]=0;
- }
- else
- {
- free(shp->sh_textures[UVIndex]);
- }
- }
- }
-
- free (*shp->items);
- free (shp->items);
- }
-
- if (shp->sh_textures)
- {
- free (shp->sh_textures);
- }
-
- if (shp->sh_localtextures)
- {
- for (i=0; i<(max_num_texs+1); i++)
- {
- free (shp->sh_localtextures[i]);
- }
- free (shp->sh_localtextures);
- }
-
- if (shp->sh_instruction)
- free(shp->sh_instruction);
-
- free(shp);
- }
- mainshapelist[i]=0;
- autodelete[i]=0;
- }
-
- begins[sect]=MSS_FREE;
- ends[sect]=MSS_FREE;
-
-#else
-
-printf("\nDo NOT call this function!\n");
-//GLOBALASSERT(1==0);
-
-#endif
-
-}
diff --git a/src/mslhand.h b/src/mslhand.h
deleted file mode 100644
index bb08334..0000000
--- a/src/mslhand.h
+++ /dev/null
@@ -1,28 +0,0 @@
-#ifndef _included_mslhand_h_
-#define _included_mslhand_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef enum MSL_Section
-{
- MSLS_COMPILEDIN,
- MSLS_CHARACTER,
- MSLS_ENVIRONMENT,
-
- MSLS_MAXSECTIONS
-
-} MSL_SECTION;
-
-#define MSL_OVERFLOW (-1)
-
-int GetNextMSLEntry(MSL_SECTION, unsigned int num_shapes, int auto_delete);
-
-void FlushMSLSection(MSL_SECTION);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* !_included_mslhand_h_ */