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authorSteven Fuller <relnev@icculus.org>2008-05-03 21:23:19 -0700
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:37 +0200
commite41ad4ac5c6122b2efa923e94eebdf123a87b1e0 (patch)
tree69687442576aae4388c1a14eae9fa375ec583cc3 /src
parent8767d06b18b85f50e145072edba8bf43e5289de1 (diff)
Removed unused map hud code.
Diffstat (limited to 'src')
-rw-r--r--src/avp/hud.c7
-rw-r--r--src/avp/hud_map.c762
-rw-r--r--src/avp/hud_map.h51
-rw-r--r--src/avp/win95/platsup.c104
-rw-r--r--src/avp/win95/usr_io.c25
5 files changed, 2 insertions, 947 deletions
diff --git a/src/avp/hud.c b/src/avp/hud.c
index 1cda299..6934ec8 100644
--- a/src/avp/hud.c
+++ b/src/avp/hud.c
@@ -21,7 +21,6 @@
#include "huddefs.h"
#include "dynblock.h"
#include "weapons.h"
-#include "hud_map.h"
#include "psnd.h"
#include "psndplat.h"
@@ -205,10 +204,8 @@ void InitHUD(void)
// This should be set elsewhere as well, but just to be sure!!
RequestFadeToBlackLevel = 0;
-
- /* KJL 11:18:36 04/25/97 - initialise HUD map code */
- //InitHUDMap();
}
+
void KillHUD(void)
{
switch(AvP.PlayerType)
@@ -360,7 +357,7 @@ void MaintainHUD(void)
case I_Marine:
{
HandleMarineWeapon();
-// UpdateHUDMap();
+
if (CurrentVisionMode==VISION_MODE_NORMAL) DoMotionTracker();
// UpdateMarineStatusValues();
CheckWireFrameMode(0);
diff --git a/src/avp/hud_map.c b/src/avp/hud_map.c
deleted file mode 100644
index c80175e..0000000
--- a/src/avp/hud_map.c
+++ /dev/null
@@ -1,762 +0,0 @@
-#include "3dc.h"
-#include "inline.h"
-#include "module.h"
-#include "dynblock.h"
-#include "dynamics.h"
-#include "hud_map.h"
-#include "gamedef.h"
-#include "hud.h"
-
-#define UseLocalAssert Yes
-#include "ourasert.h"
-
-#define PENTIUM_PROFILING_ON 0
-#if PENTIUM_PROFILING_ON
-#include "pentime.h"
-#else
-#define ProfileStart();
-#define ProfileStop(x);
-#endif
-
-
-#define CircleRadius 99
-#define DEFAULT_MAP_SCALE 400
-#define DEFAULT_MAP_RADIUS 80
-
-#define MAP_MAX_ZOOM 2000
-
-#if PSX
- #define MAP_MIN_ZOOM 200
-#else
- #define MAP_MIN_ZOOM 100
-#endif
-
-extern int sine[], cosine[]; /*Needed for GetSin and GetCos */
-
-static void UpdateMapVisibilities(void);
-static void DrawMapOverlay(void);
-static void DrawPlayerArrow(void);
-static int MapModuleCompletelyClipped(MODULE *modulePtr);
-static void DrawMapModule(MODULE *modulePtr, enum MAP_COLOUR_ID colourID);
-
-#if !PSX
-static int ClipLine(VECTOR2D vertex[]);
-static void MakeCircleLookUpTable(void);
-static int PointInsideCircle(int x, int y);
-#endif
-
-static int IsHUDMapOn = 0;
-
-extern int SetupPolygonAccessFromShapeIndex(int shapeIndex);
-
-extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock;
-extern DISPLAYBLOCK *Player;
-extern int NormalFrameTime;
-
-static int MapScale = DEFAULT_MAP_SCALE;
-static int MapRadius = DEFAULT_MAP_RADIUS;
-static int ClipScale;
-static int MapCentreX;
-static int MapCentreY;
-
-static int MapMinX,MapMaxX;
-static int MapMinY,MapMaxY;
-
-/* point in the environment which is the centre of the map */
-static VECTORCH MapWorldCentre;
-static int MapOrientation;
-
-void InitHUDMap(void)
-{
- #if !PSX
- MakeCircleLookUpTable();
- #endif
-
- PlatformSpecificInitHUDMap();
-
- #if PSX
-
- MapCentreX = 128;
- MapCentreY = 64;
-
- #else
-
- if (AvP.PlayerType == I_Alien)
- {
- MapCentreX = ScreenDescriptorBlock.SDB_Width-MapRadius*2;
- MapCentreY = ScreenDescriptorBlock.SDB_Height-MapRadius*2;
- }
- else if (AvP.PlayerType == I_Predator)
- {
- MapCentreX = ScreenDescriptorBlock.SDB_Width-MapRadius;
- MapCentreY = ScreenDescriptorBlock.SDB_Height/2-MapRadius;
- }
- else
- {
- MapCentreX = ScreenDescriptorBlock.SDB_Width-MapRadius;
- MapCentreY = ScreenDescriptorBlock.SDB_Height-MapRadius;
- }
-
- #endif
-
-}
-
-void UpdateHUDMap(void)
-{
- /* update which modules are visible on the map */
- UpdateMapVisibilities();
-
- /* draw current map to screen */
- ProfileStart();
- if (IsHUDMapOn) DrawMapOverlay();
- ProfileStop("MAP");
-}
-
-void HUDMapOn(void)
-{
- IsHUDMapOn=1;
-}
-
-void HUDMapOff(void)
-{
- IsHUDMapOn=0;
-}
-
-void HUDMapZoomOut(void)
-{
- MapScale-= (NormalFrameTime * MapScale) >> 17;
- if (MapScale<MAP_MIN_ZOOM) MapScale=MAP_MIN_ZOOM;
-}
-
-void HUDMapZoomIn(void)
-{
- MapScale+= (NormalFrameTime * MapScale) >> 17;
- if (MapScale>MAP_MAX_ZOOM) MapScale=MAP_MAX_ZOOM;
-}
-
-void HUDMapSmaller(void)
-{
- MapRadius-= NormalFrameTime>>10;
- if (MapRadius<50) MapRadius=50;
-}
-
-void HUDMapLarger(void)
-{
- MapRadius+= NormalFrameTime>>10;
- if (MapRadius>ScreenDescriptorBlock.SDB_Height/2)
- MapRadius=ScreenDescriptorBlock.SDB_Height/2;
-
- /* check it fits on screen... */
- {
- int allowedX = ScreenDescriptorBlock.SDB_Width - MapRadius;
-
- if (MapCentreX>allowedX)
- MapCentreX=allowedX;
- else if (MapCentreX<MapRadius)
- MapCentreX=MapRadius;
- }
- {
- int allowedY = ScreenDescriptorBlock.SDB_Height - MapRadius;
- if (MapCentreY>allowedY)
- MapCentreY=allowedY;
- else if (MapCentreY<MapRadius)
- MapCentreY=MapRadius;
- }
-
-}
-
-void HUDMapLeft(void)
-{
- MapCentreX -= NormalFrameTime>>9;
-
- if (MapCentreX<MapRadius)
- MapCentreX=MapRadius;
-}
-void HUDMapRight(void)
-{
- int allowedX = ScreenDescriptorBlock.SDB_Width - MapRadius;
- MapCentreX += NormalFrameTime>>9;
-
- if (MapCentreX>allowedX)
- MapCentreX=allowedX;
-}
-void HUDMapUp(void)
-{
- MapCentreY -= NormalFrameTime>>9;
-
- if (MapCentreY<MapRadius)
- MapCentreY=MapRadius;
-}
-void HUDMapDown(void)
-{
- int allowedY = ScreenDescriptorBlock.SDB_Height - MapRadius;
- MapCentreY += NormalFrameTime>>9;
-
- if (MapCentreY>allowedY)
- MapCentreY=allowedY;
-}
-
-void HUDMapWorldCentreLeft(void)
-{
- int mult = ((2000-MapScale) << 10)/500 + (1 << 10);
- MapWorldCentre.vx -= (NormalFrameTime * mult) >> 19;
-
- HUDMapClamp();
-}
-void HUDMapWorldCentreRight(void)
-{
- int mult = ((2000-MapScale) << 10)/500 + (1 << 10);
- MapWorldCentre.vx += (NormalFrameTime * mult) >> 19;
-
- HUDMapClamp();
-}
-void HUDMapWorldCentreUp(void)
-{
- int mult = ((2000-MapScale) << 10)/500 + (1 << 10);
- MapWorldCentre.vy -= (NormalFrameTime * mult) >> 19;
-
- HUDMapClamp();
-}
-void HUDMapWorldCentreDown(void)
-{
- int mult = ((2000-MapScale) << 10)/500 + (1 << 10);
- MapWorldCentre.vy += (NormalFrameTime * mult) >> 19;
-
- HUDMapClamp();
-}
-
-void HUDMapRotateRight(void)
-{
- MapOrientation += NormalFrameTime>>6;
- if (MapOrientation>4095) MapOrientation -= 4096;
-}
-
-void HUDMapRotateLeft(void)
-{
- MapOrientation -= NormalFrameTime>>6;
- if (MapOrientation<0) MapOrientation += 4096;
-}
-
-void HUDMapWorldForward(void)
-{
- int mult = ((2000-MapScale) << 6)/500 + (1 << 6);
-
- MapWorldCentre.vx += (GetSin(MapOrientation) * mult) >> 16;
- MapWorldCentre.vz += (GetCos(MapOrientation) * mult) >> 16;
-
- HUDMapClamp();
-
-}
-
-void HUDMapWorldBackward(void)
-{
- int mult = ((2000-MapScale) << 6)/500 + (1 << 6);
-
- MapWorldCentre.vx -= (GetSin(MapOrientation) * mult) >> 16;
- MapWorldCentre.vz -= (GetCos(MapOrientation) * mult) >> 16;
-
- HUDMapClamp();
-}
-
-void HUDMapWorldSlideLeft(void)
-{
- int mult = ((2000-MapScale) >> 2) + (1 << 6);
-
- MapWorldCentre.vx -= (GetCos(MapOrientation) * mult) >> 16;
- MapWorldCentre.vz += (GetSin(MapOrientation) * mult) >> 16;
-
- HUDMapClamp();
-}
-
-void HUDMapWorldSlideRight(void)
-{
- int mult = ((2000-MapScale) >> 2) + (1 << 6);
-
- MapWorldCentre.vx += (GetCos(MapOrientation) * mult) >> 16;
- MapWorldCentre.vz -= (GetSin(MapOrientation) * mult) >> 16;
-
- HUDMapClamp();
-}
-
-void HUDMapClamp()
-{
- if (MapWorldCentre.vx < MapMinX) MapWorldCentre.vx = MapMinX;
- else if (MapWorldCentre.vx > MapMaxX) MapWorldCentre.vx = MapMaxX;
- if (MapWorldCentre.vz < MapMinY) MapWorldCentre.vz = MapMinY;
- else if (MapWorldCentre.vz > MapMaxY) MapWorldCentre.vz = MapMaxY;
-}
-
-void HUDMapResetDefaults(void)
-{
- MapWorldCentre = Player->ObWorld;
- MapOrientation = Player->ObEuler.EulerY;
-
- MapScale = DEFAULT_MAP_SCALE;
- MapRadius = DEFAULT_MAP_RADIUS;
-
- MapMaxX = Player->ObWorld.vx;
- MapMinX = MapMaxX;
- MapMaxY = Player->ObWorld.vz;
- MapMinY = MapMaxY;
-}
-
-static void UpdateMapVisibilities(void)
-{
- extern int NumOnScreenBlocks;
- extern DISPLAYBLOCK *OnScreenBlockList[];
-
- int numberOfObjects = NumOnScreenBlocks;
-
- while (numberOfObjects--)
- {
- DISPLAYBLOCK *objectPtr = OnScreenBlockList[numberOfObjects];
- MODULE *modulePtr = objectPtr->ObMyModule;
-
- if (modulePtr) /* Is object a module ? */
- {
- /* If module is not yet visible, flag it so that it is. */
- if (!(modulePtr->m_flags & m_flag_visible_on_map))
- modulePtr->m_flags |= m_flag_visible_on_map;
- }
- }
-}
-
-static void DrawMapOverlay(void)
-{
- extern SCENE Global_Scene;
- extern int ModuleArraySize;
- MODULE **moduleList;
-
- int i;
-
- PlatformSpecificEnteringHUDMap();
- moduleList = MainSceneArray[Global_Scene]->sm_marray;
- ClipScale = (MapScale*CircleRadius)/MapRadius;
-
- #if !PSX
- MapWorldCentre = Player->ObWorld;
- MapOrientation = Player->ObEuler.EulerY;
- #endif
-
- for(i = 0; i < ModuleArraySize; i++)
- {
- MODULE *modulePtr = moduleList[i];
-
- if (modulePtr)
- {
- if (modulePtr->m_flags & m_flag_visible_on_map)
- {
- int yCoord = MapWorldCentre.vy-modulePtr->m_world.vy;
- if (!MapModuleCompletelyClipped(modulePtr))
- {
- if ((modulePtr->m_maxy < yCoord)||(modulePtr->m_miny > yCoord))
- {
- DrawMapModule(modulePtr,MAP_COLOUR_GREY);
- }
- else
- {
- DrawMapModule(modulePtr,MAP_COLOUR_WHITE);
- }
- }
- }
- }
- }
-
- DrawPlayerArrow();
-
- PlatformSpecificExitingHUDMap();
- return;
-
-}
-
-static int MapModuleCompletelyClipped(MODULE *modulePtr)
-{
- VECTOR2D offset;
-
- /* calculate offset to map space */
- offset.vx = modulePtr->m_world.vx-MapWorldCentre.vx;
- offset.vy = modulePtr->m_world.vz-MapWorldCentre.vz;
-
- /* test simple bounding boxes */
- {
- int maxX = MUL_FIXED(modulePtr->m_maxx + offset.vx,ClipScale);
- if (maxX >= -CircleRadius)
- {
- int minX = MUL_FIXED(modulePtr->m_minx + offset.vx,ClipScale);
- if (minX <= CircleRadius)
- return 0;
- }
- }
- {
- int maxY = MUL_FIXED(modulePtr->m_maxy + offset.vy,ClipScale);
- if (maxY >= -CircleRadius)
- {
- int minY = MUL_FIXED(modulePtr->m_miny + offset.vy,ClipScale);
- if (minY <= CircleRadius)
- return 0;
- }
- }
-
-
- return 1;
-}
-
-static void DrawMapModule(MODULE *modulePtr, enum MAP_COLOUR_ID colourID)
-{
- MODULEMAPBLOCK *mapPtr = modulePtr->m_mapptr;
- int numberOfItems;
- VECTOR2D offset;
-
- offset.vx = mapPtr->MapWorld.vx;
- offset.vy = mapPtr->MapWorld.vz;
- /* okay, let's setup the shape's data and access the first poly */
- if (modulePtr->m_dptr)
- {
- numberOfItems = SetupPolygonAccess(modulePtr->m_dptr);
- }
- else if (mapPtr->MapMorphHeader)
- {
- numberOfItems = SetupPolygonAccessFromShapeIndex(mapPtr->MapMorphHeader->mph_frames->mf_shape2);
- }
- else
- {
- numberOfItems = SetupPolygonAccessFromShapeIndex(mapPtr->MapShape);
- }
- /* go through polys looking for those which intersect with the bounding box */
- while(numberOfItems)
- {
- struct ColPolyTag polyPtr;
- AccessNextPolygon();
-
- GetPolygonNormal(&polyPtr);
- if (polyPtr.PolyNormal.vy>-20000 && polyPtr.PolyNormal.vy<20000)
- {
- VECTOR2D vertex[6];
- GetPolygonVertices(&polyPtr);
-
- {
- int highestVertex=0;
- int nextHighestVertex=0;
- int highestY=0x7fffffff;
- int nextHighestY=0x7fffffff;
-
- int v;
-
- v = polyPtr.NumberOfVertices;
- do
- {
- v--;
- if (polyPtr.PolyPoint[v].vy<highestY)
- {
- highestVertex = v;
- highestY = polyPtr.PolyPoint[v].vy;
- }
- }
- while(v);
-
- v = polyPtr.NumberOfVertices;
- do
- {
- v--;
- if (v==highestVertex) continue;
- if (polyPtr.PolyPoint[v].vy<nextHighestY)
- {
- nextHighestVertex = v;
- nextHighestY = polyPtr.PolyPoint[v].vy;
- }
- }
- while(v);
-
- vertex[0].vx = (polyPtr.PolyPoint[highestVertex].vx+offset.vx);
- vertex[0].vy = (polyPtr.PolyPoint[highestVertex].vz+offset.vy);
- vertex[1].vx = (polyPtr.PolyPoint[nextHighestVertex].vx+offset.vx);
- vertex[1].vy = (polyPtr.PolyPoint[nextHighestVertex].vz+offset.vy);
-
- if (vertex[0].vx > MapMaxX) MapMaxX = vertex[0].vx;
- else if (vertex[0].vx < MapMinX) MapMinX = vertex[0].vx;
-
- if (vertex[0].vy > MapMaxY) MapMaxY = vertex[0].vy;
- else if (vertex[0].vy < MapMinY) MapMinY = vertex[0].vy;
-
- if (vertex[1].vx > MapMaxX) MapMaxX = vertex[1].vx;
- else if (vertex[1].vx < MapMinX) MapMinX = vertex[1].vx;
-
- if (vertex[1].vy > MapMaxY) MapMaxY = vertex[1].vy;
- else if (vertex[1].vy < MapMinY) MapMinY = vertex[1].vy;
-
- vertex[0].vx -= MapWorldCentre.vx;
- vertex[0].vy -= MapWorldCentre.vz;
-
- vertex[1].vx -= MapWorldCentre.vx;
- vertex[1].vy -= MapWorldCentre.vz;
-
- }
-
- #if PSX
-
- // PSX has HUD map lines clipped to screen coordinates in DrawHUDMapLine
-
- RotateVertex(&vertex[0],MapOrientation);
- vertex[0].vx = MUL_FIXED(vertex[0].vx,MapScale);
- vertex[0].vy = MUL_FIXED(vertex[0].vy,MapScale);
- vertex[0].vx = MapCentreX + vertex[0].vx;
- vertex[0].vy = MapCentreY - vertex[0].vy;
-
- RotateVertex(&vertex[1],MapOrientation);
- vertex[1].vx = MUL_FIXED(vertex[1].vx,MapScale);
- vertex[1].vy = MUL_FIXED(vertex[1].vy,MapScale);
- vertex[1].vx = MapCentreX + vertex[1].vx;
- vertex[1].vy = MapCentreY - vertex[1].vy;
-
- DrawHUDMapLine(&vertex[0],&vertex[1],colourID);
-
- #else
-
- if (ClipLine(vertex))
- {
- RotateVertex(&vertex[0],Player->ObEuler.EulerY);
- vertex[0].vx = MUL_FIXED(vertex[0].vx,MapScale);
- vertex[0].vy = MUL_FIXED(vertex[0].vy,MapScale);
- vertex[0].vx = MapCentreX + vertex[0].vx;
- vertex[0].vy = MapCentreY - vertex[0].vy;
-
- RotateVertex(&vertex[1],Player->ObEuler.EulerY);
- vertex[1].vx = MUL_FIXED(vertex[1].vx,MapScale);
- vertex[1].vy = MUL_FIXED(vertex[1].vy,MapScale);
- vertex[1].vx = MapCentreX + vertex[1].vx;
- vertex[1].vy = MapCentreY - vertex[1].vy;
-
- DrawHUDMapLine(&vertex[0],&vertex[1],colourID);
- }
-
- #endif
-
- }
-
- numberOfItems--;
- }
-}
-
-static void DrawPlayerArrow(void)
-{
- VECTOR2D vertex1,vertex2;
- int arrowLength;
-
- #if PSX
- VECTOR2D vertex3;
-
- arrowLength = 475;
-
- vertex1.vx = 0;
- vertex1.vy = arrowLength;
- RotateVertex(&vertex1,4096-Player->ObEuler.EulerY);
- vertex1.vx += Player->ObWorld.vx - MapWorldCentre.vx;
- vertex1.vy += Player->ObWorld.vz - MapWorldCentre.vz;
- RotateVertex(&vertex1,MapOrientation);
- vertex1.vx = MUL_FIXED(vertex1.vx,MapScale);
- vertex1.vy = MUL_FIXED(vertex1.vy,MapScale);
- vertex1.vx = MapCentreX + vertex1.vx;
- vertex1.vy = MapCentreY - vertex1.vy;
-
- vertex3.vx = vertex1.vx;
- vertex3.vy = vertex1.vy;
-
- vertex2.vx = 0;
- vertex2.vy = -arrowLength;
- RotateVertex(&vertex2,4096-Player->ObEuler.EulerY);
- vertex2.vx += Player->ObWorld.vx - MapWorldCentre.vx;
- vertex2.vy += Player->ObWorld.vz - MapWorldCentre.vz;
- RotateVertex(&vertex2,MapOrientation);
- vertex2.vx = MUL_FIXED(vertex2.vx,MapScale);
- vertex2.vy = MUL_FIXED(vertex2.vy,MapScale);
- vertex2.vx = MapCentreX + vertex2.vx;
- vertex2.vy = MapCentreY - vertex2.vy;
-
- DrawHUDMapLine(&vertex1,&vertex2,MAP_COLOUR_RED);
-
- vertex2.vx = -arrowLength;
- vertex2.vy = 0;
- RotateVertex(&vertex2,4096-Player->ObEuler.EulerY);
- vertex2.vx += Player->ObWorld.vx - MapWorldCentre.vx;
- vertex2.vy += Player->ObWorld.vz - MapWorldCentre.vz;
- RotateVertex(&vertex2,MapOrientation);
- vertex2.vx = MUL_FIXED(vertex2.vx,MapScale);
- vertex2.vy = MUL_FIXED(vertex2.vy,MapScale);
- vertex2.vx = MapCentreX + vertex2.vx;
- vertex2.vy = MapCentreY - vertex2.vy;
-
- vertex1.vx = vertex3.vx;
- vertex1.vy = vertex3.vy;
-
- DrawHUDMapLine(&vertex1,&vertex2,MAP_COLOUR_RED);
-
- vertex2.vx = arrowLength;
- vertex2.vy = 0;
- RotateVertex(&vertex2,4096-Player->ObEuler.EulerY);
- vertex2.vx += Player->ObWorld.vx - MapWorldCentre.vx;
- vertex2.vy += Player->ObWorld.vz - MapWorldCentre.vz;
- RotateVertex(&vertex2,MapOrientation);
- vertex2.vx = MUL_FIXED(vertex2.vx,MapScale);
- vertex2.vy = MUL_FIXED(vertex2.vy,MapScale);
- vertex2.vx = MapCentreX + vertex2.vx;
- vertex2.vy = MapCentreY - vertex2.vy;
-
- vertex1.vx = vertex3.vx;
- vertex1.vy = vertex3.vy;
-
- DrawHUDMapLine(&vertex1,&vertex2,MAP_COLOUR_RED);
-
- vertex1.vx = MapCentreX;
- vertex1.vy = MapCentreY;
-
- vertex2.vx = MapCentreX;
- vertex2.vy = MapCentreY;
-
- DrawHUDMapLine (&vertex1,&vertex2,MAP_COLOUR_RED);
-
- #else
-
- arrowLength = MUL_FIXED(300,MapScale);
-
- vertex1.vx = MapCentreX;
- vertex1.vy = MapCentreY - arrowLength;
-
- vertex2.vx = MapCentreX;
- vertex2.vy = MapCentreY + arrowLength;
-
- DrawHUDMapLine(&vertex1,&vertex2,MAP_COLOUR_RED);
-
- vertex2.vx = MapCentreX - arrowLength;
- vertex2.vy = MapCentreY;
-
- DrawHUDMapLine(&vertex1,&vertex2,MAP_COLOUR_RED);
-
- vertex2.vx = MapCentreX + arrowLength;
- DrawHUDMapLine(&vertex1,&vertex2,MAP_COLOUR_RED);
-
- #endif
-}
-
-#if !PSX
-static int ClipLine(VECTOR2D vertex[])
-{
- int vertex0Inside=0,vertex1Inside=0;
-
- if (PointInsideCircle(vertex[0].vx,vertex[0].vy))
- vertex0Inside = 1;
- if (PointInsideCircle(vertex[1].vx,vertex[1].vy))
- vertex1Inside = 1;
-
- /* line completely in */
- if (vertex0Inside && vertex1Inside)
- return 1;
-
- /* line completely out */
- if (!vertex0Inside && !vertex1Inside)
- return 0;
-
- /* crosses clipping boundary */
- {
- VECTOR2D minBound,maxBound;
- VECTOR2D newGuess;
- int searchCounter = 10;
-
- if (vertex0Inside)
- {
- minBound = vertex[0];
- maxBound = vertex[1];
- }
- else
- {
- minBound = vertex[1];
- maxBound = vertex[0];
- }
-
- do
- {
- int pointInside;
- newGuess.vx = (minBound.vx + maxBound.vx)/2;
- newGuess.vy = (minBound.vy + maxBound.vy)/2;
-
- pointInside = PointInsideCircle(newGuess.vx,newGuess.vy);
-
- if(pointInside == 0)
- {
- maxBound = newGuess;
- }
- else if (pointInside == -1)
- {
- minBound = newGuess;
- }
- else break;
- }
- while(searchCounter--);
-
- if (vertex0Inside)
- {
- vertex[1] = newGuess;
- }
- else
- {
- vertex[0] = newGuess;
- }
- }
- return 1;
-}
-
-static char CircleXCoord[CircleRadius+1];
-
-static void MakeCircleLookUpTable(void)
-{
- int y=CircleRadius;
- extern unsigned char *ScreenBuffer;
- do
- {
- CircleXCoord[y] = SqRoot32(CircleRadius*CircleRadius-y*y);
- }
- while(y--);
-}
-
-static int PointInsideCircle(int x, int y)
-{
- if (y<0) y=-y;
- y = MUL_FIXED(y,ClipScale);
-
- if (y>CircleRadius) return 0;
-
- if (x<0) x=-x;
- x = MUL_FIXED(x,ClipScale);
-
- if (CircleXCoord[y]>x) return -1;
- if (CircleXCoord[y]<x) return 0;
- return 1;
-}
-#endif
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/src/avp/hud_map.h b/src/avp/hud_map.h
deleted file mode 100644
index 5fbc575..0000000
--- a/src/avp/hud_map.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/* KJL 11:14:25 04/25/97 - hud_map.h */
-
-/* platform independent prototypes */
-extern void InitHUDMap(void);
-extern void UpdateHUDMap(void);
-
-
-/* fns to change the map display */
-extern void HUDMapOn(void);
-extern void HUDMapOff(void);
-extern void HUDMapZoomIn(void);
-extern void HUDMapZoomOut(void);
-extern void HUDMapSmaller(void);
-extern void HUDMapLarger(void);
-extern void HUDMapLeft(void);
-extern void HUDMapRight(void);
-extern void HUDMapUp(void);
-extern void HUDMapDown(void);
-extern void HUDMapWorldCentreLeft(void);
-extern void HUDMapWorldCentreRight(void);
-extern void HUDMapWorldCentreUp(void);
-extern void HUDMapWorldCentreDown(void);
-
-extern void HUDMapResetDefaults(void);
-extern void HUDMapRotateLeft(void);
-extern void HUDMapRotateRight(void);
-extern void HUDMapWorldForward(void);
-extern void HUDMapWorldBackward(void);
-extern void HUDMapWorldSlideLeft(void);
-extern void HUDMapWorldSlideRight(void);
-
-void HUDMapClamp(void);
-
-/* platform specific stuff */
-enum MAP_COLOUR_ID
-{
- MAP_COLOUR_WHITE,
- MAP_COLOUR_GREY,
- MAP_COLOUR_RED
-};
-
-extern void PlatformSpecificInitHUDMap(void);
-extern void PlatformSpecificEnteringHUDMap(void);
-extern void PlatformSpecificExitingHUDMap(void);
-/* This is called once from StartGame */
-
-extern void DrawHUDMapLine(VECTOR2D *vertex1, VECTOR2D *vertex2, enum MAP_COLOUR_ID colourID);
-
-
-
-
diff --git a/src/avp/win95/platsup.c b/src/avp/win95/platsup.c
index 0498328..fd06ca3 100644
--- a/src/avp/win95/platsup.c
+++ b/src/avp/win95/platsup.c
@@ -255,110 +255,6 @@ int IDemandChangeEnvironment()
}
-
-
-
-
-#if 0
-/*KJL***************************************
-* HUD MAP DISPLAY CODE *
-***************************************KJL*/
-#include "hud_map.h"
-static unsigned int GreyColour;
-static unsigned int WhiteColour;
-static unsigned int RedColour;
-extern int ScanDrawMode;
-extern int NumVertices;
-extern int ZBufferMode;
-
-void PlatformSpecificInitHUDMap(void)
-{
- if (ScanDrawMode != ScanDrawDirectDraw)
- {
- GreyColour = /*GetSingleColourForPrimary(*/0x007f7f7f/*)*/;
- WhiteColour = /*GetSingleColourForPrimary(*/0x00ffffff/*)*/;
- RedColour = /*GetSingleColourForPrimary(*/0x007f0000/*)*/;
- }
- else
- {
- extern unsigned char TestPalette[];
- GreyColour = NearestColour(31,31,31, TestPalette);
- WhiteColour = NearestColour(63,63,63, TestPalette);
- RedColour = NearestColour(63,0,0, TestPalette);
- }
-}
-void DrawHUDMapLine(VECTOR2D *vertex1, VECTOR2D *vertex2, enum MAP_COLOUR_ID colourID)
-{
- unsigned int colourIndex;
- switch(colourID)
- {
- default:
- case MAP_COLOUR_WHITE:
- {
- colourIndex = WhiteColour;
- break;
- }
-
- case MAP_COLOUR_GREY:
- {
- colourIndex = GreyColour;
- break;
- }
-
- case MAP_COLOUR_RED:
- {
- colourIndex = RedColour;
- break;
- }
-
- }
-
- if (ScanDrawMode != ScanDrawDirectDraw)
- {
- if (ZBufferOn!=ZBufferMode)
- {
- DirectWriteD3DLine(vertex1,vertex2,colourIndex);
- /*
- The offset by 24 is a bodge until Microsoft work out
- what the fuck's going on...
- */ /* Neal's comment, not mine... :) KJL */
- if ((ScanDrawMode != ScanDrawDirectDraw) && (NumVertices > (MaxD3DVertices-24)))
- {
- WriteEndCodeToExecuteBuffer();
- UnlockExecuteBufferAndPrepareForUse();
- ExecuteBuffer();
- LockExecuteBuffer();
- }
- }
- else D3D_Line(vertex1,vertex2,colourIndex);
-
- }
- else
- {
- Draw_Line_VMType_8(vertex1,vertex2,colourIndex);
- }
-}
-
-
-void PlatformSpecificEnteringHUDMap(void)
-{
- /* this is here to make sure that the right colours
- are chosen from the palette */
- PlatformSpecificInitHUDMap();
-}
-
-void PlatformSpecificExitingHUDMap(void)
-{
-}
-
-/*KJL***************************************
-* HUD MAP DISPLAY CODE *
-***************************************KJL*/
-#endif
-
-
-
-
/* KJL 15:53:52 05/04/97 -
Loaders/Unloaders for language internationalization code in language.c */
diff --git a/src/avp/win95/usr_io.c b/src/avp/win95/usr_io.c
index 4ba2ec9..47d903f 100644
--- a/src/avp/win95/usr_io.c
+++ b/src/avp/win95/usr_io.c
@@ -20,7 +20,6 @@
#include "pmove.h"
#include "usr_io.h"
-#include "hud_map.h"
#include "hud.h"
#include "messagehistory.h"
@@ -1591,30 +1590,6 @@ void ReadPlayerGameInput(STRATEGYBLOCK* sbPtr)
#endif
}
- /* KJL 16:03:06 05/11/97 - Handle map options */
- #if 0
- if(KeyboardInput[KEY_NUMPADADD])
- HUDMapOn();
- else if(KeyboardInput[KEY_NUMPADSUB])
- HUDMapOff();
- if(KeyboardInput[KEY_NUMPAD7])
- HUDMapZoomIn();
- else if(KeyboardInput[KEY_NUMPAD9])
- HUDMapZoomOut();
- if(KeyboardInput[KEY_NUMPAD1])
- HUDMapSmaller();
- else if(KeyboardInput[KEY_NUMPAD3])
- HUDMapLarger();
- if(KeyboardInput[KEY_NUMPAD4])
- HUDMapLeft();
- else if(KeyboardInput[KEY_NUMPAD6])
- HUDMapRight();
- if(KeyboardInput[KEY_NUMPAD8])
- HUDMapUp();
- else if(KeyboardInput[KEY_NUMPAD2])
- HUDMapDown();
- #endif
-
/* KJL 10:55:22 10/9/97 - HUD transparency */
#if 0
{