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-***********************************************************************
-
-
-
- ALIENS VERSUS PREDATOR
- Alien Demo
-
- Version 1.2
- Readme File
- Jan 20th 1999
-
-
-
-***********************************************************************
-
- CONTENTS
-
-***********************************************************************
-
- 1. MINIMUM REQUIREMENTS
- 2. DEMO OBJECTIVES
- 3. INSTALLATION
- 4. GAME CONTROLS
- 5. ALIEN ABILITIES
- 6. ALIEN WEAPONS
- 7. CONTACT & LEGAL INFORMATION
-
-***********************************************************************
-
- 1. MINIMUM REQUIREMENTS
-
-***********************************************************************
-
-Intel Pentium 200 MMX PC (or 100% compatible CPU)
-DirectX supported 3D Accelerator Card
-DirectX v.6 (Included on Installation CD)
-32Mb RAM (64Mb recommended)
-64Mb free Hard Drive
-Windows 95
-
-
-The ALIENS VERSUS PREDATOR Demo is a work in-progress. Thus it is not
-fully optimized and configured for lower spec machines. These issues
-will be corrected for the full retail version, giving the end user
-control over engine and special effect variables ensuring smooth
-gameplay over a wide variety of CPUs, accelerator cards and RAM.
-
-Due to the complexity of the ALIENS VERSUS PREDATOR models, users with
-32Mb of RAM may experience some memory paging, especially when exiting
-the game and returning to Windows. These problems will be fixed for the
-release version of the game.
-
-
-KNOWN ISSUE WITH SOUNDBLASTER LIVE! CARDS:
-
-Currently with SoundBlaster Live! cards, the EAX environmental
-extensions are applied to all the audio being played from the CD.
-While this does not necessarily interfere with the game; to stop
-it from happening, follow these steps:
-
-1. Access your Creative AudioHQ, usually found in
-
- Start Menu --> Programs --> Creative--> Soundblaster Live! --> AudioHQ
-
-2. Access the 'Environmental Audio' control applet
-
-3. Click on the 'Options' tab within the Environmental Audio window.
-
-4. Check the 'Always Save Changes Automatically' preference box.
-
-5. Click the 'Source' tab.
-
-6. Select the CD Digital source and set the Reverb & Chorus amounts
- to 0%. Leave the Original Sound source at 100%.
-
-7. Do the same with the CD Audio source. (Reverb & Chorus at 0%)
-
-8. Click on 'Close' and you will be prompted to input a name for your
- new settings. We suggest 'No CD effects' or similar.
-
-9. You are now ready to play ALIENS VERSUS PREDATOR with normal CD
- music. This issue should be resolved for the full release of the game.
-
-
-***********************************************************************
-
- 2. DEMO OBJECTIVES
-
-***********************************************************************
-
-Playing as an Alien, you start in an Atmosphere Processor secured
-by Colonial Marines. You must escape to the planet's surface to alert
-the Hive. You must proceed with speed and stealth, and use guile to
-disable and destroy those forces which you cannot attack head-on.
-
-
-***********************************************************************
-
- 3. INSTALLATION
-
-***********************************************************************
-
-ALIENS VERSUS PREDATOR requires DirectX 6. This can be found within the
-game's installation directory and you will be prompted to install it if
-it is not on your system when you install the Demo.
-
-To install the ALIENS VERSUS PREDATOR Demo, double click on Setup.exe
-Follow the onscreen instructions.
-
-ALIENS VERSUS PREDATOR dynamically streams FMV from your machine's
-local hard-drive. This playback is greatly enhanced if the FMV files
-are installed on a defragmented directory. We STRONGLY recommend
-de-fragging your hard drive before installing ALIENS VERSUS PREDATOR.
-
-To de-fragment your drive, either use the Windows95 accessory
-'Disk Defragmenter' or any other 3rd party defragmentation utility.
-
-Although the ALIENS VERSUS PREDATOR Demo will work with other
-applications running in the background, for the best results it is
-recommended that you run the game as a stand-alone application
-(with no other applications running).
-
-As well as avoiding possible conflicts from other applications, this
-will also help prevent Windows from accessing the hard drive Virtual
-Memory swap file, and affecting the speed and sound effects of the
-game.
-
-***********************************************************************
-
- 4. GAME CONTROLS
-
-***********************************************************************
-
-ALIENS VERSUS PREDATOR supports all DirectX compatible controllers. You
-must install and set up these controllers before entering the game.
-
-Other keys and mouse configurations can be defined either from the main
-menu screen or from the in-game menus.
-
-The default keys are:
-
-UPARROW Forward
-DOWNARROW Backward
-LEFTARROW Strafe Left
-RIGHTARROW Strafe Right
-NUMPAD 4 Turn Left
-NUMPAD 6 Turn Right
-RIGHT_ALT Strafe
-A Look Up
-Z Look Down
-S Centre View
-LEFTSHIFT Walk
-RIGHTCTRL Crouch/Climb
-RIGHTSHIFT Jump
-SPACE Operate
-I Toggle between HUNT and NAVIGATION vision modes
-
-The default mouse settings are full MouseLook.
-The default mouse buttons are "Claw Attack" and "Tail Attack".
-
-F8 Take screenshot (currently only 16bit video modes)
-
-***********************************************************************
-
- 5. ALIEN ABILITIES
-
-***********************************************************************
-
-HEALTH
-
-Health is displayed as the numerals in the top right of your screen.
-When you are damaged, your screen will flash yellow from the sides.
-Your health can be replenished by feeding on other lifeforms - see
-JAW ATTACK in the ALIEN WEAPONS section.
-
-ARMOR
-
-The strength of the Alien's exoskeleton is displayed as the numerals
-directly under HEALTH. As with HEALTH, damage to the exoskeleton can
-be repaired by feeding on other lifeforms.
-
-VISION MODES
-
-The Alien has the ability to 'see' the world through two modes:
-HUNTING and NAVIGATION. In HUNTING mode the Alien's senses are
-attuned to searching for prey, whereas in NAVIGATION mode the
-senses are concentrated on defining the surrounding environment.
-
-MOVEMENT & CLIMBING
-
-The Alien has the ability to move on any surface. Simply hold down
-the 'Crouch/Climb' key whilst moving. When climbing, releasing the
-key will release the Alien's grip and drop it to the floor. Using
-the 'Jump' key while climbing will cause the Alien to pounce in the
-direction it is looking.
-
-
-***********************************************************************
-
- 6. ALIEN WEAPONS
-
-***********************************************************************
-
-CLAWS
-
-Tapping or holding the 'Claw Attack' button triggers a flurry of
-swipes and slashes. In the right circumstances the 'Claw Attack'
-button can also trigger the secondary jaws.
-
-JAW
-
-The secondary jaws can be used to feed on other lifeforms, thus
-replenishing HEALTH and ARMOR. Jaw attacks require a certain amount
-of skill to achieve. When a target's head is close enough and in the
-centre of the screen (the 'sweet-spot') the Alien's inner jaws will
-become visible to indicate that a jaw attack is possible. Pressing
-the 'Claw Attack' key will then launch the jaw attack.
-
-N.B. Jaw attacking corpses provides less of a health/armor bonus than
-live prey - assuming that the corpse still has a head. Try practicing
-on unarmed personnel!
-
-TAIL
-
-Tapping 'Tail Attack' causes a quick, low power, jab, whereas holding
-down the 'Tail Attack' button readies the tail for a more powerful
-strike. The tail will automatically target any prey in front of the
-Alien.
-
-
-***********************************************************************
-
- 7. CONTACT & LEGAL INFORMATION
-
-***********************************************************************
-
-CONTACT INFORMATION
-
-For more information, or to communicate with us with regards to this or
-any Fox Interactive product, please consult our Worldwide Web site at:
-
- http://www.foxinteractive.com
-
-...or for questions/technical issues send us an email at:
-
- avp@fox.com
-
-LEGAL INFORMATION
-
-ALIENS VERSUS PREDATOR is published by Fox Interactive and developed
-by Rebellion Developments, Ltd.
-
-ALIENS TM & (c) 1986, 1998 Twentieth Century Fox Film Corporation.
-PREDATOR TM & (c) 1987, 1998 Twentieth Century Fox Film Corporation.
-ALIENS VERSUS PREDATOR TM & (c) 1998 Twentieth Century Fox Film
-Corporation. All Rights Reserved. "Aliens," "Predator," "Fox," and
-"Fox Interactive" and their associated logos are the property of
-Twentieth Century Fox Film Corporation. All Rights Reserved.
-
-***********************************************************************
-
-