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diff --git a/3dc/AvP_Marine_Readme.txt b/3dc/AvP_Marine_Readme.txt deleted file mode 100644 index 1395a9c..0000000 --- a/3dc/AvP_Marine_Readme.txt +++ /dev/null @@ -1,284 +0,0 @@ -*********************************************************************** - - - - ALIENS VERSUS PREDATOR - Marine Demo - - Version 1.0 - Readme File - Nov 23rd 1998 - - - -*********************************************************************** - - CONTENTS - -*********************************************************************** - - 1. MINIMUM REQUIREMENTS - 2. DEMO OBJECTIVES - 3. INSTALLATION - 4. GAME CONTROLS - 5. MARINE EQUIPMENT - 6. MARINE WEAPONRY - 7. CONTACT & LEGAL INFORMATION - -*********************************************************************** - - 1. MINIMUM REQUIREMENTS - -*********************************************************************** - -Intel Pentium 200 MMX PC (or 100% compatible CPU) -DirectX supported 3D Accelerator Card -DirectX v.6 (Included on Installation CD) -32Mb RAM (64Mb recommended) -64Mb free Hard Drive -Windows 95 - - -The ALIENS VERSUS PREDATOR Demo is a work in-progress. Thus it is not -fully optimised and configured for lower spec machines. These issues -will be corrected for the full retail version, giving the end user -control over engine and special effect variables ensuring smooth -gameplay over a wide variety of CPUs, accelerator cards and RAM. - -Due to the complexity of the ALIENS VERSUS PREDATOR models, users with -32Mb of RAM may experience some memory paging, especially when exiting -the game and returning to Windows. These problems will be fixed for the -release version of the game. - - -KNOWN ISSUE WITH SOUNDBLASTER LIVE! CARDS: - -Currently with SoundBlaster Live! cards, the EAX environmental -extensions are applied to all the audio being played from the CD. -While this does not necessarily interfere with the game; to stop -it from happening, follow these steps: - -1. Access your Creative AudioHQ, usually found in - - Start Menu --> Programs --> Creative--> Soundblaster Live! --> AudioHQ - -2. Access the 'Environmental Audio' control applet - -3. Click on the 'Options' tab within the Environmental Audio window. - -4. Check the 'Always Save Changes Automatically' preference box. - -5. Click the 'Source' tab. - -6. Select the CD Digital source and set the Reverb & Chorus amounts - to 0%. Leave the Original Sound source at 100%. - -7. Do the same with the CD Audio source. (Reverb & Chorus at 0%) - -8. Click on 'Close' and you will be prompted to input a name for your - new settings. We suggest 'No CD effects' or similar. - -9. You are now ready to play ALIENS VERSUS PREDATOR with normal CD - music. This issue should be resolved for the full release of the game. - - -*********************************************************************** - - 2. DEMO OBJECTIVES - -*********************************************************************** - -As the Marine, you are the last surviving member of your squad. Your -mission was to explore and investigate the Atmosphere Processor, then -destroy it. You were to remain as guard inside the APC... until your -squad were brutally massacred by forces unknown. Your mission is now -to survive and follow the instructions beamed down to you from your -mission commander from his support ship in low orbit. - - -*********************************************************************** - - 3. INSTALLATION - -*********************************************************************** - -ALIENS VERSUS PREDATOR requires DirectX 6. This can be found within the -game's installation directory and you will be prompted to install it if -it is not on your system when you install the Demo. - -To install the ALIENS VERSUS PREDATOR Demo, double click on Setup.exe -Follow the onscreen instructions. - -ALIENS VERSUS PREDATOR dynamically streams FMV from your machine's -local hard-drive. This playback is greatly enhanced if the FMV files -are installed on a defragmented directory. We STRONGLY recommend -de-fragging your hard drive before installing ALIENS VERSUS PREDATOR. - -To de-fragment your drive, either use the Windows95 accessory -'Disk Defragmenter' or any other 3rd party defragmentation utility. - -Although the ALIENS VERSUS PREDATOR Demo will work with other -applications running in the background, for the best results it is -recommended that you run the game as a stand-alone application -(with no other applications running). - -As well as avoiding possible conflicts from other applications, this -will also help prevent Windows from accessing the hard drive Virtual -Memory swap file, and affecting the speed and sound effects of the -game. - -*********************************************************************** - - 4. GAME CONTROLS - -*********************************************************************** - -ALIENS VERSUS PREDATOR supports all DirectX compatible controllers. You -must install and set up these controllers before entering the game. - -Other keys and mouse configurations can be defined either from the main -menu screen or from the in-game menus. - -The default keys are: - -UPARROW Forward -DOWNARROW Backward -LEFTARROW Strafe Left -RIGHTARROW Strafe Right -NUMPAD 4 Turn Left -NUMPAD 6 Turn Right -RIGHT_ALT Strafe -A Look Up -Z Look Down -S Centre View -LEFTSHIFT Walk -RIGHTSHIFT Jump -SPACE Operate -I Toggle Image Intensifier -Q Next Weapon -W Previous Weapon -L Throw Flare -BACKSPACE Flashback weapon (switches to previous held) - -The default mouse settings are full MouseLook. -The default mouse buttons are fire primary and fire secondary. - - - -*********************************************************************** - - 5. MARINE EQUIPMENT - -*********************************************************************** - -HEALTH - -Health is displayed as green numerals in the top right of your screen. -When you are damaged, your screen will flash red from the sides. Your -health can be replenished from healthpacks your comrades have dropped -in various levels of the Atmosphere Processor. - - -ARMOR - -Armor protects you from both acid blood and other forms of damage. It -is displayed beneath the health numerals as a percentage. You may don -extra armor if you find it. - - -IMAGE INTENSIFIER - -All Colonial Marines are equipped with image intensification optics. -Once activated your vision is augmented for low light conditions, thus -allowing you to see even in pitch darkness. You may use the Intensifier -at will, although it does temporarily burn-out if you are near a strong -light source (such as your weapon firing). - - -FLARES - -You come equipped with small phosphorus flares that you may throw to -light your way. These will stick to any surface and provide a strong -yet temporary light, as well as a deal of smoke. Flares and your -Image Intensifier naturally do not mix well. - - -*********************************************************************** - - 6. MARINE WEAPONS - -*********************************************************************** - -PULSERIFLE (slot 1) - -A Colonial Marine's standard weapon, combining a powerful assault rifle -with an under and over grenade launcher. It carries 99 rounds in the -magazine - watch for reloads! The number of grenades it can carry are -limited - look for your companion's old pulserifles for reloads. -The PulseRifle is less accurate if you are moving whilst firing. - - -SMARTGUN (slot 2) - -A mobile Colonial Marine's most powerful weapon, the SmartGun is a -masterpiece of technology. Mounted on a gyroscopic harness, it literally -aims itself, targeting the centre of mass. It is linked to the marine's -Head Up Display - once it has acquired a target the recticle turns red -and begins to track. To fully use a SmartGun, the operator must watch -where the gun wishes to move and lead it manually - this drastically -decreases aiming time. Smartguns are less useful against smaller, more -agile targets. The smartgun is belt-fed from a large magazine mounted -on the harness, so rarely runs out of ammunition. Care should be taken -as the armour piercing bullets from the SmartGun will deal with most -targets in an explosive manner - short bursts will be sufficient to -deal with almost any foe. - - -FLAMETHROWER (Slot 3) - -The Flamethrower is specifically designed as a close-combat weapon for -the clearing of areas. It is somewhat inaccurate, but the jet of napalm -will eventually kill anything it ignites. Keep the jet trained on a -target to inflict more direct damage. -The flamethrower runs out of fuel in a very short space of time - short -controlled bursts are the most economical method of firing. - -WARNING! The napalm fired from the flamethrower is dangerous - do NOT -run forwards whilst firing (walking is OK) else you will set yourself -on fire. Additionally, it is possible that the napalm will 'bounce' off -a surface and back onto the user. However, nothing is more effective -than the flamethrower when exterminating vermin. - - -*********************************************************************** - - 7. CONTACT & LEGAL INFORMATION - -*********************************************************************** - -CONTACT INFORMATION - -For more information, or to communicate with us with regards to this or -any Fox Interactive product, please consult our Worldwide Web site at: - - http://www.foxinteractive.com - -...or for questions/technical issues send us an email at: - - avp@fox.com - -LEGAL INFORMATION - -ALIENS VERSUS PREDATOR is published by Fox Interactive and developed -by Rebellion Developments, Ltd. - -ALIENS TM & (c) 1986, 1998 Twentieth Century Fox Film Corporation. -PREDATOR TM & (c) 1987, 1998 Twentieth Century Fox Film Corporation. -ALIENS VERSUS PREDATOR TM & (c) 1998 Twentieth Century Fox Film -Corporation. All Rights Reserved. "Aliens," "Predator," "Fox," and -"Fox Interactive" and their associated logos are the property of -Twentieth Century Fox Film Corporation. All Rights Reserved. - -*********************************************************************** - - |
