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-***********************************************************************
-
-
-
- ALIENS VERSUS PREDATOR
- Marine Demo
-
- Version 1.0
- Readme File
- Nov 23rd 1998
-
-
-
-***********************************************************************
-
- CONTENTS
-
-***********************************************************************
-
- 1. MINIMUM REQUIREMENTS
- 2. DEMO OBJECTIVES
- 3. INSTALLATION
- 4. GAME CONTROLS
- 5. MARINE EQUIPMENT
- 6. MARINE WEAPONRY
- 7. CONTACT & LEGAL INFORMATION
-
-***********************************************************************
-
- 1. MINIMUM REQUIREMENTS
-
-***********************************************************************
-
-Intel Pentium 200 MMX PC (or 100% compatible CPU)
-DirectX supported 3D Accelerator Card
-DirectX v.6 (Included on Installation CD)
-32Mb RAM (64Mb recommended)
-64Mb free Hard Drive
-Windows 95
-
-
-The ALIENS VERSUS PREDATOR Demo is a work in-progress. Thus it is not
-fully optimised and configured for lower spec machines. These issues
-will be corrected for the full retail version, giving the end user
-control over engine and special effect variables ensuring smooth
-gameplay over a wide variety of CPUs, accelerator cards and RAM.
-
-Due to the complexity of the ALIENS VERSUS PREDATOR models, users with
-32Mb of RAM may experience some memory paging, especially when exiting
-the game and returning to Windows. These problems will be fixed for the
-release version of the game.
-
-
-KNOWN ISSUE WITH SOUNDBLASTER LIVE! CARDS:
-
-Currently with SoundBlaster Live! cards, the EAX environmental
-extensions are applied to all the audio being played from the CD.
-While this does not necessarily interfere with the game; to stop
-it from happening, follow these steps:
-
-1. Access your Creative AudioHQ, usually found in
-
- Start Menu --> Programs --> Creative--> Soundblaster Live! --> AudioHQ
-
-2. Access the 'Environmental Audio' control applet
-
-3. Click on the 'Options' tab within the Environmental Audio window.
-
-4. Check the 'Always Save Changes Automatically' preference box.
-
-5. Click the 'Source' tab.
-
-6. Select the CD Digital source and set the Reverb & Chorus amounts
- to 0%. Leave the Original Sound source at 100%.
-
-7. Do the same with the CD Audio source. (Reverb & Chorus at 0%)
-
-8. Click on 'Close' and you will be prompted to input a name for your
- new settings. We suggest 'No CD effects' or similar.
-
-9. You are now ready to play ALIENS VERSUS PREDATOR with normal CD
- music. This issue should be resolved for the full release of the game.
-
-
-***********************************************************************
-
- 2. DEMO OBJECTIVES
-
-***********************************************************************
-
-As the Marine, you are the last surviving member of your squad. Your
-mission was to explore and investigate the Atmosphere Processor, then
-destroy it. You were to remain as guard inside the APC... until your
-squad were brutally massacred by forces unknown. Your mission is now
-to survive and follow the instructions beamed down to you from your
-mission commander from his support ship in low orbit.
-
-
-***********************************************************************
-
- 3. INSTALLATION
-
-***********************************************************************
-
-ALIENS VERSUS PREDATOR requires DirectX 6. This can be found within the
-game's installation directory and you will be prompted to install it if
-it is not on your system when you install the Demo.
-
-To install the ALIENS VERSUS PREDATOR Demo, double click on Setup.exe
-Follow the onscreen instructions.
-
-ALIENS VERSUS PREDATOR dynamically streams FMV from your machine's
-local hard-drive. This playback is greatly enhanced if the FMV files
-are installed on a defragmented directory. We STRONGLY recommend
-de-fragging your hard drive before installing ALIENS VERSUS PREDATOR.
-
-To de-fragment your drive, either use the Windows95 accessory
-'Disk Defragmenter' or any other 3rd party defragmentation utility.
-
-Although the ALIENS VERSUS PREDATOR Demo will work with other
-applications running in the background, for the best results it is
-recommended that you run the game as a stand-alone application
-(with no other applications running).
-
-As well as avoiding possible conflicts from other applications, this
-will also help prevent Windows from accessing the hard drive Virtual
-Memory swap file, and affecting the speed and sound effects of the
-game.
-
-***********************************************************************
-
- 4. GAME CONTROLS
-
-***********************************************************************
-
-ALIENS VERSUS PREDATOR supports all DirectX compatible controllers. You
-must install and set up these controllers before entering the game.
-
-Other keys and mouse configurations can be defined either from the main
-menu screen or from the in-game menus.
-
-The default keys are:
-
-UPARROW Forward
-DOWNARROW Backward
-LEFTARROW Strafe Left
-RIGHTARROW Strafe Right
-NUMPAD 4 Turn Left
-NUMPAD 6 Turn Right
-RIGHT_ALT Strafe
-A Look Up
-Z Look Down
-S Centre View
-LEFTSHIFT Walk
-RIGHTSHIFT Jump
-SPACE Operate
-I Toggle Image Intensifier
-Q Next Weapon
-W Previous Weapon
-L Throw Flare
-BACKSPACE Flashback weapon (switches to previous held)
-
-The default mouse settings are full MouseLook.
-The default mouse buttons are fire primary and fire secondary.
-
-
-
-***********************************************************************
-
- 5. MARINE EQUIPMENT
-
-***********************************************************************
-
-HEALTH
-
-Health is displayed as green numerals in the top right of your screen.
-When you are damaged, your screen will flash red from the sides. Your
-health can be replenished from healthpacks your comrades have dropped
-in various levels of the Atmosphere Processor.
-
-
-ARMOR
-
-Armor protects you from both acid blood and other forms of damage. It
-is displayed beneath the health numerals as a percentage. You may don
-extra armor if you find it.
-
-
-IMAGE INTENSIFIER
-
-All Colonial Marines are equipped with image intensification optics.
-Once activated your vision is augmented for low light conditions, thus
-allowing you to see even in pitch darkness. You may use the Intensifier
-at will, although it does temporarily burn-out if you are near a strong
-light source (such as your weapon firing).
-
-
-FLARES
-
-You come equipped with small phosphorus flares that you may throw to
-light your way. These will stick to any surface and provide a strong
-yet temporary light, as well as a deal of smoke. Flares and your
-Image Intensifier naturally do not mix well.
-
-
-***********************************************************************
-
- 6. MARINE WEAPONS
-
-***********************************************************************
-
-PULSERIFLE (slot 1)
-
-A Colonial Marine's standard weapon, combining a powerful assault rifle
-with an under and over grenade launcher. It carries 99 rounds in the
-magazine - watch for reloads! The number of grenades it can carry are
-limited - look for your companion's old pulserifles for reloads.
-The PulseRifle is less accurate if you are moving whilst firing.
-
-
-SMARTGUN (slot 2)
-
-A mobile Colonial Marine's most powerful weapon, the SmartGun is a
-masterpiece of technology. Mounted on a gyroscopic harness, it literally
-aims itself, targeting the centre of mass. It is linked to the marine's
-Head Up Display - once it has acquired a target the recticle turns red
-and begins to track. To fully use a SmartGun, the operator must watch
-where the gun wishes to move and lead it manually - this drastically
-decreases aiming time. Smartguns are less useful against smaller, more
-agile targets. The smartgun is belt-fed from a large magazine mounted
-on the harness, so rarely runs out of ammunition. Care should be taken
-as the armour piercing bullets from the SmartGun will deal with most
-targets in an explosive manner - short bursts will be sufficient to
-deal with almost any foe.
-
-
-FLAMETHROWER (Slot 3)
-
-The Flamethrower is specifically designed as a close-combat weapon for
-the clearing of areas. It is somewhat inaccurate, but the jet of napalm
-will eventually kill anything it ignites. Keep the jet trained on a
-target to inflict more direct damage.
-The flamethrower runs out of fuel in a very short space of time - short
-controlled bursts are the most economical method of firing.
-
-WARNING! The napalm fired from the flamethrower is dangerous - do NOT
-run forwards whilst firing (walking is OK) else you will set yourself
-on fire. Additionally, it is possible that the napalm will 'bounce' off
-a surface and back onto the user. However, nothing is more effective
-than the flamethrower when exterminating vermin.
-
-
-***********************************************************************
-
- 7. CONTACT & LEGAL INFORMATION
-
-***********************************************************************
-
-CONTACT INFORMATION
-
-For more information, or to communicate with us with regards to this or
-any Fox Interactive product, please consult our Worldwide Web site at:
-
- http://www.foxinteractive.com
-
-...or for questions/technical issues send us an email at:
-
- avp@fox.com
-
-LEGAL INFORMATION
-
-ALIENS VERSUS PREDATOR is published by Fox Interactive and developed
-by Rebellion Developments, Ltd.
-
-ALIENS TM & (c) 1986, 1998 Twentieth Century Fox Film Corporation.
-PREDATOR TM & (c) 1987, 1998 Twentieth Century Fox Film Corporation.
-ALIENS VERSUS PREDATOR TM & (c) 1998 Twentieth Century Fox Film
-Corporation. All Rights Reserved. "Aliens," "Predator," "Fox," and
-"Fox Interactive" and their associated logos are the property of
-Twentieth Century Fox Film Corporation. All Rights Reserved.
-
-***********************************************************************
-
-