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+***********************************************************************
+
+
+
+ ALIENS VERSUS PREDATOR
+ Marine Demo
+
+ Version 1.0
+ Readme File
+ Nov 23rd 1998
+
+
+
+***********************************************************************
+
+ CONTENTS
+
+***********************************************************************
+
+ 1. MINIMUM REQUIREMENTS
+ 2. DEMO OBJECTIVES
+ 3. INSTALLATION
+ 4. GAME CONTROLS
+ 5. MARINE EQUIPMENT
+ 6. MARINE WEAPONRY
+ 7. CONTACT & LEGAL INFORMATION
+
+***********************************************************************
+
+ 1. MINIMUM REQUIREMENTS
+
+***********************************************************************
+
+Intel Pentium 200 MMX PC (or 100% compatible CPU)
+DirectX supported 3D Accelerator Card
+DirectX v.6 (Included on Installation CD)
+32Mb RAM (64Mb recommended)
+64Mb free Hard Drive
+Windows 95
+
+
+The ALIENS VERSUS PREDATOR Demo is a work in-progress. Thus it is not
+fully optimised and configured for lower spec machines. These issues
+will be corrected for the full retail version, giving the end user
+control over engine and special effect variables ensuring smooth
+gameplay over a wide variety of CPUs, accelerator cards and RAM.
+
+Due to the complexity of the ALIENS VERSUS PREDATOR models, users with
+32Mb of RAM may experience some memory paging, especially when exiting
+the game and returning to Windows. These problems will be fixed for the
+release version of the game.
+
+
+KNOWN ISSUE WITH SOUNDBLASTER LIVE! CARDS:
+
+Currently with SoundBlaster Live! cards, the EAX environmental
+extensions are applied to all the audio being played from the CD.
+While this does not necessarily interfere with the game; to stop
+it from happening, follow these steps:
+
+1. Access your Creative AudioHQ, usually found in
+
+ Start Menu --> Programs --> Creative--> Soundblaster Live! --> AudioHQ
+
+2. Access the 'Environmental Audio' control applet
+
+3. Click on the 'Options' tab within the Environmental Audio window.
+
+4. Check the 'Always Save Changes Automatically' preference box.
+
+5. Click the 'Source' tab.
+
+6. Select the CD Digital source and set the Reverb & Chorus amounts
+ to 0%. Leave the Original Sound source at 100%.
+
+7. Do the same with the CD Audio source. (Reverb & Chorus at 0%)
+
+8. Click on 'Close' and you will be prompted to input a name for your
+ new settings. We suggest 'No CD effects' or similar.
+
+9. You are now ready to play ALIENS VERSUS PREDATOR with normal CD
+ music. This issue should be resolved for the full release of the game.
+
+
+***********************************************************************
+
+ 2. DEMO OBJECTIVES
+
+***********************************************************************
+
+As the Marine, you are the last surviving member of your squad. Your
+mission was to explore and investigate the Atmosphere Processor, then
+destroy it. You were to remain as guard inside the APC... until your
+squad were brutally massacred by forces unknown. Your mission is now
+to survive and follow the instructions beamed down to you from your
+mission commander from his support ship in low orbit.
+
+
+***********************************************************************
+
+ 3. INSTALLATION
+
+***********************************************************************
+
+ALIENS VERSUS PREDATOR requires DirectX 6. This can be found within the
+game's installation directory and you will be prompted to install it if
+it is not on your system when you install the Demo.
+
+To install the ALIENS VERSUS PREDATOR Demo, double click on Setup.exe
+Follow the onscreen instructions.
+
+ALIENS VERSUS PREDATOR dynamically streams FMV from your machine's
+local hard-drive. This playback is greatly enhanced if the FMV files
+are installed on a defragmented directory. We STRONGLY recommend
+de-fragging your hard drive before installing ALIENS VERSUS PREDATOR.
+
+To de-fragment your drive, either use the Windows95 accessory
+'Disk Defragmenter' or any other 3rd party defragmentation utility.
+
+Although the ALIENS VERSUS PREDATOR Demo will work with other
+applications running in the background, for the best results it is
+recommended that you run the game as a stand-alone application
+(with no other applications running).
+
+As well as avoiding possible conflicts from other applications, this
+will also help prevent Windows from accessing the hard drive Virtual
+Memory swap file, and affecting the speed and sound effects of the
+game.
+
+***********************************************************************
+
+ 4. GAME CONTROLS
+
+***********************************************************************
+
+ALIENS VERSUS PREDATOR supports all DirectX compatible controllers. You
+must install and set up these controllers before entering the game.
+
+Other keys and mouse configurations can be defined either from the main
+menu screen or from the in-game menus.
+
+The default keys are:
+
+UPARROW Forward
+DOWNARROW Backward
+LEFTARROW Strafe Left
+RIGHTARROW Strafe Right
+NUMPAD 4 Turn Left
+NUMPAD 6 Turn Right
+RIGHT_ALT Strafe
+A Look Up
+Z Look Down
+S Centre View
+LEFTSHIFT Walk
+RIGHTSHIFT Jump
+SPACE Operate
+I Toggle Image Intensifier
+Q Next Weapon
+W Previous Weapon
+L Throw Flare
+BACKSPACE Flashback weapon (switches to previous held)
+
+The default mouse settings are full MouseLook.
+The default mouse buttons are fire primary and fire secondary.
+
+
+
+***********************************************************************
+
+ 5. MARINE EQUIPMENT
+
+***********************************************************************
+
+HEALTH
+
+Health is displayed as green numerals in the top right of your screen.
+When you are damaged, your screen will flash red from the sides. Your
+health can be replenished from healthpacks your comrades have dropped
+in various levels of the Atmosphere Processor.
+
+
+ARMOR
+
+Armor protects you from both acid blood and other forms of damage. It
+is displayed beneath the health numerals as a percentage. You may don
+extra armor if you find it.
+
+
+IMAGE INTENSIFIER
+
+All Colonial Marines are equipped with image intensification optics.
+Once activated your vision is augmented for low light conditions, thus
+allowing you to see even in pitch darkness. You may use the Intensifier
+at will, although it does temporarily burn-out if you are near a strong
+light source (such as your weapon firing).
+
+
+FLARES
+
+You come equipped with small phosphorus flares that you may throw to
+light your way. These will stick to any surface and provide a strong
+yet temporary light, as well as a deal of smoke. Flares and your
+Image Intensifier naturally do not mix well.
+
+
+***********************************************************************
+
+ 6. MARINE WEAPONS
+
+***********************************************************************
+
+PULSERIFLE (slot 1)
+
+A Colonial Marine's standard weapon, combining a powerful assault rifle
+with an under and over grenade launcher. It carries 99 rounds in the
+magazine - watch for reloads! The number of grenades it can carry are
+limited - look for your companion's old pulserifles for reloads.
+The PulseRifle is less accurate if you are moving whilst firing.
+
+
+SMARTGUN (slot 2)
+
+A mobile Colonial Marine's most powerful weapon, the SmartGun is a
+masterpiece of technology. Mounted on a gyroscopic harness, it literally
+aims itself, targeting the centre of mass. It is linked to the marine's
+Head Up Display - once it has acquired a target the recticle turns red
+and begins to track. To fully use a SmartGun, the operator must watch
+where the gun wishes to move and lead it manually - this drastically
+decreases aiming time. Smartguns are less useful against smaller, more
+agile targets. The smartgun is belt-fed from a large magazine mounted
+on the harness, so rarely runs out of ammunition. Care should be taken
+as the armour piercing bullets from the SmartGun will deal with most
+targets in an explosive manner - short bursts will be sufficient to
+deal with almost any foe.
+
+
+FLAMETHROWER (Slot 3)
+
+The Flamethrower is specifically designed as a close-combat weapon for
+the clearing of areas. It is somewhat inaccurate, but the jet of napalm
+will eventually kill anything it ignites. Keep the jet trained on a
+target to inflict more direct damage.
+The flamethrower runs out of fuel in a very short space of time - short
+controlled bursts are the most economical method of firing.
+
+WARNING! The napalm fired from the flamethrower is dangerous - do NOT
+run forwards whilst firing (walking is OK) else you will set yourself
+on fire. Additionally, it is possible that the napalm will 'bounce' off
+a surface and back onto the user. However, nothing is more effective
+than the flamethrower when exterminating vermin.
+
+
+***********************************************************************
+
+ 7. CONTACT & LEGAL INFORMATION
+
+***********************************************************************
+
+CONTACT INFORMATION
+
+For more information, or to communicate with us with regards to this or
+any Fox Interactive product, please consult our Worldwide Web site at:
+
+ http://www.foxinteractive.com
+
+...or for questions/technical issues send us an email at:
+
+ avp@fox.com
+
+LEGAL INFORMATION
+
+ALIENS VERSUS PREDATOR is published by Fox Interactive and developed
+by Rebellion Developments, Ltd.
+
+ALIENS TM & (c) 1986, 1998 Twentieth Century Fox Film Corporation.
+PREDATOR TM & (c) 1987, 1998 Twentieth Century Fox Film Corporation.
+ALIENS VERSUS PREDATOR TM & (c) 1998 Twentieth Century Fox Film
+Corporation. All Rights Reserved. "Aliens," "Predator," "Fox," and
+"Fox Interactive" and their associated logos are the property of
+Twentieth Century Fox Film Corporation. All Rights Reserved.
+
+***********************************************************************
+
+