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diff --git a/3dc/AvP_Marine_Readme.txt b/3dc/AvP_Marine_Readme.txt new file mode 100644 index 0000000..1395a9c --- /dev/null +++ b/3dc/AvP_Marine_Readme.txt @@ -0,0 +1,284 @@ +*********************************************************************** + + + + ALIENS VERSUS PREDATOR + Marine Demo + + Version 1.0 + Readme File + Nov 23rd 1998 + + + +*********************************************************************** + + CONTENTS + +*********************************************************************** + + 1. MINIMUM REQUIREMENTS + 2. DEMO OBJECTIVES + 3. INSTALLATION + 4. GAME CONTROLS + 5. MARINE EQUIPMENT + 6. MARINE WEAPONRY + 7. CONTACT & LEGAL INFORMATION + +*********************************************************************** + + 1. MINIMUM REQUIREMENTS + +*********************************************************************** + +Intel Pentium 200 MMX PC (or 100% compatible CPU) +DirectX supported 3D Accelerator Card +DirectX v.6 (Included on Installation CD) +32Mb RAM (64Mb recommended) +64Mb free Hard Drive +Windows 95 + + +The ALIENS VERSUS PREDATOR Demo is a work in-progress. Thus it is not +fully optimised and configured for lower spec machines. These issues +will be corrected for the full retail version, giving the end user +control over engine and special effect variables ensuring smooth +gameplay over a wide variety of CPUs, accelerator cards and RAM. + +Due to the complexity of the ALIENS VERSUS PREDATOR models, users with +32Mb of RAM may experience some memory paging, especially when exiting +the game and returning to Windows. These problems will be fixed for the +release version of the game. + + +KNOWN ISSUE WITH SOUNDBLASTER LIVE! CARDS: + +Currently with SoundBlaster Live! cards, the EAX environmental +extensions are applied to all the audio being played from the CD. +While this does not necessarily interfere with the game; to stop +it from happening, follow these steps: + +1. Access your Creative AudioHQ, usually found in + + Start Menu --> Programs --> Creative--> Soundblaster Live! --> AudioHQ + +2. Access the 'Environmental Audio' control applet + +3. Click on the 'Options' tab within the Environmental Audio window. + +4. Check the 'Always Save Changes Automatically' preference box. + +5. Click the 'Source' tab. + +6. Select the CD Digital source and set the Reverb & Chorus amounts + to 0%. Leave the Original Sound source at 100%. + +7. Do the same with the CD Audio source. (Reverb & Chorus at 0%) + +8. Click on 'Close' and you will be prompted to input a name for your + new settings. We suggest 'No CD effects' or similar. + +9. You are now ready to play ALIENS VERSUS PREDATOR with normal CD + music. This issue should be resolved for the full release of the game. + + +*********************************************************************** + + 2. DEMO OBJECTIVES + +*********************************************************************** + +As the Marine, you are the last surviving member of your squad. Your +mission was to explore and investigate the Atmosphere Processor, then +destroy it. You were to remain as guard inside the APC... until your +squad were brutally massacred by forces unknown. Your mission is now +to survive and follow the instructions beamed down to you from your +mission commander from his support ship in low orbit. + + +*********************************************************************** + + 3. INSTALLATION + +*********************************************************************** + +ALIENS VERSUS PREDATOR requires DirectX 6. This can be found within the +game's installation directory and you will be prompted to install it if +it is not on your system when you install the Demo. + +To install the ALIENS VERSUS PREDATOR Demo, double click on Setup.exe +Follow the onscreen instructions. + +ALIENS VERSUS PREDATOR dynamically streams FMV from your machine's +local hard-drive. This playback is greatly enhanced if the FMV files +are installed on a defragmented directory. We STRONGLY recommend +de-fragging your hard drive before installing ALIENS VERSUS PREDATOR. + +To de-fragment your drive, either use the Windows95 accessory +'Disk Defragmenter' or any other 3rd party defragmentation utility. + +Although the ALIENS VERSUS PREDATOR Demo will work with other +applications running in the background, for the best results it is +recommended that you run the game as a stand-alone application +(with no other applications running). + +As well as avoiding possible conflicts from other applications, this +will also help prevent Windows from accessing the hard drive Virtual +Memory swap file, and affecting the speed and sound effects of the +game. + +*********************************************************************** + + 4. GAME CONTROLS + +*********************************************************************** + +ALIENS VERSUS PREDATOR supports all DirectX compatible controllers. You +must install and set up these controllers before entering the game. + +Other keys and mouse configurations can be defined either from the main +menu screen or from the in-game menus. + +The default keys are: + +UPARROW Forward +DOWNARROW Backward +LEFTARROW Strafe Left +RIGHTARROW Strafe Right +NUMPAD 4 Turn Left +NUMPAD 6 Turn Right +RIGHT_ALT Strafe +A Look Up +Z Look Down +S Centre View +LEFTSHIFT Walk +RIGHTSHIFT Jump +SPACE Operate +I Toggle Image Intensifier +Q Next Weapon +W Previous Weapon +L Throw Flare +BACKSPACE Flashback weapon (switches to previous held) + +The default mouse settings are full MouseLook. +The default mouse buttons are fire primary and fire secondary. + + + +*********************************************************************** + + 5. MARINE EQUIPMENT + +*********************************************************************** + +HEALTH + +Health is displayed as green numerals in the top right of your screen. +When you are damaged, your screen will flash red from the sides. Your +health can be replenished from healthpacks your comrades have dropped +in various levels of the Atmosphere Processor. + + +ARMOR + +Armor protects you from both acid blood and other forms of damage. It +is displayed beneath the health numerals as a percentage. You may don +extra armor if you find it. + + +IMAGE INTENSIFIER + +All Colonial Marines are equipped with image intensification optics. +Once activated your vision is augmented for low light conditions, thus +allowing you to see even in pitch darkness. You may use the Intensifier +at will, although it does temporarily burn-out if you are near a strong +light source (such as your weapon firing). + + +FLARES + +You come equipped with small phosphorus flares that you may throw to +light your way. These will stick to any surface and provide a strong +yet temporary light, as well as a deal of smoke. Flares and your +Image Intensifier naturally do not mix well. + + +*********************************************************************** + + 6. MARINE WEAPONS + +*********************************************************************** + +PULSERIFLE (slot 1) + +A Colonial Marine's standard weapon, combining a powerful assault rifle +with an under and over grenade launcher. It carries 99 rounds in the +magazine - watch for reloads! The number of grenades it can carry are +limited - look for your companion's old pulserifles for reloads. +The PulseRifle is less accurate if you are moving whilst firing. + + +SMARTGUN (slot 2) + +A mobile Colonial Marine's most powerful weapon, the SmartGun is a +masterpiece of technology. Mounted on a gyroscopic harness, it literally +aims itself, targeting the centre of mass. It is linked to the marine's +Head Up Display - once it has acquired a target the recticle turns red +and begins to track. To fully use a SmartGun, the operator must watch +where the gun wishes to move and lead it manually - this drastically +decreases aiming time. Smartguns are less useful against smaller, more +agile targets. The smartgun is belt-fed from a large magazine mounted +on the harness, so rarely runs out of ammunition. Care should be taken +as the armour piercing bullets from the SmartGun will deal with most +targets in an explosive manner - short bursts will be sufficient to +deal with almost any foe. + + +FLAMETHROWER (Slot 3) + +The Flamethrower is specifically designed as a close-combat weapon for +the clearing of areas. It is somewhat inaccurate, but the jet of napalm +will eventually kill anything it ignites. Keep the jet trained on a +target to inflict more direct damage. +The flamethrower runs out of fuel in a very short space of time - short +controlled bursts are the most economical method of firing. + +WARNING! The napalm fired from the flamethrower is dangerous - do NOT +run forwards whilst firing (walking is OK) else you will set yourself +on fire. Additionally, it is possible that the napalm will 'bounce' off +a surface and back onto the user. However, nothing is more effective +than the flamethrower when exterminating vermin. + + +*********************************************************************** + + 7. CONTACT & LEGAL INFORMATION + +*********************************************************************** + +CONTACT INFORMATION + +For more information, or to communicate with us with regards to this or +any Fox Interactive product, please consult our Worldwide Web site at: + + http://www.foxinteractive.com + +...or for questions/technical issues send us an email at: + + avp@fox.com + +LEGAL INFORMATION + +ALIENS VERSUS PREDATOR is published by Fox Interactive and developed +by Rebellion Developments, Ltd. + +ALIENS TM & (c) 1986, 1998 Twentieth Century Fox Film Corporation. +PREDATOR TM & (c) 1987, 1998 Twentieth Century Fox Film Corporation. +ALIENS VERSUS PREDATOR TM & (c) 1998 Twentieth Century Fox Film +Corporation. All Rights Reserved. "Aliens," "Predator," "Fox," and +"Fox Interactive" and their associated logos are the property of +Twentieth Century Fox Film Corporation. All Rights Reserved. + +*********************************************************************** + + |
