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+***********************************************************************
+ Fox Interactive presents
+ A Rebellion Game
+***********************************************************************
+
+
+ Aliens Versus Predator
+ Predator Demo
+
+ Version 1.0
+ Readme File
+ 10/16/98
+
+
+
+***********************************************************************
+
+ CONTENTS
+
+***********************************************************************
+
+ 1. MINIMUM REQUIREMENTS
+ 2. DEMO OBJECTIVES
+ 3. INSTALLATION
+ 4. GAME CONTROLS
+ 5. PREDATOR EQUIPMENT
+ 6. PREDATOR WEAPONRY
+
+
+***********************************************************************
+
+ 1. MINIMUM REQUIREMENTS
+
+***********************************************************************
+
+P200 MMX PC
+Intel or 100% compatible CPU
+DirectX supported 3D Accelerator Card
+DirectX v.6 (Included on Installation CD)
+32Mb RAM
+Windows 95
+
+
+The Aliens Versus Predator Demo is a work in-progress. Thus it is not
+fully optimised and configured for lower spec machines. These issues
+will be corrected for the full retail version, giving the end user
+control over engine and special effect variables ensuring smooth
+gameplay over a wide variety of CPUs, accelerator cards and RAM.
+
+
+
+***********************************************************************
+
+ 2. DEMO OBJECTIVES
+
+***********************************************************************
+
+As the Predator, you must descend through an Alien-infested Atmosphere
+Processor to eliminate the Marines who are defending an APC at the base
+of the structure. Your weapons are Wrist-blades, Speargun and shoulder
+mounted Plasmacaster. You also possess an emergency medical kit.
+
+
+
+***********************************************************************
+
+ 3. INSTALLATION
+
+***********************************************************************
+
+To install the Aliens Versus Predator Demo, double click on Setup.exe
+Follow the onscreen instructions.
+
+Aliens Versus Predator dynamically streams FMV from your machine's
+local hard-drive. This playback is greatly enhanced if the FMV files
+are installed on a defragmented directory. We STRONGLY reccomend
+de-fragging your hard drive before installing Aliens Versus Predator.
+
+To de-fragment your drive, either use the Windows95 accessory
+'Disk Defragmenter' or any other 3rd party defragmentation utility.
+
+
+***********************************************************************
+
+ 4. GAME CONTROLS
+
+***********************************************************************
+
+Aliens Versus Predator supports all DirectX compatible controllers. You
+must install and set up these controllers before entering the game.
+
+Other keys and mouse configurations can be defined either from the main
+menu screen or from the in-game menus.
+
+The default keys are:
+
+UPARROW Forward
+DOWNARROW Backward
+LEFTARROW Strafe Left
+RIGHTARROW Strafe Right
+NUMPAD 4 Turn Reft
+NUMPAD 6 Turn Right
+RIGHT_ALT Strafe
+A Look Up
+Z Look Down
+S Centre View
+LEFTSHIFT Walk
+RIGHTSHIFT Jump
+SPACE Operate
+I Toggle Cloaking
+Q Next Weapon
+W Previous Weapon
+PAGEUP Zoom In
+PAGEDOWN Zoon Out
+L Cycle Vision Modes
+
+The default mouse settings are full mouselook.
+The default mouse buttons are fire primary and fire secondary.
+
+
+
+***********************************************************************
+
+ 5. PREDATOR EQUIPMENT
+
+***********************************************************************
+
+HEALTH
+
+Health is displayed as a vertical red bar on the left hand side of the
+screen. As the Predator is wounded, these digits are removed from the
+bottom up. When health is low, the Predator should use the Medicomp.
+The Predator has no Health pick-ups in Aliens Versus Predator.
+
+
+FIELD CHARGE
+
+All of the Predator's weapons and equipment run off the predator's
+Field Charge, a general measure of power. This is displayed as a
+vertical blue bar on the right hand side of the screen. The Predator
+can find extremely limited amounts of Field Charge in the Demo.
+Field Charge is drained by a number of the Predator's abilities,
+which are listed below:
+
+Healing. The Medicomp (qv) is expensive to run.
+Plasmacaster. This can drain however much is required.
+Cloaking. Both a chunk to enter cloak and a small permanent drain.
+
+
+CLOAKING
+
+The Predator has the ability to 'bend light' around itself. This can
+render it almost invisible under most lighting conditions unless it
+gives it's position away. Unfortunately, the Xenomorph species does
+not use light to detect it's prey, so cloaking is not effective.
+Whilst in cloak, the Predator sees the world differently as the
+light is processed for his vision.
+Entering cloak is costly for Field Charge.
+
+
+VISION MODES
+
+There are two vision modes available in this demo - Thermal and
+Electro-magnetic. Thermal vision shows up Humans as bright red and
+yellow heat sources, while the rest of the world is cold and blue.
+Electro-magnetic vision displays the Aliens clearly, whilst failing
+to pick up on the human targets. Some of the Predator's abilities
+depend on picking the correct vision modes.
+
+
+
+***********************************************************************
+
+ 6. PREDATOR WEAPONS
+
+***********************************************************************
+
+WRISTBLADES (slot 1)
+
+A set of lethal razor-sharp blades mounted on the Predator's right
+wrist. Use Primary Fire to perform a quick jab. Use Secondary Fire to
+pull back and charge up a high-powered swipe. The Predator may use the
+wristblades while cloaked.
+
+
+SPEARGUN (slot 3)
+
+A high-velocity harpoon-style weapon, this fires a jagged bolt of metal
+capable of ripping parts off the Predator's enemies. The extreme power
+is tempered by the slow rate-of-fire and the fact that Aliens can easily
+survive traumatic injuries. Ammunition is limited and the use of this
+weapon de-activates the Predator's cloaking.
+
+
+PLASMACASTER (slot 4)
+
+The Predator's most effective weapon is computer-controlled from the
+wrist console. It has it's own charge meter (found on the Wrist Console
+as a small red bar) which displays how much power is contained within
+the blast. This can be charged either by Primary Fire and upon release
+the bolt is fired, or can have charge stored within it via the use of
+Secondary Fire.
+
+The Plasmacaster is fully auto-tracking, locking onto a target in
+seconds as long as it remains within view. The Plasmacaster can only
+target enemies if fired from the Predator's correct vision mode for
+that species.
+
+
+MEDICOMP (Slot 6)
+
+Not really a weapon, the Medicomp is the Predator's only hope of
+regaining health while in combat. It is extremely expensive of
+Field Charge and takes some time to use, during which the Predator
+is effectively defenseless. It is therefore important to use it during
+lulls in combat.
+
+Primary fire begins the healing sequence.
+
+Secondary fire activates the Predator's fire-damping abilities should
+it unfortunately be caught by a flamethrower or incendiary. This is
+far less expensive than a full heal.
+
+
+***********************************************************************
+