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Diffstat (limited to '3dc/GENPARAM.TXT')
| -rw-r--r-- | 3dc/GENPARAM.TXT | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/3dc/GENPARAM.TXT b/3dc/GENPARAM.TXT deleted file mode 100644 index 988f67e..0000000 --- a/3dc/GENPARAM.TXT +++ /dev/null @@ -1,140 +0,0 @@ -# AVP ALIEN GENERATOR DATA FILE -# -# This file contains level parameters for alien/marine generation. -# There are three parameters defined for each level: -# 1. Maximum number of aliens/marines in the level -# 2. Number of aliens/marines generated per minute -# 3. The increase in number generated per minute, per minute -# -# For an example of how these parameters work: if the initial -# number of aliens generated per minute is 3, and the increase -# in number per minute is 2, then during the first minute of -# play time 3 aliens will be generated, during the second minute -# 5 more will be generated, and during the third minute another -# 7 will be generated. -# -# The format of this file is: comment lines start with a hash, -# and each data item sits a new line. Each data item is preceeded -# with a comment, stating what it is -# -# CHANGING THIS FILE -# ------------------ -# You may change any parameter for any level in this file. Save the -# file, and the next time you run the game the new parameter value -# will be used... however, you must follow these rules: -# -# 1. Stick to the format conventions described above -# 2. Do not insert comment lines longer than 80 characters -# 3. Do not change the order of the data items in this file -# 4. Do not save the file as anything other than a ASCII text file -# If you just edit the particular data item you are interested in, -# and then save the file, you shouldn't get any problems. -# -# Value Ranges -# ------------ -# Maximum number of aliens should be between 0 and 255: -# 25 is a typical value. -# Aliens per minute should be between 0 and 255: -# 3 is a typical value -# Increase in aliens per minute should be between 0 and 255 -# 2 is a typical value -# -# Patrick. -# ----------------------------------------------------------------- -# -# GEN 1 (GENERAL ACCESS) : MAX ALIENS -25 -# GEN 1 (GENERAL ACCESS) : ALIENS PER MINUTE -3 -# GEN 1 (GENERAL ACCESS) : INCREASE IN ALIENS PER MINUTE -2 -# GEN 2 (LIVING QUARTERS) : MAX ALIENS -25 -# GEN 2 (LIVING QUARTERS) : ALIENS PER MINUTE -4 -# GEN 2 (LIVING QUARTERS) : INCREASE IN ALIENS PER MINUTE -2 -# GEN 3 (HANGER1) : MAX ALIENS -25 -# GEN 3 (HANGER1) : ALIENS PER MINUTE -4 -# GEN 3 (HANGER1) : INCREASE IN ALIENS PER MINUTE -2 -# MEDLAB : MAX ALIENS -25 -# MEDLAB : ALIENS PER MINUTE -3 -# MEDLAB : INCREASE IN ALIENS PER MINUTE -2 -# CMC 2 (HANGER 2) : MAX ALIENS -25 -# CMC 2 (HANGER 2) : ALIENS PER MINUTE -3 -# CMC 2 (HANGER 2) : INCREASE IN ALIENS PER MINUTE -2 -# CMC 4 (MAIN ARMOURY) : MAX ALIENS -25 -# CMC 4 (MAIN ARMOURY) : ALIENS PER MINUTE -3 -# CMC 4 (MAIN ARMOURY) : INCREASE IN ALIENS PER MINUTE -2 -# CMC 6 (MAIN CONTROL) : MAX ALIENS -25 -# CMC 6 (MAIN CONTROL) : ALIENS PER MINUTE -3 -# CMC 6 (MAIN CONTROL) : INCREASE IN ALIENS PER MINUTE -2 -# SP2 (SECURITY POINT 2) : MAX ALIENS -10 -# SP2 (SECURITY POINT 2) : ALIENS PER MINUTE -1 -# SP2 (SECURITY POINT 2) : INCREASE IN ALIENS PER MINUTE -1 -# SP3 (SECURITY POINT 3) : MAX ALIENS -10 -# SP3 (SECURITY POINT 3) : ALIENS PER MINUTE -1 -# SP3 (SECURITY POINT 3) : INCREASE IN ALIENS PER MINUTE -1 -# R&D 2 (BIOWEAPONS RESEARCH) : MAX ALIENS -25 -# R&D 2 (BIOWEAPONS RESEARCH) : ALIENS PER MINUTE -3 -# R&D 2 (BIOWEAPONS RESEARCH) : INCREASE IN ALIENS PER MINUTE -2 -# R&D 3 (CYBERNETIC AUGMENTATION) : MAX ALIENS -25 -# R&D 3 (CYBERNETIC AUGMENTATION) : ALIENS PER MINUTE -3 -# R&D 3 (CYBERNETIC AUGMENTATION) : INCREASE IN ALIENS PER MINUTE -2 -# R&D 4 (NON-TERRESTRIAL TECH) : MAX ALIENS -25 -# R&D 4 (NON-TERRESTRIAL TECH) : ALIENS PER MINUTE -3 -# R&D 4 (NON-TERRESTRIAL TECH) : INCREASE IN ALIENS PER MINUTE -2 -# MPS 2 (POWER SITE MAINTAINANCE) : MAX ALIENS -25 -# MPS 2 (POWER SITE MAINTAINANCE) : ALIENS PER MINUTE -3 -# MPS 2 (POWER SITE MAINTAINANCE) : INCREASE IN ALIENS PER MINUTE -2 -# MPS 4 (MAIN REACTOR / NEST) : MAX ALIENS -10 -# MPS 4 (MAIN REACTOR / NEST) : ALIENS PER MINUTE -1 -# MPS 4 (MAIN REACTOR / NEST) : INCREASE IN ALIENS PER MINUTE -1 -# SURFACE : MAX ALIENS -25 -# SURFACE : ALIENS PER MINUTE -5 -# SURFACE : INCREASE IN ALIENS PER MINUTE -4 -# ENTRANCE : MAX ALIENS -10 -# ENTRANCE : ALIENS PER MINUTE -2 -# ENTRANCE : INCREASE IN ALIENS PER MINUTE -1
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