diff options
Diffstat (limited to '3dc/KSHAPE.H')
| -rw-r--r-- | 3dc/KSHAPE.H | 134 |
1 files changed, 0 insertions, 134 deletions
diff --git a/3dc/KSHAPE.H b/3dc/KSHAPE.H deleted file mode 100644 index 9282ccd..0000000 --- a/3dc/KSHAPE.H +++ /dev/null @@ -1,134 +0,0 @@ -#ifndef _kshape_h_ /* Is this your first time? */ -#define _kshape_h_ 1 - -#include "particle.h" - -#define SOFTWARE_RENDERER 0 - -#if SOFTWARE_RENDERER -#include "SoftwareRender.hpp" -#endif - - -typedef struct -{ - /* base coords */ - int X; - int Y; - int Z; - - /* texels and intensity */ - int U; - int V; - - /* coloured components */ - unsigned char R; - unsigned char G; - unsigned char B; - - /* alpha component */ - unsigned char A; - - /* specular colour */ - unsigned char SpecularR; - unsigned char SpecularG; - unsigned char SpecularB; - - /* fog component */ - unsigned char Fog; - - -} RENDERVERTEX; - -typedef struct -{ - /* stamp used for lazy evaluation */ - int Stamp; - - /* colour scalings */ - unsigned char R; - unsigned char G; - unsigned char B; - - /* specular colour */ - unsigned char SpecularR; - unsigned char SpecularG; - unsigned char SpecularB; - - /* fog component */ - unsigned char Fog; - -} COLOURINTENSITIES; - - -typedef struct -{ - RENDERVERTEX Vertices[maxpolypts]; - - unsigned int NumberOfVertices; - - unsigned int MinZ; - unsigned int MaxZ; - - int ImageIndex; - - unsigned char IsTextured :1; - unsigned char IsLit :1; - unsigned char IsSpecularLit :1; - enum TRANSLUCENCY_TYPE TranslucencyMode; - -} RENDERPOLYGON; - -extern RENDERVERTEX VerticesBuffer[9]; -extern RENDERPOLYGON RenderPolygon; - - - - -enum LIGHTING_MODEL_ID -{ - LIGHTING_MODEL_STANDARD, - LIGHTING_MODEL_HIERARCHICAL, - LIGHTING_MODEL_PRELIT, -}; - - - -extern void InitialiseLightIntensityStamps(void); - -extern int FindHeatSourcesInHModel(DISPLAYBLOCK *dispPtr); - - -extern void TranslationSetup(void); -extern void TranslatePointIntoViewspace(VECTORCH *pointPtr); - - -extern void CheckRenderStatesForModule(MODULE *modulePtr); - - - -extern void RenderDecal(DECAL *decalPtr); -extern void RenderParticle(PARTICLE *particlePtr); - -/* KJL 10:25:44 7/23/97 - this offset is used to push back the normal game gfx, -so that the HUD can be drawn over the top without sinking into walls, etc. */ -extern int HeadUpDisplayZOffset; - -/* KJL 16:17:13 11/02/98 - heat source containment */ -typedef struct -{ - VECTORCH Position; -} HEATSOURCE; - -#define MAX_NUMBER_OF_HEAT_SOURCES 10 -extern HEATSOURCE HeatSourceList[]; -extern int NumberOfHeatSources; - -#define MIRRORING_ON 1 - -#if MIRRORING_ON -extern int MirroringActive; -extern int MirroringAxis; -#endif - -#endif
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