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-rw-r--r--3dc/avp/WEAPONS.H121
1 files changed, 0 insertions, 121 deletions
diff --git a/3dc/avp/WEAPONS.H b/3dc/avp/WEAPONS.H
deleted file mode 100644
index f79f22f..0000000
--- a/3dc/avp/WEAPONS.H
+++ /dev/null
@@ -1,121 +0,0 @@
-/*KJL***********************************************************************
-* WEAPONS.H *
-* - this file contains prototypes for the functions in weapons.c *
-* which can be called externally. *
-***********************************************************************KJL*/
-#ifndef _weapons_h_
- #define _weapons_h_ 1
-
-
- #ifdef __cplusplus
-
- extern "C" {
-
- #endif
-
-
-/*KJL****************************************************************************************
-* D E F I N E S *
-****************************************************************************************KJL*/
-
-typedef enum HitAreaMatrix {
- HAM_Centre = 0,
- HAM_Front,
- HAM_Back,
- HAM_Top,
- HAM_Base,
- HAM_Left,
- HAM_Right,
- HAM_TopLeft,
- HAM_TopRight,
- HAM_BaseLeft,
- HAM_BaseRight,
- HAM_end,
-} HITAREAMATRIX;
-
-/*KJL****************************************************************************************
-* P R O T O T Y P E S *
-****************************************************************************************KJL*/
-extern void UpdateWeaponStateMachine(void);
-
-extern int AreTwoPistolsInTertiaryFire(void);
-
-extern void HandleEffectsOfExplosion(STRATEGYBLOCK *objectToIgnorePtr, VECTORCH *centrePtr, int maxRange, DAMAGE_PROFILE *maxDamage, int flat);
-/*KJL*******************************************************************************
-* centrePtr - is a pointer to the explosion's position vector in world space. *
-* *
-* maxRange - is the distance away from the explosion's centre an object has to be *
-* for no damage to be incurred. *
-* *
-* maxDamage - is the damage an object would incur if it were zero distance away *
-* from the explosion. *
-*******************************************************************************KJL*/
-
-
-extern void FireAutoGun(STRATEGYBLOCK *sbPtr);
-/*KJL********
-* bang bang *
-********KJL*/
-
-extern void MakeMatrixFromDirection(VECTORCH *directionPtr, MATRIXCH *matrixPtr);
-/*KJL******************************************************************************
-* directionPtr - is a pointer to a NORMALISED vector in world space (input) *
-* matrixPtr - is a pointer to a matrix that will contain the function's output *
-* *
-* *
-* The output matrix is the OrientMat an object would have if it were pointing in *
-* in the given direction. *
-******************************************************************************KJL*/
-
-
-
-extern void UpdateWeaponShape(void);
-/*KJL**********************************************
-* Call UpdateWeaponShape on changing environment. *
-**********************************************KJL*/
-
-extern void GrabWeaponShape(PLAYER_WEAPON_DATA *weaponPtr);
-extern void GrabMuzzleFlashShape(TEMPLATE_WEAPON_DATA *twPtr);
-extern void FindEndOfShape(VECTORCH* endPositionPtr, int shapeIndex);
-extern void InitThisWeapon(PLAYER_WEAPON_DATA *pwPtr);
-
-extern void CauseDamageToObject(STRATEGYBLOCK *sbPtr, DAMAGE_PROFILE *damage, int multiple,VECTORCH *incoming);
-extern DISPLAYBLOCK *CauseDamageToHModel(HMODELCONTROLLER *HMC_Ptr, STRATEGYBLOCK *sbPtr, DAMAGE_PROFILE *damage, int multiple, SECTION_DATA *this_section_data, VECTORCH *incoming, VECTORCH *position, int FromHost);
-extern int TotalKineticDamage(DAMAGE_PROFILE *damage);
-extern void GetDirectionOfAttack(STRATEGYBLOCK *sbPtr,VECTORCH *WorldVector,VECTORCH *Output);
-extern int Staff_Manager(DAMAGE_PROFILE *damage,SECTION_DATA *section1,SECTION_DATA *section2,SECTION_DATA *section3,
- STRATEGYBLOCK *wielder);
-
-/* exported varibles */
-extern DISPLAYBLOCK PlayersWeapon;
-extern DISPLAYBLOCK PlayersWeaponMuzzleFlash;
-extern void PositionPlayersWeapon(void);
-extern void PositionPlayersWeaponMuzzleFlash(void);
-extern void AutoSwapToDisc(void);
-extern void AutoSwapToDisc_OutOfSequence(void);
-
-
-struct Target
-{
- VECTORCH Position;
- int Distance;
- DISPLAYBLOCK *DispPtr;
- SECTION_DATA *HModelSection;
-};
-
-extern struct Target PlayersTarget;
-extern SECTION_DATA *HitLocationRoll(STRATEGYBLOCK *sbPtr, STRATEGYBLOCK *source);
-
-#define FORCE_MINIGUN_STOP 1
-
-#define SPEARS_PER_PICKUP 30
-#define MAX_SPEARS 99
-
- #ifdef __cplusplus
-
- }
-
- #endif
-
-
-#endif