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+#ifndef SMACKH
+#define SMACKH
+
+#define SMACKVERSION "3.1s"
+
+#ifndef __RADRES__
+
+#include "rad.h"
+
+RADDEFSTART
+
+typedef struct SmackTag {
+ u32 Version; // SMK2 only right now
+ u32 Width; // Width (1 based, 640 for example)
+ u32 Height; // Height (1 based, 480 for example)
+ u32 Frames; // Number of frames (1 based, 100 = 100 frames)
+ u32 MSPerFrame; // Frame Rate
+ u32 SmackerType; // bit 0 set=ring frame
+ u32 LargestInTrack[7]; // Largest single size for each track
+ u32 tablesize; // Size of the init tables
+ u32 codesize; // Compression info
+ u32 absize; // ditto
+ u32 detailsize; // ditto
+ u32 typesize; // ditto
+ u32 TrackType[7]; // high byte=0x80-Comp,0x40-PCM data,0x20-16 bit,0x10-stereo
+ u32 extra; // extra value (should be zero)
+ u32 NewPalette; // set to one if the palette changed
+ u8 Palette[772]; // palette data
+ u32 PalType; // type of palette
+ u32 FrameNum; // Frame Number to be displayed
+ u32 FrameSize; // The current frame's size in bytes
+ u32 SndSize; // The current frame sound tracks' size in bytes
+ s32 LastRectx; // Rect set in from SmackToBufferRect (X coord)
+ s32 LastRecty; // Rect set in from SmackToBufferRect (Y coord)
+ s32 LastRectw; // Rect set in from SmackToBufferRect (Width)
+ s32 LastRecth; // Rect set in from SmackToBufferRect (Height)
+ u32 OpenFlags; // flags used on open
+ u32 LeftOfs; // Left Offset used in SmackTo
+ u32 TopOfs; // Top Offset used in SmackTo
+ u32 LargestFrameSize; // Largest frame size
+ u32 Highest1SecRate; // Highest 1 sec data rate
+ u32 Highest1SecFrame; // Highest 1 sec data rate starting frame
+ u32 ReadError; // Set to non-zero if a read error has ocurred
+ u32 addr32; // translated address for 16 bit interface
+} Smack;
+
+#define SmackHeaderSize(smk) ((((u8*)&((smk)->extra))-((u8*)(smk)))+4)
+
+typedef struct SmackSumTag {
+ u32 TotalTime; // total time
+ u32 MS100PerFrame; // MS*100 per frame (100000/MS100PerFrame=Frames/Sec)
+ u32 TotalOpenTime; // Time to open and prepare for decompression
+ u32 TotalFrames; // Total Frames displayed
+ u32 SkippedFrames; // Total number of skipped frames
+ u32 SoundSkips; // Total number of sound skips
+ u32 TotalBlitTime; // Total time spent blitting
+ u32 TotalReadTime; // Total time spent reading
+ u32 TotalDecompTime; // Total time spent decompressing
+ u32 TotalBackReadTime; // Total time spent reading in background
+ u32 TotalReadSpeed; // Total io speed (bytes/second)
+ u32 SlowestFrameTime; // Slowest single frame time
+ u32 Slowest2FrameTime; // Second slowest single frame time
+ u32 SlowestFrameNum; // Slowest single frame number
+ u32 Slowest2FrameNum; // Second slowest single frame number
+ u32 AverageFrameSize; // Average size of the frame
+ u32 HighestMemAmount; // Highest amount of memory allocated
+ u32 TotalExtraMemory; // Total extra memory allocated
+ u32 HighestExtraUsed; // Highest extra memory actually used
+} SmackSum;
+
+
+//=======================================================================
+#define SMACKNEEDPAN 0x00020L // Will be setting the pan
+#define SMACKNEEDVOLUME 0x00040L // Will be setting the volume
+#define SMACKFRAMERATE 0x00080L // Override fr (call SmackFrameRate first)
+#define SMACKLOADEXTRA 0x00100L // Load the extra buffer during SmackOpen
+#define SMACKPRELOADALL 0x00200L // Preload the entire animation
+#define SMACKNOSKIP 0x00400L // Don't skip frames if falling behind
+#define SMACKSIMULATE 0x00800L // Simulate the speed (call SmackSim first)
+#define SMACKFILEHANDLE 0x01000L // Use when passing in a file handle
+#define SMACKTRACK1 0x02000L // Play audio track 1
+#define SMACKTRACK2 0x04000L // Play audio track 2
+#define SMACKTRACK3 0x08000L // Play audio track 3
+#define SMACKTRACK4 0x10000L // Play audio track 4
+#define SMACKTRACK5 0x20000L // Play audio track 5
+#define SMACKTRACK6 0x40000L // Play audio track 6
+#define SMACKTRACK7 0x80000L // Play audio track 7
+#define SMACKTRACKS (SMACKTRACK1|SMACKTRACK2|SMACKTRACK3|SMACKTRACK4|SMACKTRACK5|SMACKTRACK6|SMACKTRACK7)
+
+#define SMACKBUFFERREVERSED 0x00000001
+#define SMACKBUFFER555 0x80000000
+#define SMACKBUFFER565 0xc0000000
+#define SMACKBUFFER16 (SMACKBUFFER555|SMACKBUFFER565)
+
+#define SMACKYINTERLACE 0x100000L // Force interleaving Y scaling
+#define SMACKYDOUBLE 0x200000L // Force doubling Y scaling
+#define SMACKYNONE (SMACKYINTERLACE|SMACKYDOUBLE) // Force normal Y scaling
+#define SMACKFILEISSMK 0x2000000L // Internal flag for 16 to 32 bit thunking
+
+#define SMACKAUTOEXTRA 0xffffffffL // NOT A FLAG! - Use as extrabuf param
+//=======================================================================
+
+#define SMACKSURFACEFAST 0
+#define SMACKSURFACESLOW 1
+#define SMACKSURFACEDIRECT 2
+
+RADEXPFUNC Smack PTR4* RADEXPLINK SmackOpen(const char PTR4* name,u32 flags,u32 extrabuf);
+
+#ifdef __RADMAC__
+ #include <files.h>
+
+ RADEXPFUNC Smack PTR4* RADEXPLINK SmackMacOpen(FSSpec* fsp,u32 flags,u32 extrabuf);
+#endif
+
+RADEXPFUNC u32 RADEXPLINK SmackDoFrame(Smack PTR4* smk);
+RADEXPFUNC void RADEXPLINK SmackNextFrame(Smack PTR4* smk);
+RADEXPFUNC u32 RADEXPLINK SmackWait(Smack PTR4* smk);
+RADEXPFUNC void RADEXPLINK SmackClose(Smack PTR4* smk);
+
+RADEXPFUNC void RADEXPLINK SmackVolumePan(Smack PTR4* smk, u32 trackflag,u32 volume,u32 pan);
+
+RADEXPFUNC void RADEXPLINK SmackSummary(Smack PTR4* smk,SmackSum PTR4* sum);
+
+RADEXPFUNC u32 RADEXPLINK SmackSoundInTrack(Smack PTR4* smk,u32 trackflags);
+RADEXPFUNC u32 RADEXPLINK SmackSoundOnOff(Smack PTR4* smk,u32 on);
+
+#ifndef __RADMAC__
+RADEXPFUNC void RADEXPLINK SmackToScreen(Smack PTR4* smk,u32 left,u32 top,u32 BytePS,const u16 PTR4* WinTbl,void* SetBank,u32 Flags);
+#endif
+
+RADEXPFUNC void RADEXPLINK SmackToBuffer(Smack PTR4* smk,u32 left,u32 top,u32 Pitch,u32 destheight,const void PTR4* buf,u32 Flags);
+RADEXPFUNC u32 RADEXPLINK SmackToBufferRect(Smack PTR4* smk, u32 SmackSurface);
+
+RADEXPFUNC void RADEXPLINK SmackGoto(Smack PTR4* smk,u32 frame);
+RADEXPFUNC void RADEXPLINK SmackColorRemap(Smack PTR4* smk,const void PTR4* remappal,u32 numcolors,u32 paltype);
+RADEXPFUNC void RADEXPLINK SmackColorTrans(Smack PTR4* smk,const void PTR4* trans);
+RADEXPFUNC void RADEXPLINK SmackFrameRate(u32 forcerate);
+RADEXPFUNC void RADEXPLINK SmackSimulate(u32 sim);
+
+RADEXPFUNC u32 RADEXPLINK SmackGetTrackData(Smack PTR4* smk,void PTR4* dest,u32 trackflag);
+
+RADEXPFUNC void RADEXPLINK SmackSoundCheck(void);
+
+
+//======================================================================
+
+// the functions for the new SmackBlit API
+
+typedef struct _SMACKBLIT PTR4* HSMACKBLIT;
+
+typedef struct _SMACKBLIT {
+ u32 Flags;
+ u8 PTR4* Palette;
+ u32 PalType;
+ u16 PTR4* SmoothTable;
+ u16 PTR4* Conv8to16Table;
+ u32 whichmode;
+ u32 palindex;
+ u32 t16index;
+ u32 smoothindex;
+ u32 smoothtype;
+ u32 firstpalette;
+} SMACKBLIT;
+
+#define SMACKBLIT1X 1
+#define SMACKBLIT2X 2
+#define SMACKBLIT2XSMOOTHING 4
+#define SMACKBLIT2XINTERLACE 8
+
+RADEXPFUNC HSMACKBLIT RADEXPLINK SmackBlitOpen(u32 flags);
+RADEXPFUNC void RADEXPLINK SmackBlitSetPalette(HSMACKBLIT sblit, void PTR4* Palette,u32 PalType);
+RADEXPFUNC u32 RADEXPLINK SmackBlitSetFlags(HSMACKBLIT sblit,u32 flags);
+RADEXPFUNC void RADEXPLINK SmackBlit(HSMACKBLIT sblit,void PTR4* dest, u32 destpitch, u32 destx, u32 desty, void PTR4* src, u32 srcpitch, u32 srcx, u32 srcy, u32 srcw, u32 srch);
+RADEXPFUNC void RADEXPLINK SmackBlitClear(HSMACKBLIT sblit,void PTR4* dest, u32 destpitch, u32 destx, u32 desty, u32 destw, u32 desth, s32 color);
+RADEXPFUNC void RADEXPLINK SmackBlitClose(HSMACKBLIT sblit);
+RADEXPFUNC void RADEXPLINK SmackBlitTrans(HSMACKBLIT sblit,void PTR4* dest, u32 destpitch, u32 destx, u32 desty, void PTR4* src, u32 srcpitch, u32 srcx, u32 srcy, u32 srcw, u32 srch, u32 trans);
+RADEXPFUNC void RADEXPLINK SmackBlitMask(HSMACKBLIT sblit,void PTR4* dest, u32 destpitch, u32 destx, u32 desty, void PTR4* src, u32 srcpitch, u32 srcx, u32 srcy, u32 srcw, u32 srch, u32 trans,void PTR4* mask);
+RADEXPFUNC void RADEXPLINK SmackBlitMerge(HSMACKBLIT sblit,void PTR4* dest, u32 destpitch, u32 destx, u32 desty, void PTR4* src, u32 srcpitch, u32 srcx, u32 srcy, u32 srcw, u32 srch, u32 trans,void PTR4* back);
+RADEXPFUNC char PTR4* RADEXPLINK SmackBlitString(HSMACKBLIT sblit,char PTR4* dest);
+
+#ifndef __RADMAC__
+RADEXPFUNC u32 RADEXPLINK SmackUseMMX(u32 flag); //0=off, 1=on, 2=query current
+#endif
+
+//======================================================================
+#ifdef __RADDOS__
+
+ #define SMACKSOUNDNONE -1
+
+ extern void* SmackTimerSetupAddr;
+ extern void* SmackTimerReadAddr;
+ extern void* SmackTimerDoneAddr;
+
+ typedef void RADEXPLINK (*SmackTimerSetupType)(void);
+ typedef u32 RADEXPLINK (*SmackTimerReadType)(void);
+ typedef void RADEXPLINK (*SmackTimerDoneType)(void);
+
+ #define SmackTimerSetup() ((SmackTimerSetupType)(SmackTimerSetupAddr))()
+ #define SmackTimerRead() ((SmackTimerReadType)(SmackTimerReadAddr))()
+ #define SmackTimerDone() ((SmackTimerDoneType)(SmackTimerDoneAddr))()
+
+ RADEXPFUNC u8 RADEXPLINK SmackSoundUseMSS(void* DigDriver);
+
+ #ifndef AIL_startup
+ #ifdef __SW_3R
+ extern s32 cdecl AIL_startup_reg(void);
+ #define AIL_startup AIL_startup_reg
+ #else
+ extern s32 cdecl AIL_startup_stack(void);
+ #define AIL_startup AIL_startup_stack
+ #endif
+ #endif
+ #define SmackSoundMSSLiteInit() SmackSoundMSSLiteInitWithStart(&AIL_startup);
+ RADEXPFUNC void RADEXPLINK SmackSoundMSSLiteInitWithStart(void* start);
+ RADEXPFUNC void RADEXPLINK SmackSoundMSSLiteDone(void);
+
+ RADEXPFUNC u8 RADEXPLINK SmackSoundUseSOS3r(u32 SOSDriver,u32 MaxTimerSpeed);
+ RADEXPFUNC u8 RADEXPLINK SmackSoundUseSOS3s(u32 SOSDriver,u32 MaxTimerSpeed);
+ RADEXPFUNC u8 RADEXPLINK SmackSoundUseSOS4r(u32 SOSDriver,u32 MaxTimerSpeed);
+ RADEXPFUNC u8 RADEXPLINK SmackSoundUseSOS4s(u32 SOSDriver,u32 MaxTimerSpeed);
+
+ #ifdef __SW_3R
+ #define SmackSoundUseSOS3 SmackSoundUseSOS3r
+ #define SmackSoundUseSOS4 SmackSoundUseSOS4r
+ #else
+ #define SmackSoundUseSOS3 SmackSoundUseSOS3s
+ #define SmackSoundUseSOS4 SmackSoundUseSOS4s
+ #endif
+
+#else
+
+ #define SMACKRESRESET 0
+ #define SMACKRES640X400 1
+ #define SMACKRES640X480 2
+ #define SMACKRES800X600 3
+ #define SMACKRES1024X768 4
+
+ RADEXPFUNC u32 RADEXPLINK SmackSetSystemRes(u32 mode); // use SMACKRES* values
+
+ #define SMACKNOCUSTOMBLIT 128
+ #define SMACKSMOOTHBLIT 256
+ #define SMACKINTERLACEBLIT 512
+
+ #ifdef __RADMAC__
+
+ #include <windows.h>
+ #include <palettes.h>
+ #include <qdoffscreen.h>
+
+ #define SmackTimerSetup()
+ #define SmackTimerDone()
+ RADEXPFUNC u32 RADEXPLINK SmackTimerRead(void);
+
+ RADEXPFUNC s32 RADEXPLINK SmackGDSurfaceType( GDHandle gd );
+
+ #define SMACKAUTOBLIT 0
+ #define SMACKDIRECTBLIT 1
+ #define SMACKGWORLDBLIT 2
+
+ typedef struct SmackBufTag {
+ u32 Reversed;
+ u32 SurfaceType; // SMACKSURFACExxxxxx
+ u32 BlitType; // SMACKxxxxxBLIT
+ u32 Width;
+ u32 Height;
+ u32 Pitch;
+ u32 Zoomed;
+ u32 ZWidth;
+ u32 ZHeight;
+ u32 DispColors; // colors on screen
+ u32 MaxPalColors;
+ u32 PalColorsInUse;
+ u32 StartPalColor;
+ u32 EndPalColor;
+ void* Buffer;
+ void* Palette;
+ u32 PalType;
+ u32 SoftwareCursor;
+
+ WindowPtr wp;
+ GWorldPtr gwp;
+ CTabHandle cth;
+ PaletteHandle palh;
+
+ GDHandle gd;
+ u32 gdSurfaceType;
+ HSMACKBLIT sblit;
+ void * ScreenAddr;
+ u32 ScreenPitch;
+
+ s32 manyblits;
+ s32 PTR4* blitrects;
+ s32 PTR4* rectsptr;
+ s32 maxrects;
+ s32 numrects;
+
+ } SmackBuf;
+
+ #else
+
+ #ifdef __RADWIN__
+
+ #define INCLUDE_MMSYSTEM_H
+ #include "windows.h"
+ #include "windowsx.h"
+
+ #ifdef __RADNT__ // to combat WIN32_LEAN_AND_MEAN
+
+ #include "mmsystem.h"
+
+ RADEXPFUNC s32 RADEXPLINK SmackDDSurfaceType(void* lpDDS);
+
+ #endif
+
+ #define SMACKAUTOBLIT 0
+ #define SMACKFULL320X240BLIT 1
+ #define SMACKFULL320X200BLIT 2
+ #define SMACKFULL320X200DIRECTBLIT 3
+ #define SMACKSTANDARDBLIT 4
+ #define SMACKWINGBLIT 5
+ #define SMACKDIBSECTIONBLIT 5
+
+ #define WM_SMACKACTIVATE WM_USER+0x5678
+
+ typedef struct SmackBufTag {
+ u32 Reversed; // 1 if the buffer is upside down
+ u32 SurfaceType; // SMACKSURFACExxxx defines
+ u32 BlitType; // SMACKxxxxBLIT defines
+ u32 FullScreen; // 1 if full-screen
+ u32 Width;
+ u32 Height;
+ u32 Pitch;
+ u32 Zoomed;
+ u32 ZWidth;
+ u32 ZHeight;
+ u32 DispColors; // colors on the screen
+ u32 MaxPalColors; // total possible colors in palette (usually 256)
+ u32 PalColorsInUse; // Used colors in palette (usually 236)
+ u32 StartPalColor; // first usable color index (usually 10)
+ u32 EndPalColor; // last usable color index (usually 246)
+ RGBQUAD Palette[256];
+ u32 PalType;
+ u32 forceredraw; // force a complete redraw on next blit (for >8bit)
+ u32 didapalette; // force an invalidate on the next palette change
+
+ void PTR4* Buffer;
+ void PTR4* DIBRestore;
+ u32 OurBitmap;
+ u32 OrigBitmap;
+ u32 OurPalette;
+ u32 WinGDC;
+ u32 FullFocused;
+ u32 ParentHwnd;
+ u32 OldParWndProc;
+ u32 OldDispWndProc;
+ u32 DispHwnd;
+ u32 WinGBufHandle;
+ void PTR4* lpDD;
+ void PTR4* lpDDSP;
+ u32 DDSurfaceType;
+ HSMACKBLIT DDblit;
+ s32 ddSoftwarecur;
+ s32 didaddblit;
+ s32 lastwasdd;
+ RECT ddscreen;
+ s32 manyblits;
+ s32 PTR4* blitrects;
+ s32 PTR4* rectsptr;
+ s32 maxrects;
+ s32 numrects;
+ HDC lastdc;
+ } SmackBuf;
+
+ RADEXPFUNC void RADEXPLINK SmackGet(Smack PTR4* smk,void PTR4* dest);
+ RADEXPFUNC void RADEXPLINK SmackBufferGet( SmackBuf PTR4* sbuf, void PTR4* dest);
+
+ RADEXPFUNC u8 RADEXPLINK SmackSoundUseMSS(void PTR4* dd);
+ RADEXPFUNC u8 RADEXPLINK SmackSoundUseDirectSound(void PTR4* dd); // NULL=Create
+ RADEXPFUNC void RADEXPLINK SmackSoundSetDirectSoundHWND(HWND hw);
+ RADEXPFUNC u8 RADEXPLINK SmackSoundUseDW(u32 openfreq, u32 openbits, u32 openchans);
+
+ #define SmackTimerSetup()
+ #define SmackTimerDone()
+ #define SmackTimerRead timeGetTime
+
+ #endif
+
+ #endif
+
+ #ifdef __RADMAC__
+ RADEXPFUNC SmackBuf PTR4* RADEXPLINK SmackBufferOpen( WindowPtr wp, u32 BlitType, u32 width, u32 height, u32 ZoomW, u32 ZoomH );
+ RADEXPFUNC u32 RADEXPLINK SmackBufferBlit( SmackBuf PTR4* sbuf, s32 hwndx, s32 hwndy, s32 subx, s32 suby, s32 subw, s32 subh );
+ RADEXPFUNC void RADEXPLINK SmackBufferFromScreen( SmackBuf PTR4* destbuf, s32 x, s32 y);
+
+ RADEXPFUNC s32 RADEXPLINK SmackIsSoftwareCursor(GDHandle gd);
+ RADEXPFUNC s32 RADEXPLINK SmackCheckCursor(WindowPtr wp,s32 x,s32 y,s32 w,s32 h);
+ RADEXPFUNC void RADEXPLINK SmackRestoreCursor(s32 checkcount);
+ #else
+ RADEXPFUNC SmackBuf PTR4* RADEXPLINK SmackBufferOpen( HWND wnd, u32 BlitType, u32 width, u32 height, u32 ZoomW, u32 ZoomH );
+ RADEXPFUNC u32 RADEXPLINK SmackBufferBlit( SmackBuf PTR4* sbuf, HDC dc, s32 hwndx, s32 hwndy, s32 subx, s32 suby, s32 subw, s32 subh );
+ RADEXPFUNC void RADEXPLINK SmackBufferFromScreen( SmackBuf PTR4* destbuf, HWND hw, s32 x, s32 y);
+
+ RADEXPFUNC s32 RADEXPLINK SmackIsSoftwareCursor(void* lpDDSP,HCURSOR cur);
+ RADEXPFUNC s32 RADEXPLINK SmackCheckCursor(HWND wnd,s32 x,s32 y,s32 w,s32 h);
+ RADEXPFUNC void RADEXPLINK SmackRestoreCursor(s32 checkcount);
+ #endif
+
+ RADEXPFUNC void RADEXPLINK SmackBufferStartMultipleBlits( SmackBuf PTR4* sbuf );
+ RADEXPFUNC void RADEXPLINK SmackBufferEndMultipleBlits( SmackBuf PTR4* sbuf );
+
+ RADEXPFUNC char PTR4* RADEXPLINK SmackBufferString(SmackBuf PTR4* sb,char PTR4* dest);
+
+ RADEXPFUNC void RADEXPLINK SmackBufferNewPalette( SmackBuf PTR4* sbuf, const void PTR4* pal, u32 paltype );
+ RADEXPFUNC u32 RADEXPLINK SmackBufferSetPalette( SmackBuf PTR4* sbuf );
+ RADEXPFUNC void RADEXPLINK SmackBufferClose( SmackBuf PTR4* sbuf );
+
+ RADEXPFUNC void RADEXPLINK SmackBufferClear( SmackBuf PTR4* destbuf, u32 color);
+
+ RADEXPFUNC void RADEXPLINK SmackBufferToBuffer( SmackBuf PTR4* destbuf, s32 destx, s32 desty, const SmackBuf PTR4* sourcebuf,s32 sourcex,s32 sourcey,s32 sourcew,s32 sourceh);
+ RADEXPFUNC void RADEXPLINK SmackBufferToBufferTrans( SmackBuf PTR4* destbuf, s32 destx, s32 desty, const SmackBuf PTR4* sourcebuf,s32 sourcex,s32 sourcey,s32 sourcew,s32 sourceh,u32 TransColor);
+ RADEXPFUNC void RADEXPLINK SmackBufferToBufferMask( SmackBuf PTR4* destbuf, s32 destx, s32 desty, const SmackBuf PTR4* sourcebuf,s32 sourcex,s32 sourcey,s32 sourcew,s32 sourceh,u32 TransColor,const SmackBuf PTR4* maskbuf);
+ RADEXPFUNC void RADEXPLINK SmackBufferToBufferMerge( SmackBuf PTR4* destbuf, s32 destx, s32 desty, const SmackBuf PTR4* sourcebuf,s32 sourcex,s32 sourcey,s32 sourcew,s32 sourceh,u32 TransColor,const SmackBuf PTR4* mergebuf);
+ RADEXPFUNC void RADEXPLINK SmackBufferCopyPalette( SmackBuf PTR4* destbuf, SmackBuf PTR4* sourcebuf, u32 remap);
+
+ RADEXPFUNC u32 RADEXPLINK SmackBufferFocused( SmackBuf PTR4* sbuf);
+
+#endif
+
+RADDEFEND
+
+#endif
+
+#endif